Fix sprinkled spaces used for indentation
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37e38dad7f
commit
aab659d1ee
@ -7,7 +7,7 @@
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#include "client/client.h"
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bool ScriptApiClientCommon::on_formspec_input(const std::string &formname,
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const StringMap &fields)
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const StringMap &fields)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -31,7 +31,7 @@ bool ScriptApiClientCommon::on_formspec_input(const std::string &formname,
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runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
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} catch (LuaError &e) {
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getClient()->setFatalError(e);
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return true;
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return true;
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}
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return readParam<bool>(L, -1);
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}
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@ -9,5 +9,5 @@
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class ScriptApiPauseMenu : virtual public ScriptApiBase
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{
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public:
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void open_settings();
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void open_settings();
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};
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@ -9,15 +9,15 @@
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/******************************************************************************/
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int ModApiPauseMenu::l_show_keys_menu(lua_State *L)
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{
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g_gamecallback->keyConfig();
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return 0;
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g_gamecallback->keyConfig();
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return 0;
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}
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/******************************************************************************/
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int ModApiPauseMenu::l_show_touchscreen_layout(lua_State *L)
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{
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g_gamecallback->touchscreenLayout();
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return 0;
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g_gamecallback->touchscreenLayout();
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return 0;
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}
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/******************************************************************************/
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@ -39,13 +39,13 @@ PauseMenuScripting::PauseMenuScripting(Client *client):
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void PauseMenuScripting::initializeModApi(lua_State *L, int top)
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{
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// Register reference classes (userdata)
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LuaSettings::Register(L);
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LuaSettings::Register(L);
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// Initialize mod API modules
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ModApiPauseMenu::Initialize(L, top);
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ModApiMenuCommon::Initialize(L, top);
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ModApiClientCommon::Initialize(L, top);
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ModApiUtil::Initialize(L, top);
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ModApiUtil::Initialize(L, top);
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}
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void PauseMenuScripting::loadBuiltin()
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