sfan5
e952a0807b
Use servers.luanti.org ( #15369 )
2024-11-02 20:40:45 +00:00
rubenwardy
ba370d9841
Use content.luanti.org ( #15360 )
2024-11-02 20:40:33 +00:00
Wuzzy
ad4b13a0e9
Luanti rename: builtin ( #15324 )
2024-10-28 19:40:18 +01:00
grorp
a450301686
Fix server steps shorter than dedicated_server_step since #13370 ( #15330 )
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Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 15:57:22 +01:00
cx384
b7073df68c
Move hud_hotbar_max_width setting to HUD section ( #15335 )
2024-10-26 17:40:39 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device ( #15288 )
2024-10-16 21:37:00 +02:00
grorp
24704b01d9
Fix wrong minimum for repeat_place_time in settingtypes.txt
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rebase mistake from #14542
2024-10-16 21:35:30 +02:00
Zemtzov7
1b2d24791a
Separate anticheat settings ( #15040 )
2024-10-11 12:01:22 +02:00
grorp
4952f17df4
Auto-toggle TouchControls in-game when receiving touch/mouse input
2024-10-09 18:26:19 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
grorp
132e43346e
Setting structure improvements ( #15218 )
2024-10-03 11:37:04 +02:00
sfan5
53d949bd9f
Discourage disabling shaders ( #15210 )
2024-09-30 22:43:08 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
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This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Lars Müller
074700b35e
Remove no* prefixes from settingtypes possible flags ( #15111 )
2024-09-04 15:19:00 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely ( #15101 )
2024-09-02 16:09:42 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
David Heidelberg
7f5a19792c
enable option to toggle touch controls on Android
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Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
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touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
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* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Gregor Parzefall
0fb67ccb34
Add setting to disable smooth scrolling
2024-08-13 18:38:34 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
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This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
sfan5
2ba1d60ba5
Hide enable_touch setting on Android ( #14891 )
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until #14749 is merged
2024-07-30 21:25:23 +02:00
rubenwardy
60f8c02e18
Add setting to disable Content tab update indicator ( #14827 )
2024-07-22 16:35:47 +02:00
Gregor Parzefall
1e7f554bcd
Fix two typos
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Co-authored-by: Wuzzy <Wuzzy@disroot.org
2024-07-11 19:34:39 +02:00
grorp
7709d92289
Restore old inconsistent minimum digging time behavior ( #14777 )
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and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
2024-06-30 20:39:28 +02:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
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and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
508b5ccc63
Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX ( #14722 )
2024-06-02 21:05:35 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
Xeno333
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning ( #14660 )
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The old setting will be migrated properly.
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
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see comments in #14539
2024-05-14 18:31:51 +02:00
chmodsayshello
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00
sfan5
d748c8c653
Gate disabling of fog or camera update behind 'debug' priv
2024-05-05 14:26:56 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
Gregor Parzefall
8935f2af3c
Make long tap delay customizable and change default to 400ms
2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files ( #14433 )
2024-03-30 11:06:28 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting ( #14295 )
2024-03-30 11:05:58 +01:00
sfan5
09d542dfe0
Drop enable_vbo setting
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Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported ( #14378 )
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-Change how max_lag is calculated and reported
- Cap singleplayer step at 60Hz
- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences ( #14264 )
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* Detect air-only blocks instead day/night differences
* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers
* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime ( #14075 )
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Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline ( #14338 )
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- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
sfan5
e10d8080ba
Add flag to control mgv6 temple generation ( #14293 )
2024-01-30 21:52:04 +01:00
Lars
7c9706fdcf
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b
Fix language setting description in settingtypes.txt
( #14048 )
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Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
lhofhansl
bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements ( #14212 )
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* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
Zughy
c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) ( #13282 )
2024-01-05 20:10:07 +00:00