LoneWolfHT
e441b5d240
Fix spelling mistakes in player_sao.cpp
2024-10-23 10:52:28 +02:00
sfan5
d4daa9fd40
Fix build error due to missing include
2024-10-18 11:59:02 +02:00
DS
e5d321d286
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
f2ab887644
Fix getDimension throwing error if there is \r at end of line ( #15299 )
2024-10-17 19:39:11 +02:00
SmallJoker
4975afb5ff
Clean up header includes related to settings.h
2024-10-17 19:38:49 +02:00
SmallJoker
e3813cf027
Settings: semi-automatic callback cleanup
2024-10-17 19:38:49 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device ( #15288 )
2024-10-16 21:37:00 +02:00
sfan5
b61c83a19d
Move some more sources to shared target
2024-10-16 19:39:59 +02:00
sfan5
4e9aa7dc77
Make itemdef.h safe to include anywhere
2024-10-16 19:39:59 +02:00
sfan5
a18355e7e8
Introduce object target for shared sources
2024-10-16 19:39:59 +02:00
sfan5
37095f3e49
Change the preprocessor macro that differs server/client builds
2024-10-16 19:39:59 +02:00
e2ea359925
JSON: Support consistent larger max. depth of 1024
2024-10-15 12:19:49 +02:00
4c419c4020
Improve minetest.parse_json
...
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
Lars Müller
c7938ce81c
Improve glTF logging ( #15274 )
...
Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.
Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
cx384
ecf8488406
Fix HUD inventory direction position
2024-10-13 18:40:29 +02:00
067a5b5ac3
Fix local animations not working (was broken in 06907aa
)
2024-10-13 15:48:39 +02:00
y5nw
e3aa79cffb
Gettext and plural support for client-side translations ( #14726 )
...
---------
Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
cbc741f464
Various improvements to push_json_value
2024-10-13 10:57:25 +02:00
sfan5
d95e916a42
Defer to read_from_map in VoxelManip ctor
...
concrete problem: the getEmergeThread safety check was missing there
2024-10-12 22:37:17 +02:00
sfan5
244f4f285a
Alias MutexAutoLock to the simpler std::lock_guard
2024-10-12 22:37:17 +02:00
sfan5
99b6315c1a
Make logging respect stream flushes
...
also add override keyword and fix overflow() behavior
2024-10-12 22:37:17 +02:00
sfan5
dbf103da32
Fix hexadecimal line number in abort msgs
2024-10-12 22:37:17 +02:00
sfan5
3778ed7466
Keep PlayerMetaRef via name not pointer
2024-10-12 22:37:17 +02:00
sfan5
c8dc9c2b8d
Increase safety checks around ObjectRefs
2024-10-12 22:37:17 +02:00
sfan5
41091a147c
Handle VOXELFLAG_NO_DATA when in VManip get_data()
2024-10-12 22:37:17 +02:00
sfan5
6d5103900f
Some refactoring and fixes to VoxelArea and VoxelManip
...
In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
2024-10-12 22:37:17 +02:00
grorp
5532248cd7
Add missing setting callbacks for display_density_factor ( #15273 )
2024-10-12 22:34:39 +02:00
paradust7
2188adc0f9
Ensure that null C strings do not break logging ( #15255 )
2024-10-12 22:34:24 +02:00
cx384
4e6e8b7bf1
Fix hotbar alignment with hud_hotbar_max_width
2024-10-12 22:33:41 +02:00
Zemtzov7
1b2d24791a
Separate anticheat settings ( #15040 )
2024-10-11 12:01:22 +02:00
sfan5
d2b4c27f21
Implement minetest.ipc_poll()
2024-10-11 12:00:59 +02:00
sfan5
72801d0233
Implement minetest.ipc_cas()
2024-10-11 12:00:59 +02:00
sfan5
f1a436619f
Add generic IPC mechanism between Lua envs
2024-10-11 12:00:59 +02:00
06907aa99b
Support floating-point animation frame numbers
2024-10-10 21:39:57 +02:00
323fc0a798
Add glTF animation support
2024-10-10 21:39:57 +02:00
521e678d39
Add binary glTF (.glb) support
2024-10-10 21:02:05 +02:00
7e4919c6ed
Refactor matrix4.h
...
Sets the surprising row-major conventions used here straight.
Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation.
2024-10-10 17:40:31 +02:00
sfan5
c8f1efebea
Use execvp in fs::RecursiveDelete()
2024-10-10 17:40:06 +02:00
grorp
bd15f26c35
Disable automatic switching on Linux to avoid bug on X11
2024-10-09 18:26:19 +02:00
grorp
f5076723e8
Android: Fix camera jump when switching to mouse mode
...
Easy way to reproduce:
1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second
Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.
