Add initial Lua biomedef support, fixed biome selection
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				@ -1586,6 +1586,82 @@ minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_biome_groups({
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0.35, 0.30, 0.20
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})
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--
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-- Register the biomes for the map generator
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--
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minetest.register_biome({
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	group_id = 0,
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	name = "Ocean",
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	terrain_type = "liquid",
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	node_top = "default:gravel",
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	node_filler = "default:stone",
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	num_top_nodes = 4,
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	height_min = -3000,
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	height_max = 3000,
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	heat_min = -20.0,
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	heat_max = 100.0,
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	humidity_min = 0.0,
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	humidity_max = 100.0,
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	scale = 10.0,
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	offset = -10.0,
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})
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minetest.register_biome({
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	group_id = 1,
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	name = "Beach",
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	terrain_type = "normal",
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	node_top = "default:sand",
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	node_filler = "default:stone",
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	num_top_nodes = 5,
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	height_min = -3000,
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	height_max = 3000,
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	heat_min = 60.0,
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	heat_max = 100.0,
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	humidity_min = 0.0,
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	humidity_max = 100.0,
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	scale = 5.0,
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	offset = 5.0,
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})
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minetest.register_biome({
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	group_id = 2,
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	name = "Land",
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	terrain_type = "normal",
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	node_top = "default:dirt_with_grass",
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	node_filler = "default:stone",
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	num_top_nodes = 5,
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	height_min = -3000,
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	height_max = 3000,
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	heat_min = -50.0,
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	heat_max = 100.0,
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	humidity_min = 0.0,
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	humidity_max = 100.0,
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	scale = 12.0,
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	offset = 10.0,
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})
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minetest.register_biome({
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	group_id = 3,
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	name = "Hills",
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	terrain_type = "normal",
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	node_top = "default:dirt",
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	node_filler = "default:stone",
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	num_top_nodes = 3,
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	height_min = -3000,
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	height_max = 3000,
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	heat_min = -50.0,
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	heat_max = 100.0,
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	humidity_min = 0.0,
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	humidity_max = 100.0,
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	scale = 70.0,
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	offset = 30.0,
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})
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-- Support old code
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function default.spawn_falling_node(p, nodename)
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	spawn_falling_node(p, nodename)
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										119
									
								
								src/biome.cpp
									
									
									
									
									
								
							
							
						
						
									
										119
									
								
								src/biome.cpp
									
									
									
									
									
