Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							258101a910 
							
						 
					 
					
						
						
							
							refacto: RenderingEngine is now better hidden  
						
						... 
						
						
						
						* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access 
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							74125a74d3 
							
						 
					 
					
						
						
							
							refacto: hide mesh_cache inside the rendering engine  
						
						... 
						
						
						
						This permit cleaner access to meshCache and ensure we don't access to it from all the code 
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							e0716384d6 
							
						 
					 
					
						
						
							
							refacto: add RenderingEngine::cleanupMeshCache  
						
						... 
						
						
						
						This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine 
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							e34d28af9f 
							
						 
					 
					
						
						
							
							refacto: rendering engine singleton removal step 1 (filesystem)  
						
						... 
						
						
						
						Make the RenderingEngine filesystem member non accessible from everywhere
This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation
Found also another irrlicht <1.8 compat code to remove 
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							bc1888ff21 
							
						 
					 
					
						
						
							
							fix: drop old irrlicht <1.8 compat on Client::loadMedia  
						
						
						
					 
					
						2021-05-03 19:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1da73418cd 
							
						 
					 
					
						
						
							
							Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )  
						
						
						
					 
					
						2021-04-20 19:50:19 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							90a7bd6a0a 
							
						 
					 
					
						
						
							
							Put torch/signlike node on floor if no paramtype2 ( #11074 )  
						
						
						
					 
					
						2021-04-20 19:50:03 +02:00 
						 
				 
			
				
					
						
							
							
								Seth Traverse 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							16e5b39e1d 
							
						 
					 
					
						
						
							
							Add a key to toggle map block bounds ( #11172 )  
						
						... 
						
						
						
						It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled. 
						
					 
					
						2021-04-20 19:23:31 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0077982fb7 
							
						 
					 
					
						
						
							
							GLES fixes ( #11205 )  
						
						... 
						
						
						
						* Consistently set float precision for GLES
* Enable DPI scaling on Windows+GLES 
						
					 
					
						2021-04-18 16:07:13 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4b8209d9a4 
							
						 
					 
					
						
						
							
							Modifying fall damage via armor group ( #11080 )  
						
						... 
						
						
						
						Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. 
						
					 
					
						2021-04-11 17:09:37 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
						
						
							
						
						
							e89e6c8380 
							
						 
					 
					
						
						
							
							Don't reseed stars when changing star count  
						
						
						
					 
					
						2021-04-09 22:33:45 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							19c283546c 
							
						 
					 
					
						
						
							
							Don't apply connection timeout limit to locally hosted servers  
						
						... 
						
						
						
						fixes  #11085  
					
						2021-04-05 15:21:43 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c11208c4b5 
							
						 
					 
					
						
						
							
							Game: Scale damage flash to max HP  
						
						... 
						
						
						
						The flash intensity is calculated proportionally to the maximal HP. 
						
					 
					
						2021-04-05 13:38:50 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f0bad0e2ba 
							
						 
					 
					
						
						
							
							Reserve vectors before pushing and other code quality changes ( #11161 )  
						
						
						
					 
					
						2021-04-05 13:38:31 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							34888a914e 
							
						 
					 
					
						
						
							
							Sort out cURL timeouts and increase default  
						
						
						
					 
					
						2021-04-02 00:19:39 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1e4913cd76 
							
						 
					 
					
						
						
							
							Irrlicht support code maintenance  
						
						
						
					 
					
						2021-03-31 13:15:47 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0d90ed6d92 
							
						 
					 
					
						
						
							
							Draw items as 2D images (instead of meshes) when possible  
						
						
						
					 
					
						2021-03-30 21:50:39 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f4118a4fde 
							
						 
					 
					
						
						
							
							Consistent title bar + render information in mainmenu ( #10764 )  
						
						
						
					 
					
						2021-03-30 21:49:15 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6c9be39db0 
							
						 
					 
					
						
						
							
							Fix wield image of plantlike_rooted ( #11067 )  
						
						
						
					 
					
						2021-03-30 00:27:46 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3b78a22371 
							
						 
					 
					
						
						
							
							Degrotate support for mesh nodes ( #7840 )  
						
						
						
					 
					
						2021-03-30 00:25:11 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8d89f5f0cc 
							
						 
					 
					
						
						
							
							Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )  
						
						
						
					 
					
						2021-03-29 19:55:24 +02:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
						
						
							
