RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							535c473103 
							
						 
					 
					
						
						
							
							Restore finalColorBlend implementation in shaders.  
						
						
						
					 
					
						2014-12-07 11:05:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							bf91d623c8 
							
						 
					 
					
						
						
							
							Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.  
						
						
						
					 
					
						2014-08-16 14:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							5e54bf1472 
							
						 
					 
					
						
						
							
							Make faces shading correct for all possible modes.  
						
						... 
						
						
						
						Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness. 
						
					 
					
						2014-08-14 06:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							c9ba92c4ad 
							
						 
					 
					
						
						
							
							Faces shading fixes  
						
						
						
					 
					
						2014-07-07 18:06:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							a0f78659f3 
							
						 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							6c98fd6658 
							
						 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
					 
					
						2014-06-15 05:40:33 +02:00