								
							@ -64,11 +64,14 @@ int bg4_biomes[]  = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESE
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float bg5_temps[] = {5.0, 40.0};
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int bg5_biomes[]  = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
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NoiseParams np_default = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
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BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
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	this->m_gamedef = gamedef;
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	this->ndef      = gamedef->ndef();
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	bgroups.push_back(new std::vector<Biome *>); //the initial biome group
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	//addDefaultBiomes(); //can't do this in the ctor, too early
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}
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@ -79,19 +82,51 @@ BiomeDefManager::~BiomeDefManager() {
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}
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void BiomeDefManager::addBiome() {
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Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
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	switch (btt) {
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		case BIOME_TERRAIN_NORMAL:
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			return new Biome;
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		case BIOME_TERRAIN_LIQUID:
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			return new BiomeLiquid;
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		case BIOME_TERRAIN_NETHER:
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			return new BiomeHell;
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		case BIOME_TERRAIN_AETHER:
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			return new BiomeAether;
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		case BIOME_TERRAIN_FLAT:
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			return new BiomeSuperflat;
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	}
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}
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NoiseParams npmtdef = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6};
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void BiomeDefManager::addBiomeGroup(float freq) {
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	int size = bgroup_freqs.size();
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	float newfreq = freq;
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	if (size)
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		newfreq += bgroup_freqs[size - 1];
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	bgroup_freqs.push_back(newfreq);
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	bgroups.push_back(new std::vector<Biome *>);
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	printf("added biome with freq %f\n", newfreq);
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}
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void BiomeDefManager::addBiome(int groupid, Biome *b) {
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	std::vector<Biome *> *bgroup;
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	if (groupid >= bgroups.size()) {
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		printf("blahblahblah");
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		return;
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	}
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	bgroup = bgroups[groupid];
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	bgroup->push_back(b);
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}
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void BiomeDefManager::addDefaultBiomes() {
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	std::vector<Biome *> *bgroup;
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	Biome *b;
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	//bgroup = new std::vector<Biome *>;
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	b = new Biome;
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	b->name         = "Default";
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	b->n_top        = MapNode(ndef->getId("mapgen_stone"));
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@ -103,30 +138,25 @@ void BiomeDefManager::addDefaultBiomes() {
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	b->heat_max     = FLT_MAX;
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	b->humidity_min = FLT_MIN;
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	b->humidity_max = FLT_MAX;
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	b->np = &npmtdef;
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	b->np = &np_default;
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	biome_default = b;
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	//bgroup->push_back(b);
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	//bgroups.push_back(bgroup);
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}
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Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
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	std::vector<Biome *> bgroup;
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	std::vector<Biome *> *bgroup;
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	Biome *b;
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	int i;
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	int ngroups = bgroup_freqs.size();
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	if (!ngroups)
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		return biome_default;
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	for (i = 0; (i != ngroups - 1) && (bgfreq > bgroup_freqs[i]); i++);
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	bgroup = *(bgroups[i]);
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	for (i = 0; (i != ngroups) && (bgfreq > bgroup_freqs[i]); i++);
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	bgroup = bgroups[i];
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	int nbiomes = bgroup.size();
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	if (!nbiomes)
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		return biome_default;
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	for (i = 0; i != nbiomes - 1; i++) {
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		b = bgroup[i];
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	int nbiomes = bgroup->size();
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	for (i = 0; i != nbiomes; i++) {
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		b = bgroup->operator[](i);///////////////////////////
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		if (heat >= b->heat_min && heat <= b->heat_max &&
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			humidity >= b->humidity_min && humidity <= b->humidity_max)
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			return b;
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@ -145,13 +175,11 @@ int Biome::getSurfaceHeight(float noise_terrain) {
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void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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	//printf("(%d, %d): %f\n", x, z, mg->map_terrain[z * mg->ystride + x]);
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	//int surfaceh = 4;
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	int surfaceh = np->offset + np->scale * mg->map_terrain[(z - mg->node_min.Z) * 80 /*THIS IS TEMPORARY mg->ystride*/ + (x - mg->node_min.X)];
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	//printf("gen column %f\n", );
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	int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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	int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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	int y = y1;
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	int i = mg->vmanip->m_area.index(x, y, z);  //z * mg->zstride + x + (y - mg->vmanip->m_area.MinEdge.Y) * mg->ystride;
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	i = mg->vmanip->m_area.index(x, y, z);
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	for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_filler;
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	for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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@ -166,16 +194,18 @@ void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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void BiomeOcean::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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	int y, i = 0;
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void BiomeLiquid::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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	int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
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	int surfaceh = np->offset + np->scale * mg->map_terrain[i];
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	int y = y1;
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	int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x];
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	i = z * mg->zstride + x;
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	for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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	i = mg->vmanip->m_area.index(x, y, z);
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	for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_filler;
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	for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_top;
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	for (; y <= mg->water_level && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = mg->n_water;
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	for (; y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = mg->n_air;
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}
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@ -190,22 +220,23 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
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void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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	int y, i = 0;
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	int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x];
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	i = z * mg->zstride + x;
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	for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_filler;
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	for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_top;
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	for (; y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = mg->n_air;
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}
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///////////////////////////// [ Aether biome ] ////////////////////////////////
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int BiomeAether::getSurfaceHeight(float noise_terrain) {
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	return np->offset + np->scale * noise_terrain;
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}
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void BiomeAether::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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}
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/////////////////////////// [ Superflat biome ] ///////////////////////////////
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@ -215,15 +246,5 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
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void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) {
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	int y, i = 0;
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	int surfaceh = ntopnodes;
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	i = z * mg->zstride + x;
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	for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_filler;
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	for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = n_top;
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	for (; y <= y2; y++, i += mg->ystride)
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		mg->vmanip->m_data[i] = mg->n_air;
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}
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										24
									
								
								src/biome.h
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								src/biome.h
									
									
									
									
									
