numberZero 
							
						 
					 
					
						
						
						
						
							
						
						
							74afe6fe6b 
							
						 
					 
					
						
						
							
							Fix fog weirdness ( #5146 )  
						
						
						
					 
					
						2017-01-31 08:42:39 +01:00 
						 
				 
			
				
					
						
							
							
								Dániel Juhász 
							
						 
					 
					
						
						
						
						
							
						
						
							d04d8aba70 
							
						 
					 
					
						
						
							
							Add hardware node coloring. Includes:  
						
						... 
						
						
						
						- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted" 
						
					 
					
						2017-01-23 07:27:12 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							923a8f1983 
							
						 
					 
					
						
						
							
							Shaders: Remove unnecessary 'if' statements  
						
						... 
						
						
						
						Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0). 
						
					 
					
						2016-12-24 00:22:16 +00:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							075833e393 
							
						 
					 
					
						
						
							
							Fog: Make fraction of visible distance at which fog starts configurable  
						
						... 
						
						
						
						Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'. 
						
					 
					
						2016-12-07 04:07:54 +00:00 
						 
				 
			
				
					
						
							
							
								Rogier-5 
							
						 
					 
					
						
						
						
						
							
						
						
							5f0dc8e78a 
							
						 
					 
					
						
						
							
							Fix unexplained shader issue (glsl compiler bug??) ( #4757 )  
						
						
						
					 
					
						2016-11-17 02:56:05 +10:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							6bb4347208 
							
						 
					 
					
						
						
							
							Remove unused shader matrices. ( #4723 )  
						
						
						
					 
					
						2016-11-04 18:12:45 +01:00 
						 
				 
			
				
					
						
							
							
								lhofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							198ed60cab 
							
						 
					 
					
						
						
							
							Shaders: Remove special handling for liquids. ( #4670 )  
						
						
						
					 
					
						2016-10-26 16:24:45 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							98176481c1 
							
						 
					 
					
						
						
							
							Shaders: Apply tone mapping before fog calculation.  
						
						
						
					 
					
						2016-10-25 07:49:19 +02:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							779d2c5f64 
							
						 
					 
					
						
						
							
							Shaders: Harmonize Irrlicht and shader fog calculations  
						
						
						
					 
					
						2016-10-24 07:41:00 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Hofhansl 
							
						 
					 
					
						
						
						
						
							
						
						
							0ad40fd484 
							
						 
					 
					
						
						
							
							Use range-based fog instead of z-plane based.  
						
						
						
					 
					
						2016-10-13 23:30:15 +02:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
						
						
							
						
						
							597c1d73da 
							
						 
					 
					
						
						
							
							Nodes shader: Decrease amplitude of waving leaves and plants  
						
						... 
						
						
						
						Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies 
						
					 
					
						2016-03-30 01:53:22 +01:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
						
						
							
						
						
							205e38f5b8 
							
						 
					 
					
						
						
							
							Replace CRLF with LF in shader files  
						
						
						
					 
					
						2016-03-25 15:57:18 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							e8a3d22cbe 
							
						 
					 
					
						
						
							
							Shaders: fix fog not affecting opaque liquids  
						
						
						
					 
					
						2016-02-23 23:51:41 +00:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							eb3840a3f8 
							
						 
					 
					
						
						
							
							Filmic HDR tone mapping  
						
						
						
					 
					
						2016-02-09 02:55:59 -05:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							b44da4916a 
							
						 
					 
					
						
						
							
							Cleanup selection mesh code, add shaders for halo and selection boxes  
						
						
						
					 
					
						2016-02-08 03:57:42 -05:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							a64d78a37e 
							
						 
					 
					
						
						
							
							Speed up and make more accurate relief mapping  
						
						... 
						
						
						
						using linear + binary search. 
						
