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								 Perttu Ahola | cd1f604ffe | Handle day-night transition in shader and make light sources brighter when shaders are used | 2012-12-02 14:24:58 +02:00 |  | 
			
				
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								 Perttu Ahola | bee170570d | On-demand item meshes and textures | 2012-12-02 00:38:26 +02:00 |  | 
			
				
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								 Perttu Ahola | d0ea6f9920 | Properly and efficiently use split utility headers | 2012-06-17 02:40:36 +03:00 |  | 
			
				
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								 Perttu Ahola | fd1135c7af | Node texture animation | 2012-06-16 16:47:28 +03:00 |  | 
			
				
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								 Perttu Ahola | 6a0388bb4b | Node placement client-side prediction | 2012-06-10 12:46:48 +03:00 |  | 
			
				
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								 Perttu Ahola | 037b259197 | Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors | 2012-06-05 18:54:07 +03:00 |  | 
			
				
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								 Perttu Ahola | c0530921ff | Attempt to fix some minor memory leaks | 2012-03-20 17:55:34 +02:00 |  | 
			
				
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								 Kahrl | 807a0d313b | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints | 2012-03-15 21:45:44 +02:00 |  | 
			
				
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								 Perttu Ahola | f1d9880006 | Clean up log messages everywhere | 2012-03-11 04:15:45 +02:00 |  | 
			
				
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								 Perttu Ahola | 562ac3bce9 | Digging time groups WIP | 2012-03-10 11:28:12 +02:00 |  | 
			
				
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								 Jonathan Neuschäfer | 496451c164 | itemdef: handle the !render-to-target case | 2012-02-24 22:37:16 +01:00 |  | 
			
				
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								 Kahrl | 6a76c226e1 | The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | 2012-01-12 06:10:39 +01:00 |  |