- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom |
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|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom |
||
|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||