					 
					
						2015-12-10 18:24:11 +01:00 
						 
				 
			
				
					
						
							
							
								paramat 
							
						 
					 
					
						
						
						
						
							
						
						
							0b87556048 
							
						 
					 
					
						
						
							
							Shaders: use triple-frequency waving for leaves and plants  
						
						
						
					 
					
						2015-09-07 21:52:36 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							8b8d17b22b 
							
						 
					 
					
						
						
							
							Remove use of engine sent texture tiling flags - theyre no longer needed  
						
						
						
					 
					
						2015-08-20 02:41:40 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							60350699c7 
							
						 
					 
					
						
						
							
							Add wielded (and CAOs) shader  
						
						
						
					 
					
						2015-07-21 23:56:41 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							655fc6010f 
							
						 
					 
					
						
						
							
							Fix relief mapping issues  
						
						
						
					 
					
						2015-07-16 15:36:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							8a85e5e58d 
							
						 
					 
					
						
						
							
							Shaders fixes and cleanup relief mapping code.  
						
						
						
					 
					
						2015-07-02 21:36:45 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							1455267c9e 
							
						 
					 
					
						
						
							
							Bugfix: variable type mismatch  
						
						
						
					 
					
						2015-06-28 21:11:54 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							ffd16e3fec 
							
						 
					 
					
						
						
							
							Add minimap feature  
						
						
						
					 
					
						2015-06-27 03:42:01 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							53efe2ef42 
							
						 
					 
					
						
						
							
							Remove textures vertical offset. Fix for area enabling parallax.  
						
						
						
					 
					
						2015-06-21 00:11:09 +02:00 
						 
				 
			
				
					
						
							
							
								est31 
							
						 
					 
					
						
						
						
						
							
						
						
							ee38bcd307 
							
						 
					 
					
						
						
							
							Automated whitespace error fix for last commit  
						
						
						
					 
					
						2015-06-14 23:15:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							43fcfbfe05 
							
						 
					 
					
						
						
							
							Improved parallax mapping. Generate heightmaps on the fly.  
						
						
						
					 
					
						2015-06-14 21:13:36 +02:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							46821f1156 
							
						 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
					 
					
						2015-01-16 20:54:04 +10:00 
						 
				 
			
				
					
						
							
							
								Craig Robbins 
							
						 
					 
					
						
						
						
						
							
						
						
							516f1bcd16 
							
						 
					 
					
						
						
							
							Revert "Optimize bumpmapping mathematics"  
						
						... 
						
						
						
						This reverts commit 148fffb0f2 
						
					 
					
						2015-01-16 01:30:03 +10:00 
						 
				 
			
				
					
						
							
							
								Loic Blot 
							
						 
					 
					
						
						
						
						
							
						
						
							148fffb0f2 
							
						 
					 
					
						
						
							
							Optimize bumpmapping mathematics  
						
						... 
						
						
						
						OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes 
						
					 
					
						2015-01-15 23:12:45 +10:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							535c473103 
							
						 
					 
					
						
						
							
							Restore finalColorBlend implementation in shaders.  
						
						
						
					 
					
						2014-12-07 11:05:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							bf91d623c8 
							
						 
					 
					
						
						
							
							Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.  
						
						
						
					 
					
						2014-08-16 14:48:52 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							5e54bf1472 
							
						 
					 
					
						
						
							
							Make faces shading correct for all possible modes.  
						
						... 
						
						
						
						Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness. 
						
					 
					
						2014-08-14 06:43:47 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							c9ba92c4ad 
							
						 
					 
					
						
						
							
							Faces shading fixes  
						
						
						
					 
					
						2014-07-07 18:06:20 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							a0f78659f3 
							
						 
					 
					
						
						
							
							Improved faces shading with and without shaders.  
						
						
						
					 
					
						2014-06-17 00:56:17 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							6c98fd6658 
							
						 
					 
					
						
						
							
							Unite nodes shaders.  
						
						... 
						
						
						
						Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader. 
						
					 
					
						2014-06-15 05:40:33 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							db60ae0459 
							
						 
					 
					
						
						
							
							Fix invalid liquid lighting.  
						
