Mapgen: Add 4D fractal mapgen
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				| @ -352,6 +352,7 @@ set(common_SRCS | ||||
| 	map.cpp | ||||
| 	mapblock.cpp | ||||
| 	mapgen.cpp | ||||
| 	mapgen_fractal.cpp | ||||
| 	mapgen_singlenode.cpp | ||||
| 	mapgen_v5.cpp | ||||
| 	mapgen_v6.cpp | ||||
|  | ||||
| @ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| #include "log.h" | ||||
| #include "map.h" | ||||
| #include "mapblock.h" | ||||
| #include "mapgen_fractal.h" | ||||
| #include "mapgen_v5.h" | ||||
| #include "mapgen_v6.h" | ||||
| #include "mapgen_v7.h" | ||||
| @ -104,6 +105,7 @@ MapgenDesc g_reg_mapgens[] = { | ||||
| 	{"v5",         new MapgenFactoryV5,         true}, | ||||
| 	{"v6",         new MapgenFactoryV6,         true}, | ||||
| 	{"v7",         new MapgenFactoryV7,         true}, | ||||
| 	{"fractal",    new MapgenFactoryFractal,    false}, | ||||
| 	{"singlenode", new MapgenFactorySinglenode, false}, | ||||
| }; | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								src/mapgen_fractal.cpp
									
									
									
									
									
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								src/mapgen_fractal.cpp
									
									
									
									
									
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							| @ -0,0 +1,597 @@ | ||||
| /*
 | ||||
| Minetest | ||||
| Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net> | ||||
| Additional development and fractal code by paramat | ||||
| 
 | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2.1 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU Lesser General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Lesser General Public License along | ||||
| with this program; if not, write to the Free Software Foundation, Inc., | ||||
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||||
| */ | ||||
| 
 | ||||
| 
 | ||||
| #include "mapgen.h" | ||||
| #include "voxel.h" | ||||
| #include "noise.h" | ||||
| #include "mapblock.h" | ||||
| #include "mapnode.h" | ||||
| #include "map.h" | ||||
| #include "content_sao.h" | ||||
| #include "nodedef.h" | ||||
| #include "voxelalgorithms.h" | ||||
| #include "settings.h" // For g_settings
 | ||||
| #include "emerge.h" | ||||
| #include "dungeongen.h" | ||||
| #include "cavegen.h" | ||||
| #include "treegen.h" | ||||
| #include "mg_biome.h" | ||||
| #include "mg_ore.h" | ||||
| #include "mg_decoration.h" | ||||
| #include "mapgen_fractal.h" | ||||
| 
 | ||||
| 
 | ||||
| FlagDesc flagdesc_mapgen_fractal[] = { | ||||
| 	{"julia", MGFRACTAL_JULIA}, | ||||
| 	{NULL,    0} | ||||
| }; | ||||
| 
 | ||||
| ///////////////////////////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| 
 | ||||
| MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge) | ||||
| 	: Mapgen(mapgenid, params, emerge) | ||||
| { | ||||
| 	this->m_emerge = emerge; | ||||
| 	this->bmgr     = emerge->biomemgr; | ||||
| 
 | ||||
| 	//// amount of elements to skip for the next index
 | ||||
| 	//// for noise/height/biome maps (not vmanip)
 | ||||
| 	this->ystride = csize.X; | ||||
| 	this->zstride = csize.X * (csize.Y + 2); | ||||
| 
 | ||||
| 	this->biomemap        = new u8[csize.X * csize.Z]; | ||||
| 	this->heightmap       = new s16[csize.X * csize.Z]; | ||||
| 	this->heatmap         = NULL; | ||||
| 	this->humidmap        = NULL; | ||||
| 
 | ||||
| 	MapgenFractalParams *sp = (MapgenFractalParams *)params->sparams; | ||||
| 	this->spflags = sp->spflags; | ||||
| 	this->iterations = sp->iterations; | ||||
| 	this->scale_x = sp->scale_x; | ||||
| 	this->scale_y = sp->scale_y; | ||||
