stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
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				| @ -93,7 +93,9 @@ core.register_entity(":__builtin:falling_node", { | ||||
| 				end | ||||
| 			end | ||||
| 			-- Create node and remove entity | ||||
| 			core.add_node(np, self.node) | ||||
| 			if core.registered_nodes[self.node.name] then | ||||
| 				core.add_node(np, self.node) | ||||
| 			end | ||||
| 			self.object:remove() | ||||
| 			nodeupdate(np) | ||||
| 			return | ||||
|  | ||||
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