This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00
grorp
4952f17df4
Auto-toggle TouchControls in-game when receiving touch/mouse input
2024-10-09 18:26:19 +02:00
sfan5
87a42d62b2
Fix GLTF test depending on irrlicht internals & memory leaks
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-10-09 16:25:02 +02:00
paradust7
3a7c8279bf
Split log.h to speed up compilation ( #15258 )
2024-10-09 16:24:44 +02:00
grorp
07ff2a5c01
ContentDB dialog: React to window info changes immediately ( #15248 )
2024-10-09 15:08:15 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490
scrollcontainer: Add automatic scrollbar calculation ( #14623 )
...
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
rubenwardy
78aab8c95d
ContentDB redesign: Add package dialog
...
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-10-05 18:40:26 +01:00
SmallJoker
95d7348a08
Client: upscale [mask or base image ( #15205 )
...
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
sfence
a19d0033bc
Add forgotten lua_pop
2024-10-04 10:42:37 +02:00
grorp
eefaef53b7
Fix hypertext action firing twice on touchscreen ( #15217 )
2024-10-03 11:36:48 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
...
* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
sfan5
53d949bd9f
Discourage disabling shaders ( #15210 )
2024-09-30 22:43:08 +02:00
sfan5
9e14f5f053
Apply some fixes to server destruction order
...
was broken by bc4ab8b99e
2024-09-28 15:26:51 +02:00
sfan5
d6da80fe24
Fix vertex color on OpenGL 3
...
closes #14985
2024-09-28 12:09:58 +02:00
sfan5
700fbc803d
Minor improvements to metadata handling
2024-09-27 21:35:27 +02:00
sfence
610ddaba7c
Allow detection of damage greater than HP ( #15160 )
...
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
grorp
fbb0e82679
Fix uninitialized shadow tint regression from #14610 ( #15197 )
...
* Fix uninitialized shadow tint
This resulted in shadows having a different, random color each time I started a game
* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
DragonWrangler1
65ec371b78
Allow allfaces
drawtypes to have 6 textures ( #15175 )
2024-09-26 17:34:16 +02:00
sfence
d08d34d803
ABM without_neighbors ( #14116 )
2024-09-26 17:32:55 +02:00
sfan5
c1ea49940b
Add questionable workaround for env lock contention
2024-09-26 17:31:49 +02:00
sfan5
5f308deb50
Switch env lock to fair mutex implementation
2024-09-26 17:31:49 +02:00
sfan5
0220d0d492
Encapsulate envlock
2024-09-26 17:31:49 +02:00
sfan5
588a0f83e9
Divorce map database locking from env lock ( #15151 )
2024-09-26 17:31:49 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
...
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
grorp
3c48671076
Fix -Winconsistent-missing-override in unit_sao.h ( #15190 )
2024-09-24 22:25:46 +02:00
Elias Åström
f65fe80e81
Add minetest.bulk_swap_node ( #15043 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
...
This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Erich Schubert
4ac86db8e3
Simplify getGameTime function usage ( #15187 )
2024-09-20 15:05:51 +02:00
sfan5
811adf5d42
Bulk LBMs ( #14954 )
2024-09-20 15:05:26 +02:00
sfan5
7ae51382c8
Refactor ABM/LBM related code
2024-09-20 15:05:26 +02:00
Desour
24efd7dc91
Use smart ptrs for Minimap's member vars
2024-09-18 12:19:40 +02:00
Desour
9827f9df1b
Use irr_ptr for MapBlockMesh::m_mesh
2024-09-18 12:19:40 +02:00
Desour
2b2f2dee20
Use make_irr instead of new + drop() in Game::handleCallbacks
2024-09-18 12:19:40 +02:00
Desour
b93ae33f85
Use irr_ptr for Game::sky
2024-09-18 12:19:40 +02:00
Desour
17c041a65c
Use irr_ptr for Game::gui_chat_console
2024-09-18 12:19:40 +02:00
Desour
37b374cb92
Use irr_ptr for Game::clouds
2024-09-18 12:19:40 +02:00
Desour
ecf8c7696a
Use irr_ptr for ClientEnvironment::m_map
2024-09-18 12:19:40 +02:00
Desour
e3efaa1733
Move irr_ptr.h too irr/include/
2024-09-18 12:19:40 +02:00
Desour
6d01ed5d74
irr_ptr: Allow to use with forward-declared types
...
Also add [[nodiscard]] to ::grab() (because similar named irr_ptr::grab() returns void).
And use new std::is_convertible_v.
2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
wrrrzr
6dfd61cba0
Fix TODO in joystick code ( #15179 )
2024-09-18 12:17:55 +02:00
sfan5
cc26b5384c
Mark buffer as dirty in mesh helpers
...
unclear if this fixes any actual bug
2024-09-16 23:12:52 +02:00
sfan5
0fdcba197f
Fix VBO hint in content_cao
2024-09-16 23:12:52 +02:00
sfan5
65af606729
Fix CAO mesh lighting with shaders disabled
...
the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
grorp
740dc0162e
Don't use fixed pipeline lighting for stars ( #15164 )
2024-09-16 10:16:55 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
...
