Upscale textures when using overlay with grouped textures
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Signed-off-by: tour <tour@noreply.your-land.de>
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@ -1869,8 +1869,7 @@ video::IImage* ImageSource::generateImage(std::string_view name,
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}
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if (baseimg) {
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core::dimension2d<u32> dim = tmp->getDimension();
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blit_with_alpha(tmp, baseimg, v2s32(0, 0), dim);
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blitBaseImage(tmp, baseimg);
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tmp->drop();
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} else {
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baseimg = tmp;
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