minetest/src/network/packethandlers
2015-03-12 10:32:16 +01:00
..
client.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
server.cpp Don't handle PlayerPos packet coming from client if player is dead 2015-03-12 10:32:16 +01:00