Fix sprinkled spaces used for indentation

This commit is contained in:
grorp 2025-01-02 00:43:05 +01:00
parent 37e38dad7f
commit aab659d1ee
4 changed files with 9 additions and 9 deletions

View File

@ -7,7 +7,7 @@
#include "client/client.h"
bool ScriptApiClientCommon::on_formspec_input(const std::string &formname,
const StringMap &fields)
const StringMap &fields)
{
SCRIPTAPI_PRECHECKHEADER
@ -31,7 +31,7 @@ bool ScriptApiClientCommon::on_formspec_input(const std::string &formname,
runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
} catch (LuaError &e) {
getClient()->setFatalError(e);
return true;
return true;
}
return readParam<bool>(L, -1);
}

View File

@ -9,5 +9,5 @@
class ScriptApiPauseMenu : virtual public ScriptApiBase
{
public:
void open_settings();
void open_settings();
};

View File

@ -9,15 +9,15 @@
/******************************************************************************/
int ModApiPauseMenu::l_show_keys_menu(lua_State *L)
{
g_gamecallback->keyConfig();
return 0;
g_gamecallback->keyConfig();
return 0;
}
/******************************************************************************/
int ModApiPauseMenu::l_show_touchscreen_layout(lua_State *L)
{
g_gamecallback->touchscreenLayout();
return 0;
g_gamecallback->touchscreenLayout();
return 0;
}
/******************************************************************************/

View File

@ -39,13 +39,13 @@ PauseMenuScripting::PauseMenuScripting(Client *client):
void PauseMenuScripting::initializeModApi(lua_State *L, int top)
{
// Register reference classes (userdata)
LuaSettings::Register(L);
LuaSettings::Register(L);
// Initialize mod API modules
ModApiPauseMenu::Initialize(L, top);
ModApiMenuCommon::Initialize(L, top);
ModApiClientCommon::Initialize(L, top);
ModApiUtil::Initialize(L, top);
ModApiUtil::Initialize(L, top);
}
void PauseMenuScripting::loadBuiltin()