								
							@ -20,12 +20,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef BIOME_HEADER
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#define BIOME_HEADER
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#include <string>
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#include "nodedef.h"
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#include "gamedef.h"
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#include "mapnode.h"
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#include "noise.h"
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#include "mapgen.h"
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enum BiomeTerrainType
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{
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	BIOME_TERRAIN_NORMAL,
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	BIOME_TERRAIN_LIQUID,
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	BIOME_TERRAIN_NETHER,
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	BIOME_TERRAIN_AETHER,
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	BIOME_TERRAIN_FLAT
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};
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class Biome {
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public:
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	MapNode n_top;
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@ -38,14 +49,14 @@ public:
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	float heat_max;
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	float humidity_min;
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	float humidity_max;
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	const char *name;
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	std::string name;
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	NoiseParams *np;
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	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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	virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeOcean : public Biome {
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class BiomeLiquid : public Biome {
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	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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};
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@ -54,6 +65,11 @@ class BiomeHell : public Biome {
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	virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeAether : public Biome {
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	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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	virtual int getSurfaceHeight(float noise_terrain);
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};
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class BiomeSuperflat : public Biome {
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	virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
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	virtual int getSurfaceHeight(float noise_terrain);
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@ -70,9 +86,11 @@ public:
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	BiomeDefManager(IGameDef *gamedef);
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	~BiomeDefManager();
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	Biome *createBiome(BiomeTerrainType btt);
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	Biome *getBiome(float bgfreq, float heat, float humidity);
 | 
			
		||||
 | 
			
		||||
	void addBiome();
 | 
			
		||||
	void addBiomeGroup(float freq);
 | 
			
		||||
	void addBiome(int groupid, Biome *b);
 | 
			
		||||
	void addDefaultBiomes();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -35,9 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "treegen.h"
 | 
			
		||||
 | 
			
		||||
NoiseParams nparams_mtdefault =
 | 
			
		||||
	{0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6}; //terrain
 | 
			
		||||
	{10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
 | 
			
		||||
NoiseParams nparams_def_bgroup =
 | 
			
		||||
	{0.5, 1/(2*1.6), v3f(250., 250., 250.), 5923, 2, 0.60}; //0 to 1
 | 
			
		||||
	{0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
 | 
			
		||||
NoiseParams nparams_def_heat =
 | 
			
		||||
	{25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
 | 
			
		||||
NoiseParams nparams_def_humidity =
 | 
			
		||||
@ -139,9 +139,13 @@ void Mapgen::makeChunk(BlockMakeData *data) {
 | 
			
		||||
	map_heat     = noise_heat->perlinMap2D(x, z);
 | 
			
		||||
	map_humidity = noise_humidity->perlinMap2D(x, z);
 | 
			
		||||
 | 
			
		||||
	noise_bgroup->transformNoiseMap();
 | 
			
		||||
	noise_heat->transformNoiseMap();
 | 
			
		||||
	noise_humidity->transformNoiseMap();
 | 
			
		||||
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	for (x = node_min.X; x <= node_max.X; x++) {
 | 
			
		||||
		for (z = node_min.Z; z <= node_max.Z; z++) {
 | 
			
		||||
	for (z = node_min.Z; z <= node_max.Z; z++) {
 | 
			
		||||
		for (x = node_min.X; x <= node_max.X; x++) {
 | 
			
		||||
			Biome *biome = biomedef->getBiome(map_bgroup[i], map_heat[i], map_humidity[i]);
 | 
			
		||||
			biome->genColumn(this, x, z, y1, y2);
 | 
			
		||||
			i++;
 | 
			
		||||
@ -153,7 +157,7 @@ void Mapgen::makeChunk(BlockMakeData *data) {
 | 
			
		||||
	//genDungeon();
 | 
			
		||||
	//add blobs of dirt and gravel underground
 | 
			
		||||
	//decorateChunk();
 | 
			
		||||
	//updateLiquid(full_node_min, full_node_max);
 | 
			
		||||
	updateLiquid(full_node_min, full_node_max);
 | 
			
		||||
	updateLighting(node_min, node_max);
 | 
			
		||||
 | 
			
		||||
	this->generating = false;
 | 
			
		||||
@ -164,7 +168,6 @@ void Mapgen::makeChunk(BlockMakeData *data) {
 | 
			
		||||
void Mapgen::updateLiquid(v3s16 node_min, v3s16 node_max) {
 | 
			
		||||
	bool isliquid, wasliquid;
 | 
			
		||||
	u32 i;
 | 
			
		||||
	content_t c;
 | 
			
		||||
 | 
			
		||||
	for (s16 z = node_min.Z; z <= node_max.Z; z++) {
 | 
			
		||||
		for (s16 x = node_min.X; x <= node_max.X; x++) {
 | 
			
		||||
 | 
			
		||||
@ -287,7 +287,7 @@ Noise::Noise(NoiseParams *np, int seed, int sx, int sy) {
 | 
			