						
						
							437d011968 
							
						 
					 
					
						
						
							
							Fix attached-to-object sounds having a higher reference distance  
						
						
						
					 
					
						2021-03-23 15:43:40 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44ed05ddf0 
							
						 
					 
					
						
						
							
							Restore minimal normal texture support (for minimap shading)  
						
						
						
					 
					
						2021-03-21 23:22:22 +01:00 
						 
				 
			
				
					
						
							
							
								Elias Åström 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59a1b53d67 
							
						 
					 
					
						
						
							
							Scale mouse/joystick sensitivity depending on FOV ( #11007 )  
						
						
						
					 
					
						2021-03-19 21:43:01 +01:00 
						 
				 
			
				
					
						
							
							
								Jean-Patrick Guerrero 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							285ba74723 
							
						 
					 
					
						
						
							
							GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls  
						
						
						
					 
					
						2021-03-16 23:28:16 +01:00 
						 
				 
			
				
					
						
							
							
								Jean-Patrick Guerrero 
							
						 
					 
					
						
						
						
						
							
						
						
							66b5c08664 
							
						 
					 
					
						
						
							
							Fix deprecated calls with Irrlicht 1.9  
						
						
						
					 
					
						2021-03-16 23:27:15 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							051bc9e662 
							
						 
					 
					
						
						
							
							Enable Irrlicht debug logging with --trace  
						
						
						
					 
					
						2021-03-12 20:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							1bc85a47cb 
							
						 
					 
					
						
						
							
							Avoid unnecessary copies during media/mesh loading  
						
						
						
					 
					
						2021-03-12 20:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							cff35cf0b3 
							
						 
					 
					
						
						
							
							Handle mesh load failure without crashing  
						
						
						
					 
					
						2021-03-12 20:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							3579dd2186 
							
						 
					 
					
						
						
							
							Restore Irrlicht 1.9 support  
						
						
						
					 
					
						2021-03-09 21:53:17 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf8fb2672e 
							
						 
					 
					
						
						
							
							Use place_param2 client-side for item appearance & prediction ( #11024 )  
						
						
						
					 
					
						2021-03-09 00:56:53 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							593d5f4465 
							
						 
					 
					
						
						
							
							Clean up ClientEvent hudadd/hudchange internals  
						
						
						
					 
					
						2021-03-06 23:02:10 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
						
						
							
						
						
							abb0c99a6c 
							
						 
					 
					
						
						
							
							Pause animations while game is paused ( #10658 )  
						
						... 
						
						
						
						Pauses all mesh animations while game is paused. 
						
					 
					
						2021-03-05 16:30:01 +01:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							225e69063f 
							
						 
					 
					
						
						
							
							Keep mapblocks in memory if they're in range ( #10714 )  
						
						... 
						
						
						
						Some other minor parts of clientmap.cpp have been cleaned up along the way 
						
					 
					
						2021-02-26 21:23:46 +01:00 
						 
				 
			
				
					
						
							
							
								savilli 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3edb1ddb81 
							
						 
					 
					
						
						
							
							Fix hud_change and hud_remove after hud_add ( #10997 )  
						
						
						
					 
					
						2021-02-26 21:21:20 +01:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							827224635b 
							
						 
					 
					
						
						
							
							Use "Aux1" key name consistently everywhere  
						
						
						
					 
					
						2021-02-24 11:45:30 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							9b59b2f75d 
							
						 
					 
					
						
						
							
							Fix keyWasDown in input handler  
						
						... 
						
						
						
						This was changed 291a6b70d6 
						
					 
					
						2021-02-23 19:41:38 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
						
						
							
						
						
							bce875fada 
							
						 
					 
					
						
						
							
							Minimap: Fix default label translations  
						
						
						
					 
					
						2021-02-22 20:25:16 +01:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e441ab9675 
							
						 
					 
					
						
						
							
							Fix world-aligned node rendering at bottom ( #10742 )  
						
						
						
					 
					
						2021-02-19 19:45:36 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f85e9ab925 
							
						 
					 
					
						
						
							
							Add nametag background setting and object property ( #10937 )  
						
						
						
					 
					
						2021-02-17 19:51:28 +00:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							f018737b06 
							
						 
					 
					
						
						
							
							Fix segfault with invalid texture strings and minimap enabled  
						
						... 
						