| 	this->scale_z = sp->scale_z; | ||||
| 	this->offset_x = sp->offset_x; | ||||
| 	this->offset_y = sp->offset_y; | ||||
| 	this->offset_z = sp->offset_z; | ||||
| 
 | ||||
| 	//// 3d terrain noise
 | ||||
| 	noise_cave1    = new Noise(&sp->np_cave1,    seed, csize.X, csize.Y + 2, csize.Z); | ||||
| 	noise_cave2    = new Noise(&sp->np_cave2,    seed, csize.X, csize.Y + 2, csize.Z); | ||||
| 
 | ||||
| 	//// Biome noise
 | ||||
| 	noise_heat           = new Noise(¶ms->np_biome_heat,           seed, csize.X, csize.Z); | ||||
| 	noise_humidity       = new Noise(¶ms->np_biome_humidity,       seed, csize.X, csize.Z); | ||||
| 	noise_heat_blend     = new Noise(¶ms->np_biome_heat_blend,     seed, csize.X, csize.Z); | ||||
| 	noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z); | ||||
| 
 | ||||
| 	//// Resolve nodes to be used
 | ||||
| 	INodeDefManager *ndef = emerge->ndef; | ||||
| 
 | ||||
| 	c_stone                = ndef->getId("mapgen_stone"); | ||||
| 	c_water_source         = ndef->getId("mapgen_water_source"); | ||||
| 	c_lava_source          = ndef->getId("mapgen_lava_source"); | ||||
| 	c_desert_stone         = ndef->getId("mapgen_desert_stone"); | ||||
| 	c_ice                  = ndef->getId("mapgen_ice"); | ||||
| 	c_sandstone            = ndef->getId("mapgen_sandstone"); | ||||
| 
 | ||||
| 	c_cobble               = ndef->getId("mapgen_cobble"); | ||||
| 	c_stair_cobble         = ndef->getId("mapgen_stair_cobble"); | ||||
| 	c_mossycobble          = ndef->getId("mapgen_mossycobble"); | ||||
| 	c_sandstonebrick       = ndef->getId("mapgen_sandstonebrick"); | ||||
| 	c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick"); | ||||
| 
 | ||||
| 	if (c_ice == CONTENT_IGNORE) | ||||
| 		c_ice = CONTENT_AIR; | ||||
| 	if (c_mossycobble == CONTENT_IGNORE) | ||||
| 		c_mossycobble = c_cobble; | ||||
| 	if (c_stair_cobble == CONTENT_IGNORE) | ||||
| 		c_stair_cobble = c_cobble; | ||||
| 	if (c_sandstonebrick == CONTENT_IGNORE) | ||||
| 		c_sandstonebrick = c_sandstone; | ||||
| 	if (c_stair_sandstonebrick == CONTENT_IGNORE) | ||||
| 		c_stair_sandstonebrick = c_sandstone; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| MapgenFractal::~MapgenFractal() | ||||
| { | ||||
| 	delete noise_cave1; | ||||
| 	delete noise_cave2; | ||||
| 
 | ||||
| 	delete noise_heat; | ||||
| 	delete noise_humidity; | ||||
| 	delete noise_heat_blend; | ||||
| 	delete noise_humidity_blend; | ||||
| 
 | ||||
| 	delete[] heightmap; | ||||
| 	delete[] biomemap; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| MapgenFractalParams::MapgenFractalParams() | ||||
| { | ||||
| 	spflags = 0; | ||||
| 
 | ||||
| 	iterations = 9; | ||||
| 	scale_x = 1024; | ||||
| 	scale_y = 256; | ||||
| 	scale_z = 1024; | ||||
| 	offset_x = -1.75; | ||||
| 	offset_y = 0; | ||||
| 	offset_z = 0; | ||||
| 	slice_w = 0.5; | ||||
| 	julia_x = 0.33; | ||||
| 	julia_y = 0.33; | ||||
| 	julia_z = 0.33; | ||||
| 	julia_w = 0.33; | ||||
| 
 | ||||
| 	np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); | ||||
| 	np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void MapgenFractalParams::readParams(const Settings *settings) | ||||
| { | ||||
| 	settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); | ||||
| 
 | ||||
| 	settings->getU16NoEx("mgfractal_iterations", iterations); | ||||
| 	settings->getFloatNoEx("mgfractal_scale_x", scale_x); | ||||
| 	settings->getFloatNoEx("mgfractal_scale_y", scale_y); | ||||
| 	settings->getFloatNoEx("mgfractal_scale_z", scale_z); | ||||
| 	settings->getFloatNoEx("mgfractal_offset_x", offset_x); | ||||