		||||
	this->seed = seed;
 | 
			
		||||
	this->sx   = sx;
 | 
			
		||||
	this->sy   = sy;
 | 
			
		||||
	this->sz   = 0;
 | 
			
		||||
	this->sz   = 1;
 | 
			
		||||
	this->noisebuf = new float[nlx * nly];
 | 
			
		||||
	this->buf      = new float[sx * sy];
 | 
			
		||||
	this->result   = new float[sx * sy];
 | 
			
		||||
@ -538,3 +538,16 @@ float *Noise::perlinMap3D(float x, float y, float z) {
 | 
			
		||||
 | 
			
		||||
	return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void Noise::transformNoiseMap() {
 | 
			
		||||
	int i = 0;
 | 
			
		||||
	for (int z = 0; z != sz; z++) {
 | 
			
		||||
		for (int y = 0; y != sy; y++) {
 | 
			
		||||
			for (int x = 0; x != sx; x++) {
 | 
			
		||||
				result[i] = result[i] * np->scale + np->offset;
 | 
			
		||||
				i++;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -95,6 +95,7 @@ public:
 | 
			
		||||
		int seed);
 | 
			
		||||
	float *perlinMap2D(float x, float y);
 | 
			
		||||
	float *perlinMap3D(float x, float y, float z);
 | 
			
		||||
	void transformNoiseMap();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Return value: -1 ... 1
 | 
			
		||||
 | 
			
		||||
@ -37,6 +37,7 @@ extern "C" {
 | 
			
		||||
#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
 | 
			
		||||
#include "itemdef.h"
 | 
			
		||||
#include "nodedef.h"
 | 
			
		||||
#include "biome.h"
 | 
			
		||||
#include "craftdef.h"
 | 
			
		||||
#include "main.h" // For g_settings
 | 
			
		||||
#include "settings.h" // For accessing g_settings
 | 
			
		||||
@ -436,6 +437,16 @@ struct EnumString es_TileAnimationType[] =
 | 
			
		||||
	{0, NULL},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct EnumString es_BiomeTerrainType[] =
 | 
			
		||||
{
 | 
			
		||||
	{BIOME_TERRAIN_NORMAL, "normal"},
 | 
			
		||||
	{BIOME_TERRAIN_LIQUID, "liquid"},
 | 
			
		||||
	{BIOME_TERRAIN_NETHER, "nether"},
 | 
			
		||||
	{BIOME_TERRAIN_AETHER, "aether"},
 | 
			
		||||
	{BIOME_TERRAIN_FLAT,   "flat"},
 | 
			
		||||
	{0, NULL},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	C struct <-> Lua table converter functions
 | 
			
		||||
*/
 | 
			
		||||
@ -988,7 +999,7 @@ static void read_object_properties(lua_State *L, int index,
 | 
			
		||||
	if(lua_istable(L, -1))
 | 
			
		||||
		prop->initial_sprite_basepos = read_v2s16(L, -1);
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	getboolfield(L, -1, "is_visible", prop->is_visible);
 | 
			
		||||
	getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
 | 
			
		||||
	getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
 | 
			
		||||
@ -1032,7 +1043,7 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
 | 
			
		||||
 | 
			
		||||
	warn_if_field_exists(L, index, "tool_digging_properties",
 | 
			
		||||
			"deprecated: use tool_capabilities");
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	lua_getfield(L, index, "tool_capabilities");
 | 
			
		||||
	if(lua_istable(L, -1)){
 | 
			
		||||
		def.tool_capabilities = new ToolCapabilities(
 | 
			
		||||
@ -1067,7 +1078,7 @@ static TileDef read_tiledef(lua_State *L, int index)
 | 
			
		||||
{
 | 
			
		||||
	if(index < 0)
 | 
			
		||||
		index = lua_gettop(L) + 1 + index;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	TileDef tiledef;
 | 
			
		||||
 | 
			
		||||
	// key at index -2 and value at index
 | 
			
		||||
@ -1113,7 +1124,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
		index = lua_gettop(L) + 1 + index;
 | 
			
		||||
 | 
			
		||||
	ContentFeatures f;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/* Cache existence of some callbacks */
 | 
			
		||||
	lua_getfield(L, index, "on_construct");
 | 
			
		||||
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
 | 
			
		||||
@ -1138,7 +1149,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
 | 
			
		||||
			NDT_NORMAL);
 | 
			
		||||
	getfloatfield(L, index, "visual_scale", f.visual_scale);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// tiles = {}
 | 
			