						
						
						closes  #10949  
					
						2021-02-14 11:28:02 +01:00 
						 
				 
			
				
					
						
							
							
								Jean-Patrick Guerrero 
							
						 
					 
					
						
						
						
						
							
						
						
							1d64e6537c 
							
						 
					 
					
						
						
							
							Pause menu: Fix segfault on u/down key input  
						
						
						
					 
					
						2021-02-08 18:56:51 +01:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3ac07ad34d 
							
						 
					 
					
						
						
							
							Fall back to default when rendering mode (3d_mode) is set invalid ( #10922 )  
						
						
						
					 
					
						2021-02-06 13:47:12 +01:00 
						 
				 
			
				
					
						
							
							
								k.h.lai 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2072afb72b 
							
						 
					 
					
						
						
							
							Fix memory leak detected by address sanitizer ( #10896 )  
						
						
						
					 
					
						2021-02-02 20:56:24 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							c834d2ab25 
							
						 
					 
					
						
						
							
							Drop wide/narrow conversion functions  
						
						... 
						
						
						
						The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely. 
						
					 
					
						2021-02-02 20:46:08 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							fd1c1a755e 
							
						 
					 
					
						
						
							
							Readd Client::sendPlayerPos optimization (was part of  81c7f0a)  
						
						... 
						
						
						
						This reverts commit b49dfa92ce 
						
					 
					
						2021-01-31 20:38:12 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
						
						
							
						
						
							2760371d8e 
							
						 
					 
					
						
						
							
							Settings: Purge getDefault, clean FontEngine  
						
						
						
					 
					
						2021-01-29 17:32:35 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ed0882fd58 
							
						 
					 
					
						
						
							
							Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )  
						
						... 
						
						
						
						Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition. 
						
					 
					
						2021-01-28 21:25:13 +01:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4c76239818 
							
						 
					 
					
						
						
							
							Remove dead code ( #10845 )  
						
						
						
					 
					
						2021-01-22 15:09:26 +00:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							67aa75d444 
							
						 
					 
					
						
						
							
							Use JSON for favorites, move server list code to Lua ( #10085 )  
						
						... 
						
						
						
						Co-authored-by: sfan5 <sfan5@live.de> 
						
					 
					
						2021-01-22 15:08:57 +00:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7f25823bd4 
							
						 
					 
					
						
						
							
							Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none ( #10737 )  
						
						
						
					 
					
						2021-01-21 00:51:24 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							74762470b2 
							
						 
					 
					
						
						
							
							Fix some minor code issues all over the place  
						
						
						
					 
					
						2020-12-24 13:44:54 +01:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							289425f6bd 
							
						 
					 
					
						
						
							
							Minor profiler fixes.  
						
						
						
					 
					
						2020-12-23 14:48:08 -08:00 
						 
				 
			
				
					
						
							
							
								Markus 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							af22dd86e3 
							
						 
					 
					
						
						
							
							Fix some more joystick issues ( #10624 )  
						
						
						
					 
					
						2020-12-19 22:01:05 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ccbf8029ea 
							
						 
					 
					
						
						
							
							Cleanup shader generation code ( #10663 )  
						
						... 
						
						
						
						Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. 
						
					 
					
						2020-12-19 20:57:10 +01:00 
						 
				 
			
				
					
						
							
							
								Zughy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d41ed0975 
							
						 
					 
					
						
						
							
							Semi-transparent background for nametags ( #10152 )  
						
						
						
					 
					
						2020-12-14 23:49:30 +01:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6d7067fd37 
							
						 
					 
					
						
						
							
							Implement mapblock camera offset correctly ( #10702 )  
						
						... 
						
						
						
						Implement mapblock camera offset correctly - reduce client jitter
Co-authored-by: hecktest <> 
						
					 
					
						2020-12-05 15:03:40 -08:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
						
						
							
						
						
							3176daee79 
							
						 
					 
					
						
						
							
							Input: Fix on_rightclick called when placing into air  
						
						
						
					 
					
						2020-11-29 19:20:45 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							868749b4f8 
							
						 
					 
					
						
						
							
							Return star color calculation to what it previously was  
						
						
						
					 
					
						2020-11-26 22:17:11 +01:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							8689e00fca 
							
						 
					 
					
						
						
							
							Fix style  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							c158e20e5b 
							
						 
					 
					
						
						
							
							Provide fallback star color for GLES 2 with MT shaders disabled  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							cdcf7dca7c 
							
						 
					 
					
						
						
							
							Sky: support GLES2  
						
						... 
						