| 	settings->getFloatNoEx("mgfractal_offset_y", offset_y); | ||||
| 	settings->getFloatNoEx("mgfractal_offset_z", offset_z); | ||||
| 	settings->getFloatNoEx("mgfractal_slice_w", slice_w); | ||||
| 	settings->getFloatNoEx("mgfractal_julia_x", julia_x); | ||||
| 	settings->getFloatNoEx("mgfractal_julia_y", julia_y); | ||||
| 	settings->getFloatNoEx("mgfractal_julia_z", julia_z); | ||||
| 	settings->getFloatNoEx("mgfractal_julia_w", julia_w); | ||||
| 
 | ||||
| 	settings->getNoiseParams("mgfractal_np_cave1", np_cave1); | ||||
| 	settings->getNoiseParams("mgfractal_np_cave2", np_cave2); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void MapgenFractalParams::writeParams(Settings *settings) const | ||||
| { | ||||
| 	settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); | ||||
| 
 | ||||
| 	settings->setU16("mgfractal_iterations", iterations); | ||||
| 	settings->setFloat("mgfractal_scale_x", scale_x); | ||||
| 	settings->setFloat("mgfractal_scale_y", scale_y); | ||||
| 	settings->setFloat("mgfractal_scale_z", scale_z); | ||||
| 	settings->setFloat("mgfractal_offset_x", offset_x); | ||||
| 	settings->setFloat("mgfractal_offset_y", offset_y); | ||||
| 	settings->setFloat("mgfractal_offset_z", offset_z); | ||||
| 	settings->setFloat("mgfractal_slice_w", slice_w); | ||||
| 	settings->setFloat("mgfractal_julia_x", julia_x); | ||||
| 	settings->setFloat("mgfractal_julia_y", julia_y); | ||||
| 	settings->setFloat("mgfractal_julia_z", julia_z); | ||||
| 	settings->setFloat("mgfractal_julia_w", julia_w); | ||||
| 
 | ||||
| 	settings->setNoiseParams("mgfractal_np_cave1", np_cave1); | ||||
| 	settings->setNoiseParams("mgfractal_np_cave2", np_cave2); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| /////////////////////////////////////////////////////////////////
 | ||||
| 
 | ||||
| 
 | ||||
| int MapgenFractal::getGroundLevelAtPoint(v2s16 p) | ||||
| { | ||||
| 	s16 search_top = water_level + 128; | ||||
| 	s16 search_base = water_level; | ||||
| 	s16 level = -MAX_MAP_GENERATION_LIMIT; | ||||
| 	for (s16 y = search_top; y >= search_base; y--) { | ||||
| 		if (getTerrainAtPoint(p.X, y, p.Y)) | ||||
| 			return y; | ||||
| 	} | ||||
| 
 | ||||
| 	return level; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void MapgenFractal::makeChunk(BlockMakeData *data) | ||||
| { | ||||
| 	// Pre-conditions
 | ||||
| 	assert(data->vmanip); | ||||
| 	assert(data->nodedef); | ||||
| 	assert(data->blockpos_requested.X >= data->blockpos_min.X && | ||||
| 		data->blockpos_requested.Y >= data->blockpos_min.Y && | ||||
| 		data->blockpos_requested.Z >= data->blockpos_min.Z); | ||||
| 	assert(data->blockpos_requested.X <= data->blockpos_max.X && | ||||
| 		data->blockpos_requested.Y <= data->blockpos_max.Y && | ||||
| 		data->blockpos_requested.Z <= data->blockpos_max.Z); | ||||
| 
 | ||||
| 	this->generating = true; | ||||
| 	this->vm   = data->vmanip; | ||||
| 	this->ndef = data->nodedef; | ||||
| 	//TimeTaker t("makeChunk");
 | ||||
| 
 | ||||
| 	v3s16 blockpos_min = data->blockpos_min; | ||||
| 	v3s16 blockpos_max = data->blockpos_max; | ||||
| 	node_min = blockpos_min * MAP_BLOCKSIZE; | ||||
| 	node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); | ||||
| 	full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; | ||||
| 	full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); | ||||
| 
 | ||||
| 	blockseed = getBlockSeed2(full_node_min, seed); | ||||
| 
 | ||||
| 	// Make some noise
 | ||||
| 	calculateNoise(); | ||||
| 
 | ||||
| 	// Generate base terrain, mountains, and ridges with initial heightmaps
 | ||||
