47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| namespace irr
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| {
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| 
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| //! An enum for the different device types supported by the Irrlicht Engine.
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| enum E_DEVICE_TYPE
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| {
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| 
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| 	//! A device native to Microsoft Windows
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| 	/** This device uses the Win32 API and works in all versions of Windows. */
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| 	EIDT_WIN32,
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| 
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| 	//! A device native to Unix style operating systems.
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| 	/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
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| 	other operating systems which support X11. */
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| 	EIDT_X11,
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| 
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| 	//! A device native to Mac OSX
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| 	/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
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| 	EIDT_OSX,
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| 
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| 	//! A device which uses Simple DirectMedia Layer
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| 	/** The SDL device works under all platforms supported by SDL but first must be compiled
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| 	in by setting the USE_SDL2 CMake option to ON */
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| 	EIDT_SDL,
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| 
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| 	//! This selection allows Irrlicht to choose the best device from the ones available.
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| 	/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
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| 	to your operating system. If this is unavailable then the X11, SDL and then console device
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| 	will be tried. This ensures that Irrlicht will run even if your platform is unsupported,
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| 	although it may not be able to render anything. */
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| 	EIDT_BEST,
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| 
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| 	//! A device for Android platforms
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| 	/** Best used with embedded devices and mobile systems.
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| 	Does not need X11 or other graphical subsystems.
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| 	May support hw-acceleration via OpenGL-ES */
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| 	EIDT_ANDROID,
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| };
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| 
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| } // end namespace irr
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