						
						
						IrrLicht built-in shader is broken, have to write my own 
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							be59668f47 
							
						 
					 
					
						
						
							
							Allow missing shaders  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							d7cf40a0ce 
							
						 
					 
					
						
						
							
							Replace TriangleFan as poorly supported  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							560627eef8 
							
						 
					 
					
						
						
							
							Reuse seed when updating stars  
						
						... 
						
						
						
						The only currently relevant parameter is scale which can now be changed
without resetting stars position 
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							3077afc0a2 
							
						 
					 
					
						
						
							
							Store stars in a single static mesh buffer  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							89cc5bf537 
							
						 
					 
					
						
						
							
							Don't evaluate things many times  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
						
						
							
						
						
							095f82692d 
							
						 
					 
					
						
						
							
							Batch cloud drawing  
						
						
						
					 
					
						2020-11-26 12:49:10 -08:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							8dc70ebb93 
							
						 
					 
					
						
						
							
							Fix camera panning glitches (partially revert 10489.)  
						
						
						
					 
					
						2020-11-25 14:22:36 -08:00 
						 
				 
			
				
					
						
							
							
								Pierre-Yves Rollo 
							
						 
					 
					
						
						
						
						
							
						
						
							78273027bf 
							
						 
					 
					
						
						
							
							Add sound to press event of some formspecs elements ( #10402 )  
						
						
						
					 
					
						2020-11-23 21:28:25 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							b504a1aa4b 
							
						 
					 
					
						
						
							
							Fix player sprite visibility in first person  
						
						... 
						
						
						
						closes  #10525  
					
						2020-11-12 21:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							c441baa91b 
							
						 
					 
					
						
						
							
							Fix overloaded virtual warnings with get/setAttachment()  
						
						
						
					 
					
						2020-11-12 21:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68139a28eb 
							
						 
					 
					
						
						
							
							Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )  
						
						... 
						
						
						
						This reverts commit 787561b29a 
						
					 
					
						2020-11-12 19:16:02 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Koch 
							
						 
					 
					
						
						
						
						
							
						
						
							e1142ee57f 
							
						 
					 
					
						
						
							
							Joystick: Remap joystick-specific KeyTypes to generic ones  
						
						... 
						
						
						
						According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV
This commit entirely removes the special KeyTypes used for joysticks.
Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality. 
						
					 
					
						2020-11-09 11:58:50 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
						
						
							
						
						
							c940a57a38 
							
						 
					 
					
						
						
							
							ContentCAO: Fix segfault when minimap is disabled  
						
						
						
					 
					
						2020-11-08 11:30:16 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							627c22c36e 
							
						 
					 
					
						
						
							
							Fix integer-string conversion for shaders  
						
						... 
						
						
						
						closes  #10605  
					
						2020-11-05 19:34:40 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3bd6704a0 
							
						 
					 
					
						
						
							
							Revert "Fix short 180 degree rotation when using set_bone_position ( #10405 )" ( #10534 )  
						
						... 
						
						
						
						This reverts commit 0f98b54aa4 
						
					 
					
						2020-11-04 21:43:32 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2dff3dd03f 
							
						 
					 
					
						
						
							
							Player physics: Ensure larger dtime simulation steps ( #10563 )  
						
						
						
					 
					
						2020-10-29 20:15:46 +01:00 
						 
				 
			
				
					
						
							
							
								Oblomov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a701d24a00 
							
						 
					 
					
						
						
							
							Show RTT in ms with 2 digits of precision ( #10573 )  
						
						... 
						
						
						
						If your ping is in seconds, you probably have other problems. 
						
					 
					
						2020-10-29 20:09:59 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							707c8c1e95 
							
						 
					 
					
						
						
							
							Shaders for Android (GLES 2) ( #10506 )  
						
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						Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de> 
						
					 
					
						2020-10-25 18:01:03 +01:00 
						 
				 
			
				
					
						
							
							
								Maksim 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5c0a57f606 
							
						 
					 
					
						
						
							
							Fix Media... 0% on loading screen ( #9478 )  
						
						
						
					 
					
						2020-10-21 20:42:40 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							c7aa92aaed 
							
						 
					 
					
						
						
							
							Fix show_on_minimap default value for local player  
						
						... 
						