						
						
					 
					
						2014-04-16 16:56:54 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							0dc1aec509 
							
						 
					 
					
						
						
							
							Normal maps generation on the fly.  
						
						... 
						
						
						
						Parallax mapping with slope information.
Overriding normal maps. 
						
					 
					
						2014-03-21 01:32:00 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							dae03382bf 
							
						 
					 
					
						
						
							
							Optimize shaders code. Add settings at compile time.  
						
						
						
					 
					
						2013-12-09 13:28:50 +01:00 
						 
				 
			
				
					
						
							
							
								Novatux 
							
						 
					 
					
						
						
						
						
							
						
						
							206565d965 
							
						 
					 
					
						
						
							
							Fix shaders on some GPUs  
						
						
						
					 
					
						2013-12-08 08:01:20 +01:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							2330267d22 
							
						 
					 
					
						
						
							
							Shaders rework.  
						
						
						
					 
					
						2013-12-03 18:55:25 +01:00 
						 
				 
			
				
					
						
							
							
								Zeg9 
							
						 
					 
					
						
						
						
						
							
						
						
							44eb01695a 
							
						 
					 
					
						
						
							
							Fix texture bumpmapping on some GPUs  
						
						
						
					 
					
						2013-08-04 21:49:48 +02:00 
						 
				 
			
				
					
						
							
							
								RealBadAngel 
							
						 
					 
					
						
						
						
						
							
						
						
							3f6f327cb9 
							
						 
					 
					
						
						
							
							Add texture bumpmapping feature.  
						
						
						
					 
					
						2013-07-04 02:36:32 +02:00 
						 
				 
			
				
					
						
							
							
								kwolekr 
							
						 
					 
					
						
						
						
						
							
						
						
							d7395cd2ab 
							
						 
					 
					
						
						
							
							Actually fix shader3 alpha this time  
						
						
						
					 
					
						2013-04-27 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								kwolekr 
							
						 
					 
					
						
						
						
						
							
						
						
							ddd2b18321 
							
						 
					 
					
						
						
							
							Transform alpha channel as well in shader  
						
						
						
					 
					
						2013-04-25 12:30:01 -04:00 
						 
				 
			
				
					
						
							
							
								kwolekr 
							
						 
					 
					
						
						
						
						
							
						
						
							770305e28d 
							
						 
					 
					
						
						
							
							Add option to use texture alpha channel  
						
						
						
					 
					
						2013-04-23 22:15:51 -04:00 
						 
				 
			
				
					
						
							
							
								PilzAdam 
							
						 
					 
					
						
						
						
						
							
						
						
							c00c8832c6 
							
						 
					 
					
						
						
							
							Fix new_style_water  
						
						
						
					 
					
						2013-03-17 11:28:43 -04:00 
						 
				 
			
				
					
						
							
							
								Jeija 
							
						 
					 
					
						
						
						
						
							
						
						
							6f93c01af9 
							
						 
					 
					
						
						
							
							Add a list of servers to the "Multiplayer" tab  
						
						... 
						
						
						
						If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file" 
						
					 
					
						2013-01-21 16:42:56 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
						
						
							
						
						
							ec54e35757 
							
						 
					 
					
						
						
							
							Tweak shader randomly a bit  
						
						
						
					 
					
						2012-12-02 23:47:53 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
						
						
							
						
						
							cd1f604ffe 
							
						 
					 
					
						
						
							
							Handle day-night transition in shader and make light sources brighter when shaders are used  
						
						
						
					 
					
						2012-12-02 14:24:58 +02:00 
						 
				 
			
				
					
						
							
							
								Perttu Ahola 
							
						 
					 
					
						
						
						
						
							
						
						
							d0b9b10ee0 
							
						 
					 
					
						
						
							
							Remove accidental vim swap file  
						
						
						
					 
					
						2012-12-02 01:42:03 +02:00