| 	s16 stone_surface_max_y = generateTerrain(); | ||||
| 
 | ||||
| 	// Create heightmap
 | ||||
| 	updateHeightmap(node_min, node_max); | ||||
| 
 | ||||
| 	// Create biomemap at heightmap surface
 | ||||
| 	bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result, | ||||
| 		noise_humidity->result, heightmap, biomemap); | ||||
| 
 | ||||
| 	// Actually place the biome-specific nodes
 | ||||
| 	MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result); | ||||
| 
 | ||||
| 	if (flags & MG_CAVES) | ||||
| 		generateCaves(stone_surface_max_y); | ||||
| 
 | ||||
| 	if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { | ||||
| 		DungeonParams dp; | ||||
| 
 | ||||
| 		dp.np_rarity  = nparams_dungeon_rarity; | ||||
| 		dp.np_density = nparams_dungeon_density; | ||||
| 		dp.np_wetness = nparams_dungeon_wetness; | ||||
| 		dp.c_water    = c_water_source; | ||||
| 		if (stone_type == STONE) { | ||||
| 			dp.c_cobble = c_cobble; | ||||
| 			dp.c_moss   = c_mossycobble; | ||||
| 			dp.c_stair  = c_stair_cobble; | ||||
| 
 | ||||
| 			dp.diagonal_dirs = false; | ||||
| 			dp.mossratio     = 3.0; | ||||
| 			dp.holesize      = v3s16(1, 2, 1); | ||||
| 			dp.roomsize      = v3s16(0, 0, 0); | ||||
| 			dp.notifytype    = GENNOTIFY_DUNGEON; | ||||
| 		} else if (stone_type == DESERT_STONE) { | ||||
| 			dp.c_cobble = c_desert_stone; | ||||
| 			dp.c_moss   = c_desert_stone; | ||||
| 			dp.c_stair  = c_desert_stone; | ||||
| 
 | ||||
| 			dp.diagonal_dirs = true; | ||||
| 			dp.mossratio     = 0.0; | ||||
| 			dp.holesize      = v3s16(2, 3, 2); | ||||
| 			dp.roomsize      = v3s16(2, 5, 2); | ||||
| 			dp.notifytype    = GENNOTIFY_TEMPLE; | ||||
| 		} else if (stone_type == SANDSTONE) { | ||||
| 			dp.c_cobble = c_sandstonebrick; | ||||
| 			dp.c_moss   = c_sandstonebrick; | ||||
| 			dp.c_stair  = c_sandstonebrick; | ||||
| 
 | ||||
| 			dp.diagonal_dirs = false; | ||||
| 			dp.mossratio     = 0.0; | ||||
| 			dp.holesize      = v3s16(2, 2, 2); | ||||
| 			dp.roomsize      = v3s16(2, 0, 2); | ||||
| 			dp.notifytype    = GENNOTIFY_DUNGEON; | ||||
| 		} | ||||
| 
 | ||||
| 		DungeonGen dgen(this, &dp); | ||||
| 		dgen.generate(blockseed, full_node_min, full_node_max); | ||||
| 	} | ||||
| 
 | ||||
| 	// Generate the registered decorations
 | ||||
| 	m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); | ||||
| 
 | ||||
| 	// Generate the registered ores
 | ||||
| 	m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); | ||||
| 
 | ||||
| 	// Sprinkle some dust on top after everything else was generated
 | ||||
| 	dustTopNodes(); | ||||
| 
 | ||||
| 	//printf("makeChunk: %dms\n", t.stop());
 | ||||
| 
 | ||||
| 	updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); | ||||
| 
 | ||||
| 	if (flags & MG_LIGHT) | ||||
| 		calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), | ||||
| 			full_node_min, full_node_max); | ||||
| 
 | ||||
| 	//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
 | ||||
| 	//			node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
 | ||||
| 
 | ||||
| 	this->generating = false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void MapgenFractal::calculateNoise() | ||||
| { | ||||
| 	//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
 | ||||
| 	int x = node_min.X; | ||||
| 	int y = node_min.Y - 1; | ||||
| 	int z = node_min.Z; | ||||
| 
 | ||||
| 	if (flags & MG_CAVES) { | ||||
| 		noise_cave1->perlinMap3D(x, y, z); | ||||
| 		noise_cave2->perlinMap3D(x, y, z); | ||||
| 	} | ||||
| 
 | ||||
| 	noise_heat->perlinMap2D(x, z); | ||||
| 	noise_humidity->perlinMap2D(x, z); | ||||
