Liso 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c47313db65 
							
						 
					 
					
						
						
							
							Shadow mapping render pass ( #11244 )  
						
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						Co-authored-by: x2048 <codeforsmile@gmail.com> 
						
					 
					
						2021-06-06 18:51:21 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
						
						
							
						
						
							69c70dd319 
							
						 
					 
					
						
						
							
							Fix swapped vertex colors on GLES2  
						
						
						
					 
					
						2021-05-11 21:15:39 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03540e7140 
							
						 
					 
					
						
						
							
							Fix GLES shader support after  #9247  ( #10727 )  
						
						
						
					 
					
						2020-12-22 14:53:52 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ccbf8029ea 
							
						 
					 
					
						
						
							
							Cleanup shader generation code ( #10663 )  
						
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						Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. 
						
					 
					
						2020-12-19 20:57:10 +01:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e73c5d4585 
							
						 
					 
					
						
						
							
							Fix MSAA stripes ( #9247 )  
						
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						This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing. 
						
					 
					
						2020-12-04 20:16:12 +01:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							707c8c1e95 
							
						 
					 
					
						
						
							
							Shaders for Android (GLES 2) ( #10506 )  
						
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						Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de> 
						
					 
					
						2020-10-25 18:01:03 +01:00 
						 
				 
			
				
					
						
							
							
								Lars 
							
						 
					 
					
						
						
						
						
							
						
						
							ed22260822 
							
						 
					 
					
						
						
							
							Remove all bump mapping and parallax occlusion related code.  
						
						
						
					 
					
						2020-10-17 13:09:16 -07:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcff9f2911 
							
						 
					 
					
						
						
							
							Remove "generate normal maps" feature ( #10313 )  
						
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						Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it 
						
					 
					
						2020-09-14 19:27:25 +02:00 
						 
				 
			
				
					
						
							
							
								mntmn 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44c98089cf 
							
						 
					 
					
						
						
							
							shaders: Fix transparency on GC7000L ( #10036 )  
						
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						Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver). 
						
					 
					
						2020-08-25 20:49:51 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6dfda358 
							
						 
					 
					
						
						
							
							Make shading of CAOs optional ( #10033 )  
						
						
						
					 
					
						2020-06-16 20:48:31 +01:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fe3e69eb40 
							
						 
					 
					
						
						
							
							Fix broken coloring of wielditems ( #9969 )  
						
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						Fixes a regression that appeared in 5.3.0-dev. 
						
					 
					
						2020-06-09 21:38:09 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							661b4a1837 
							
						 
					 
					
						
						
							
							Add tone mapping for entities ( #9521 )  
						
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						fixes  #9301  
					
						2020-04-06 16:06:40 +02:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca646487f2 
							
						 
					 
					
						
						
							
							Transform texture UVs with provided tex. matrix ( #9515 )  
						
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						fixes  #9481  
					
						2020-03-16 22:57:46 +01:00 
						 
				 
			
				
					
						
							
							
								Danila Shutov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6958071f49 
							
						 
					 
					
						
						
							
							Basic model shading ( #9374 )  
						
						
						
					 
					
						2020-02-16 20:37:28 +01:00