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
Gregor Parzefall
7bab390413
Add time_to_day_night_ratio to the Lua API
2024-09-14 12:13:11 +02:00
Gregor Parzefall
f9c0354af1
Add colorspec_to_table to the Lua API
2024-09-14 12:13:11 +02:00
DS
c54f5a2137
Move std::tie out of headers
2024-09-14 12:10:11 +02:00
j-r
a6219ab955
Fix alignment in implicit client hotbar definition
...
Used when an older server doesn't send it.
2024-09-14 12:09:56 +02:00
1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player ( #14971 )
2024-09-12 23:42:46 +02:00
sfan5
72c306d920
Improve some protocol code log messages
...
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601
Fix RTT set before value is available
2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5
Nerf protocol window sizes
...
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c
Count duplicate packets as congestion indicator
2024-09-12 23:41:56 +02:00
grorp
af67353f7a
Only apply "touch_punch_gesture" when wielded item has no on_use callback ( #15098 )
2024-09-12 23:41:47 +02:00
sfence
733a019bf5
macOS: make mute sound actually work ( #15128 )
2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
275bef0633
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling ( #14840 )
2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4
SRP remove custom memory allocator
2024-09-06 11:30:35 +02:00
red-001
197d09cc53
SRP switch to porting randomness source
2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported
2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check"
2024-09-06 11:30:10 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup ( #15114 )
...
* Cache node in voxel area index when possible
The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.
* Remove `setNodeNoRef` from VM
* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
grorp
8349846333
TouchControls: Fix setUseCrosshair not being called ( #15100 )
2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033
TouchScreenGUI: Show status text above grid menu
2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908
TouchScreenGUI: Don't release pointers when toggling grid menu
2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
...
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
e55fb6da71
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
sfan5
3fb4049612
Prevent accidentally copy/move of refcounted objects
2024-09-02 21:50:13 +02:00
sfan5
62131fe295
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49
Split CVertexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34
Avoid unsafety with stack-allocated mesh buffer
2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00
Show full texture string in "generateImage(): Failed to generate" errors ( #15033 )
2024-09-02 16:10:01 +02:00
DS
f23d7459b3
Allow to disable transparency sorting entirely ( #15101 )
2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1
Use std::string_view in logging code
2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509
Add static glTF support ( #14557 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88
Fix ordering issue with new server peers
2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82
Remove obsolete client connection init workaround
...
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
43363ee066
Disable CRT security warnings in MSVC ( #15077 )
...
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
2024-08-31 20:47:29 +02:00
red-001
48e65ac846
Don't attempt to process packets when there are none
...
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-08-31 20:46:27 +02:00
red-001
1b8b84bee8
connection: Remove unused timeout feature
...
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
6608057971
Fix uninitialized SkyboxParams::fog_color
2024-08-31 20:46:14 +02:00
grorp
eae9a70385
TouchControls: Fix outdated player controls in TOSERVER_INTERACT
2024-08-31 20:45:32 +02:00
grorp
322a9c2f74
Restore proportional minimap scaling ( #15022 )
2024-08-31 18:11:56 +02:00
cx384
52376fd87a
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
...
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
Gregor Parzefall
3a59fabefe
split enable_touch to touch_controls (for touchscreen controls) and touch_gui
...
touch_gui provide adjustment to the interface, so it's more touch
friendly
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
1977517d7a
Rename TouchScreenGUI -> TouchControls
...
to avoid confusion between touchscreen-related settings that affect GUIs
(formspecs) and touchscreen-related settings that affect the touch controls
(TouchControls / formerly TouchScreenGUI)
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
sfan5
1298d6c020
Fix VBO hint for transparent block parts
2024-08-28 15:38:02 +02:00
sfan5
19a58745c9
Avoid copies when working with EnrichedString
2024-08-28 15:38:02 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
39970fed38
Consolidate transparent buffers lazily
2024-08-28 15:38:02 +02:00
sfan5
c00fed20b7
Fix re-loading of settings in ClientMap
2024-08-28 15:38:02 +02:00
sfan5
c52a4369eb
Fix vertex count accounting in ClientMap
2024-08-28 15:38:02 +02:00
Desour
0f7ee126de
Fix transparency sorting and animation faraway check not using mesh chunk bounding sphere
2024-08-28 15:37:54 +02:00
Desour
2e883189c1
Improve block bounds HUD feature
...
* Use different material than selection box, so it doesn't break
for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Desour
04f0a4a1c6
Fix MeshGrid::isMeshPos()
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`(1 + 1 + 0) % 2 = 0`, for example, so it had false positives.
Only minimap generation uses this function. It did useless work.
2024-08-28 15:37:54 +02:00
JosiahWI
c893e0b72b
Convert nodedef tests to Catch2 ( #15045 )
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-28 15:36:02 +02:00
SmallJoker
8109563a02
LocalPlayer: Restore 2u height sneak jump ( #15015 )
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Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-08-26 21:23:12 +02:00