| 	noise_heat_blend->perlinMap2D(x, z); | ||||
| 	noise_humidity_blend->perlinMap2D(x, z); | ||||
| 
 | ||||
| 	for (s32 i = 0; i < csize.X * csize.Z; i++) { | ||||
| 		noise_heat->result[i] += noise_heat_blend->result[i]; | ||||
| 		noise_humidity->result[i] += noise_humidity_blend->result[i]; | ||||
| 	} | ||||
| 
 | ||||
| 	heatmap = noise_heat->result; | ||||
| 	humidmap = noise_humidity->result; | ||||
| 	//printf("calculateNoise: %dus\n", t.stop());
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| bool MapgenFractal::getTerrainAtPoint(s16 x, s16 y, s16 z) | ||||
| { | ||||
| 	float cx, cy, cz, cw, ox, oy, oz, ow; | ||||
| 
 | ||||
| 	if (spflags & MGFRACTAL_JULIA) {  // Julia set
 | ||||
| 		cx = julia_x; | ||||
| 		cy = julia_y; | ||||
| 		cz = julia_z; | ||||
| 		cw = julia_w; | ||||
| 		ox = (float)x / scale_x + offset_x; | ||||
| 		oy = (float)y / scale_y + offset_y; | ||||
| 		oz = (float)z / scale_z + offset_z; | ||||
| 		ow = slice_w; | ||||
| 	} else {  // Mandelbrot set
 | ||||
| 		cx = (float)x / scale_x + offset_x; | ||||
| 		cy = (float)y / scale_y + offset_y; | ||||
| 		cz = (float)z / scale_z + offset_z; | ||||
| 		cw = slice_w; | ||||
| 		ox = 0.0; | ||||
| 		oy = 0.0; | ||||
| 		oz = 0.0; | ||||
| 		ow = 0.0; | ||||
| 	} | ||||
| 
 | ||||
| 	for (u16 iter = 0; iter < iterations; iter++) { | ||||
| 		// 4D "Roundy" Mandelbrot set
 | ||||
| 		float nx = ox * ox - oy * oy - oz * oz - ow * ow + cx; | ||||
| 		float ny = 2.0 * (ox * oy + oz * ow) + cy; | ||||
| 		float nz = 2.0 * (ox * oz + oy * ow) + cz; | ||||
| 		float nw = 2.0 * (ox * ow + oy * oz) + cw; | ||||
| 
 | ||||
| 		if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0) { | ||||
| 			return false; | ||||
| 		} | ||||
| 
 | ||||
| 		ox = nx; | ||||
| 		oy = ny; | ||||
| 		oz = nz; | ||||
| 		ow = nw; | ||||
| 	} | ||||
| 
 | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| s16 MapgenFractal::generateTerrain() | ||||
| { | ||||
| 	MapNode n_air(CONTENT_AIR); | ||||
| 	MapNode n_stone(c_stone); | ||||
| 	MapNode n_water(c_water_source); | ||||
| 
 | ||||
| 	s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; | ||||
| 
 | ||||
| 	for (s16 z = node_min.Z; z <= node_max.Z; z++) | ||||
| 	for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { | ||||
| 		u32 i = vm->m_area.index(node_min.X, y, z); | ||||
| 		for (s16 x = node_min.X; x <= node_max.X; x++, i++) { | ||||
| 			if (vm->m_data[i].getContent() == CONTENT_IGNORE) { | ||||
| 				if (getTerrainAtPoint(x, y, z)) { | ||||
| 					vm->m_data[i] = n_stone; | ||||
| 					if (y > stone_surface_max_y) | ||||
| 						stone_surface_max_y = y; | ||||
| 				} else if (y <= water_level) { | ||||
| 					vm->m_data[i] = n_water; | ||||
| 				} else { | ||||
| 					vm->m_data[i] = n_air; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return stone_surface_max_y; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| MgStoneType MapgenFractal::generateBiomes(float *heat_map, float *humidity_map) | ||||
| { | ||||
| 	v3s16 em = vm->m_area.getExtent(); | ||||
| 	u32 index = 0; | ||||
| 	MgStoneType stone_type = STONE; | ||||
| 
 | ||||
| 	for (s16 z = node_min.Z; z <= node_max.Z; z++) | ||||
| 	for (s16 x = node_min.X; x <= node_max.X; x++, index++) { | ||||
| 		Biome *biome = NULL; | ||||
| 		u16 depth_top = 0; | ||||
| 		u16 base_filler = 0; | ||||
| 		u16 depth_water_top = 0; | ||||
| 		u32 vi = vm->m_area.index(x, node_max.Y, z); | ||||
| 
 | ||||
| 		// Check node at base of mapchunk above, either a node of a previously
 | ||||
| 		// generated mapchunk or if not, a node of overgenerated base terrain.