						
						
						fixes  #10526  
					
						2020-10-20 16:36:05 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							660115c1ab 
							
						 
					 
					
						
						
							
							Decouple entity minimap markers from nametags replacing with show_on_minimap property ( #10443 )  
						
						
						
					 
					
						2020-10-19 20:38:15 +02:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							b826e39730 
							
						 
					 
					
						
						
							
							Minor clientmap improvements.  
						
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						- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant. 
						
					 
					
						2020-10-19 09:31:09 -07:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							738f624218 
							
						 
					 
					
						
						
							
							Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.  
						
						
						
					 
					
						2020-10-17 13:22:30 -07:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							ed22260822 
							
						 
					 
					
						
						
							
							Remove all bump mapping and parallax occlusion related code.  
						
						
						
					 
					
						2020-10-17 13:09:16 -07:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							521a04222a 
							
						 
					 
					
						
						
							
							Avoid drawing invisible blocks on the client.  
						
						
						
					 
					
						2020-10-13 09:30:59 -07:00 
						 
				 
			
				
					
						
							
							
								Zughy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a37e96eefc 
							
						 
					 
					
						
						
							
							-Wmem-access only called when GCC > 7 ( #10453 )  
						
						
						
					 
					
						2020-10-06 20:51:27 +02:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f46509d5e2 
							
						 
					 
					
						
						
							
							Remove unused functions reported by cppcheck ( #10463 )  
						
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						Run unused functions reported by cppcheck
This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use. 
						
					 
					
						2020-10-05 09:07:33 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre-Yves Rollo 
							
						 
					 
					
						
						
						
						
							
						
						
							81c66d6efb 
							
						 
					 
					
						
						
							
							Minimap as HUD element with API control  
						
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						Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map 
						
					 
					
						2020-10-04 15:24:34 +02:00 
						 
				 
			
				
					
						
							
							
								Jordan Snelling 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3068853e8a 
							
						 
					 
					
						
						
							
							Add First Person Attachments ( #10360 )  
						
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						Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible. 
						
					 
					
						2020-10-04 15:10:34 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f98b54aa4 
							
						 
					 
					
						
						
							
							Fix short 180 degree rotation when using set_bone_position ( #10405 )  
						
						
						
					 
					
						2020-10-04 15:09:12 +02:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9dc29a75b4 
							
						 
					 
					
						
						
							
							Reduce the FPS when the window is unfocused ( #8837 )  
						
						
						
					 
					
						2020-10-03 17:33:51 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
						
						
							
						
						
							947466ab28 
							
						 
					 
					
						
						
							
							(se)SerializeString: Include max length in the name  
						
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						This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions 
						
					 
					
						2020-10-01 09:52:59 +02:00 
						 
				 
			
				
					
						
							
							
								Paramat 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bff154cba 
							
						 
					 
					
						
						
							
							Fix horizontal/vertical merging bug of hardware-colored framed glass ( #10417 )  
						
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						Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.
Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously. 
						
					 
					
						2020-09-24 00:10:50 +01:00 
						 
				 
			
				
					
						
							
							
								Vincent Robinson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							787561b29a 
							
						 
					 
					
						
						
							
							Replace MyEventReceiver KeyList with std::unordered_set ( #10419 )  
						
						
						
					 
					
						2020-09-23 19:12:20 +02:00 
						 
				 
			
				
					
						
							
							
								Wuzzy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							55e2dd911b 
							
						 
					 
					
						
						
							
							Fix chat/infotext overlap if many chat lines ( #10399 )  
						
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						Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full. 
						
					 
					
						2020-09-22 18:38:33 +02:00 
						 
				 
			
				
					
						
							
							
								rubenwardy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9ec75d7765 
							
						 
					 
					
						
						
							
							Clean up server-side translations, remove global variable ( #10075 )  
						
						
						
					 
					
						2020-09-16 14:51:11 +01:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcff9f2911 
							
						 
					 
					
						
						
							
							Remove "generate normal maps" feature ( #10313 )  
						
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						Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it 
						
					 
					
						2020-09-14 19:27:25 +02:00 
						 
				 
			
				
					
						
							
							
								David CARLIER 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							62913b872e 
							
						 
					 
					
						
						
							
							Darwin platform build fix ( #10376 )  
						
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						the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings. 
						
					 
					
						2020-09-09 19:12:03 +02:00