Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour. |
||
|---|---|---|
| .. | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| selection_shader | ||
| wielded_shader | ||