 | ||||
| 		content_t c_above = vm->m_data[vi + em.X].getContent(); | ||||
| 		bool air_above = c_above == CONTENT_AIR; | ||||
| 		bool water_above = c_above == c_water_source; | ||||
| 
 | ||||
| 		// If there is air or water above enable top/filler placement, otherwise force
 | ||||
| 		// nplaced to stone level by setting a number exceeding any possible filler depth.
 | ||||
| 		u16 nplaced = (air_above || water_above) ? 0 : U16_MAX; | ||||
| 
 | ||||
| 
 | ||||
| 		for (s16 y = node_max.Y; y >= node_min.Y; y--) { | ||||
| 			content_t c = vm->m_data[vi].getContent(); | ||||
| 
 | ||||
| 			// Biome is recalculated each time an upper surface is detected while
 | ||||
| 			// working down a column. The selected biome then remains in effect for
 | ||||
| 			// all nodes below until the next surface and biome recalculation.
 | ||||
| 			// Biome is recalculated:
 | ||||
| 			// 1. At the surface of stone below air or water.
 | ||||
| 			// 2. At the surface of water below air.
 | ||||
| 			// 3. When stone or water is detected but biome has not yet been calculated.
 | ||||
| 			if ((c == c_stone && (air_above || water_above || !biome)) || | ||||
| 					(c == c_water_source && (air_above || !biome))) { | ||||
| 				biome = bmgr->getBiome(heat_map[index], humidity_map[index], y); | ||||
| 				depth_top = biome->depth_top; | ||||
| 				base_filler = depth_top + biome->depth_filler; | ||||
| 				depth_water_top = biome->depth_water_top; | ||||
| 
 | ||||
| 				// Detect stone type for dungeons during every biome calculation.
 | ||||
| 				// This is more efficient than detecting per-node and will not
 | ||||
| 				// miss any desert stone or sandstone biomes.
 | ||||
| 				if (biome->c_stone == c_desert_stone) | ||||
| 					stone_type = DESERT_STONE; | ||||
| 				else if (biome->c_stone == c_sandstone) | ||||
| 					stone_type = SANDSTONE; | ||||
| 			} | ||||
| 
 | ||||
| 			if (c == c_stone) { | ||||
| 				content_t c_below = vm->m_data[vi - em.X].getContent(); | ||||
| 
 | ||||
| 				// If the node below isn't solid, make this node stone, so that
 | ||||
| 				// any top/filler nodes above are structurally supported.
 | ||||
| 				// This is done by aborting the cycle of top/filler placement
 | ||||
| 				// immediately by forcing nplaced to stone level.
 | ||||
| 				if (c_below == CONTENT_AIR || c_below == c_water_source) | ||||
| 					nplaced = U16_MAX; | ||||
| 
 | ||||
| 				if (nplaced < depth_top) { | ||||
| 					vm->m_data[vi] = MapNode(biome->c_top); | ||||
| 					nplaced++; | ||||
| 				} else if (nplaced < base_filler) { | ||||
| 					vm->m_data[vi] = MapNode(biome->c_filler); | ||||
| 					nplaced++; | ||||
| 				} else { | ||||
| 					vm->m_data[vi] = MapNode(biome->c_stone); | ||||
| 				} | ||||
| 
 | ||||
| 				air_above = false; | ||||
| 				water_above = false; | ||||
| 			} else if (c == c_water_source) { | ||||
| 				vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top)) ? | ||||
| 						biome->c_water_top : biome->c_water); | ||||
| 				nplaced = 0;  // Enable top/filler placement for next surface
 | ||||
| 				air_above = false; | ||||
| 				water_above = true; | ||||
| 			} else if (c == CONTENT_AIR) { | ||||
| 				nplaced = 0;  // Enable top/filler placement for next surface
 | ||||
| 				air_above = true; | ||||
| 				water_above = false; | ||||
| 			} else {  // Possible various nodes overgenerated from neighbouring mapchunks
 | ||||
| 				nplaced = U16_MAX;  // Disable top/filler placement
 | ||||
| 				air_above = false; | ||||
| 				water_above = false; | ||||
| 			} | ||||
| 
 | ||||
| 			vm->m_area.add_y(em, vi, -1); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return stone_type; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void MapgenFractal::dustTopNodes() | ||||
| { | ||||
| 	if (node_max.Y < water_level) | ||||
| 		return; | ||||
| 
 | ||||
| 	v3s16 em = vm->m_area.getExtent(); | ||||
| 	u32 index = 0; | ||||
| 
 | ||||
| 	for (s16 z = node_min.Z; z <= node_max.Z; z++) | ||||
| 	for (s16 x = node_min.X; x <= node_max.X; x++, index++) { | ||||
| 		Biome *biome = (Biome *)bmgr->getRaw(biomemap[index]); | ||||
| 
 | ||||
| 		if (biome->c_dust == CONTENT_IGNORE) | ||||
| 			continue; | ||||
| 
 | ||||
| 		u32 vi = vm->m_area.index(x, full_node_max.Y, z); | ||||
| 		content_t c_full_max = vm->m_data[vi].getContent(); | ||||
| 		s16 y_start; | ||||
| 
 | ||||
| 		if (c_full_max == CONTENT_AIR) { | ||||
| 			y_start = full_node_max.Y - 1; | ||||
| 		} else if (c_full_max == CONTENT_IGNORE) { | ||||
| 			vi = vm->m_area.index(x, node_max.Y + 1, z); | ||||
| 			content_t c_max = vm->m_data[vi].getContent(); | ||||
| 
 | ||||
| 			if (c_max == CONTENT_AIR) | ||||
| 				y_start = node_max.Y; | ||||
| 			else | ||||
| 				continue; | ||||
| 		} else { | ||||
| 			continue; | ||||
| 		} | ||||
| 
 | ||||
| 		vi = vm->m_area.index(x, y_start, z); | ||||
| 		for (s16 y = y_start; y >= node_min.Y - 1; y--) { | ||||
| 			if (vm->m_data[vi].getContent() != CONTENT_AIR) | ||||
| 				break; | ||||
| 
 | ||||
| 			vm->m_area.add_y(em, vi, -1); | ||||
| 		} | ||||
| 
 | ||||
| 		content_t c = vm->m_data[vi].getContent(); | ||||
| 		if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) { | ||||
| 			vm->m_area.add_y(em, vi, 1); | ||||
| 			vm->m_data[vi] = MapNode(biome->c_dust); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void MapgenFractal::generateCaves(s16 max_stone_y) | ||||
| { | ||||
| 	if (max_stone_y >= node_min.Y) { | ||||
| 		u32 index   = 0; | ||||
| 
 | ||||
| 		for (s16 z = node_min.Z; z <= node_max.Z; z++) | ||||
| 		for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { | ||||
| 			u32 i = vm->m_area.index(node_min.X, y, z); | ||||
| 			for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) { | ||||
| 				float d1 = contour(noise_cave1->result[index]); | ||||
| 				float d2 = contour(noise_cave2->result[index]); | ||||
| 				if (d1 * d2 > 0.3) { | ||||
| 					content_t c = vm->m_data[i].getContent(); | ||||
| 					if (!ndef->get(c).is_ground_content || c == CONTENT_AIR) | ||||
| 						continue; | ||||
| 
 | ||||
| 					vm->m_data[i] = MapNode(CONTENT_AIR); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
							
								
								
									
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							| @ -0,0 +1,133 @@ | ||||
| /*
 | ||||
| Minetest | ||||
| Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net> | ||||
| Additional development and fractal code by paramat | ||||
| 
 | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2.1 of the License, or | ||||
| (at your option) any later version. | ||||
| 
 | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU Lesser General Public License for more details. | ||||
| 
 | ||||
| You should have received a copy of the GNU Lesser General Public License along | ||||
| with this program; if not, write to the Free Software Foundation, Inc., | ||||
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||||
| */ | ||||
| 
 | ||||
| #ifndef MAPGEN_FRACTAL_HEADER | ||||
| #define MAPGEN_FRACTAL_HEADER | ||||
| 
 | ||||
| #include "mapgen.h" | ||||
| 
 | ||||
| /////////////////// Mapgen Fractal flags
 | ||||
| #define MGFRACTAL_JULIA 0x01 | ||||
| 
 | ||||
| class BiomeManager; | ||||
| 
 | ||||
| extern FlagDesc flagdesc_mapgen_fractal[]; | ||||
| 
 | ||||
| 
 | ||||
| struct MapgenFractalParams : public MapgenSpecificParams { | ||||
| 	u32 spflags; | ||||
| 
 | ||||
| 	u16 iterations; | ||||
| 	float scale_x; | ||||
| 	float scale_y; | ||||
| 	float scale_z; | ||||
| 	float offset_x; | ||||
| 	float offset_y; | ||||
| 	float offset_z; | ||||
| 	float slice_w; | ||||
| 	float julia_x; | ||||
| 	float julia_y; | ||||
| 	float julia_z; | ||||
| 	float julia_w; | ||||
| 
 | ||||
| 	NoiseParams np_cave1; | ||||
| 	NoiseParams np_cave2; | ||||
| 
 | ||||
| 	MapgenFractalParams(); | ||||
| 	~MapgenFractalParams() {} | ||||
| 
 | ||||
| 	void readParams(const Settings *settings); | ||||
| 	void writeParams(Settings *settings) const; | ||||
| }; | ||||
| 
 | ||||
| class MapgenFractal : public Mapgen { | ||||
| public: | ||||
| 	EmergeManager *m_emerge; | ||||
| 	BiomeManager *bmgr; | ||||
| 
 | ||||
| 	int ystride; | ||||
| 	int zstride; | ||||
| 	u32 spflags; | ||||
| 
 | ||||
| 	v3s16 node_min; | ||||
| 	v3s16 node_max; | ||||
| 	v3s16 full_node_min; | ||||
| 	v3s16 full_node_max; | ||||
| 
 | ||||
| 	u16 iterations; | ||||
| 	float scale_x; | ||||
| 	float scale_y; | ||||
| 	float scale_z; | ||||
| 	float offset_x; | ||||
| 	float offset_y; | ||||
| 	float offset_z; | ||||
| 	float slice_w; | ||||
| 	float julia_x; | ||||
| 	float julia_y; | ||||
| 	float julia_z; | ||||
| 	float julia_w; | ||||
| 
 | ||||
| 	Noise *noise_cave1; | ||||
| 	Noise *noise_cave2; | ||||
| 
 | ||||
| 	Noise *noise_heat; | ||||
| 	Noise *noise_humidity; | ||||
| 	Noise *noise_heat_blend; | ||||
| 	Noise *noise_humidity_blend; | ||||
| 
 | ||||
| 	content_t c_stone; | ||||
| 	content_t c_water_source; | ||||
| 	content_t c_lava_source; | ||||
| 	content_t c_desert_stone; | ||||
| 	content_t c_ice; | ||||
| 	content_t c_sandstone; | ||||
| 
 | ||||
| 	content_t c_cobble; | ||||
| 	content_t c_stair_cobble; | ||||
| 	content_t c_mossycobble; | ||||
| 	content_t c_sandstonebrick; | ||||
| 	content_t c_stair_sandstonebrick; | ||||
| 
 | ||||
| 	MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge); | ||||
| 	~MapgenFractal(); | ||||
| 
 | ||||
| 	virtual void makeChunk(BlockMakeData *data); | ||||
| 	int getGroundLevelAtPoint(v2s16 p); | ||||
| 	void calculateNoise(); | ||||
| 	bool getTerrainAtPoint(s16 x, s16 y, s16 z); | ||||
| 	s16 generateTerrain(); | ||||
| 	MgStoneType generateBiomes(float *heat_map, float *humidity_map); | ||||
| 	void dustTopNodes(); | ||||
| 	void generateCaves(s16 max_stone_y); | ||||
| }; | ||||
| 
 | ||||
| struct MapgenFactoryFractal : public MapgenFactory { | ||||
| 	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) | ||||
| 	{ | ||||
| 		return new MapgenFractal(mgid, params, emerge); | ||||
| 	}; | ||||
| 
 | ||||
| 	MapgenSpecificParams *createMapgenParams() | ||||
| 	{ | ||||
| 		return new MapgenFractalParams(); | ||||
| 	}; | ||||
| }; | ||||
| 
 | ||||
| #endif | ||||
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