		||||
	lua_getfield(L, index, "tiles");
 | 
			
		||||
	// If nil, try the deprecated name "tile_images" instead
 | 
			
		||||
@ -1173,7 +1184,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// special_tiles = {}
 | 
			
		||||
	lua_getfield(L, index, "special_tiles");
 | 
			
		||||
	// If nil, try the deprecated name "special_materials" instead
 | 
			
		||||
@ -1204,7 +1215,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
	f.alpha = getintfield_default(L, index, "alpha", 255);
 | 
			
		||||
 | 
			
		||||
	/* Other stuff */
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	lua_getfield(L, index, "post_effect_color");
 | 
			
		||||
	if(!lua_isnil(L, -1))
 | 
			
		||||
		f.post_effect_color = readARGB8(L, -1);
 | 
			
		||||
@ -1228,7 +1239,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
			"deprecated: use 'drop' field");
 | 
			
		||||
	warn_if_field_exists(L, index, "metadata_name",
 | 
			
		||||
			"deprecated: use on_add and metadata callbacks");
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// True for all ground-like things like stone and mud, false for eg. trees
 | 
			
		||||
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
 | 
			
		||||
	f.light_propagates = (f.param_type == CPT_LIGHT);
 | 
			
		||||
@ -1264,7 +1275,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
			"light_source", f.light_source);
 | 
			
		||||
	f.damage_per_second = getintfield_default(L, index,
 | 
			
		||||
			"damage_per_second", f.damage_per_second);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	lua_getfield(L, index, "node_box");
 | 
			
		||||
	if(lua_istable(L, -1))
 | 
			
		||||
		f.node_box = read_nodebox(L, -1);
 | 
			
		||||
@ -1279,7 +1290,7 @@ static ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
 | 
			
		||||
	// Set to true if wall_mounted used to be set to true
 | 
			
		||||
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Sound table
 | 
			
		||||
	lua_getfield(L, index, "sounds");
 | 
			
		||||
	if(lua_istable(L, -1)){
 | 
			
		||||
@ -1368,7 +1379,7 @@ private:
 | 
			
		||||
	static const luaL_reg methods[];
 | 
			
		||||
 | 
			
		||||
	// Exported functions
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// garbage collector
 | 
			
		||||
	static int gc_object(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -1621,7 +1632,7 @@ public:
 | 
			
		||||
	{
 | 
			
		||||
		return m_stack;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// LuaItemStack(itemstack or itemstring or table or nil)
 | 
			
		||||
	// Creates an LuaItemStack and leaves it on top of stack
 | 
			
		||||
	static int create_object(lua_State *L)
 | 
			
		||||
@ -1810,7 +1821,7 @@ private:
 | 
			
		||||
		if(!ud) luaL_typerror(L, narg, className);
 | 
			
		||||
		return *(InvRef**)ud;  // unbox pointer
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static Inventory* getinv(lua_State *L, InvRef *ref)
 | 
			
		||||
	{
 | 
			
		||||
		return get_server(L)->getInventory(ref->m_loc);
 | 
			
		||||
@ -1830,9 +1841,9 @@ private:
 | 
			
		||||
		// Inform other things that the inventory has changed
 | 
			
		||||
		get_server(L)->setInventoryModified(ref->m_loc);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Exported functions
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// garbage collector
 | 
			
		||||
	static int gc_object(lua_State *L) {
 | 
			
		||||
		InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
 | 
			
		||||
@ -2185,7 +2196,7 @@ private:
 | 
			
		||||
		if(!ud) luaL_typerror(L, narg, className);
 | 
			
		||||
		return *(NodeMetaRef**)ud;  // unbox pointer
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
 | 
			
		||||
	{
 | 
			
		||||
		NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
 | 
			
		||||
@ -2212,9 +2223,9 @@ private:
 | 
			
		||||
			block->raiseModified(MOD_STATE_WRITE_NEEDED,
 | 
			
		||||
					"NodeMetaRef::reportMetadataChange");
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Exported functions
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// garbage collector
 | 
			
		||||
	static int gc_object(lua_State *L) {
 | 
			
		||||
		NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
 | 
			
		||||
@ -2327,7 +2338,7 @@ private:
 | 
			
		||||
		InvRef::createNodeMeta(L, ref->m_p);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// to_table(self)
 | 
			
		||||
	static int l_to_table(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2373,7 +2384,7 @@ private:
 | 
			
		||||
	{
 | 
			
		||||
		NodeMetaRef *ref = checkobject(L, 1);
 | 
			
		||||
		int base = 2;
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		if(lua_isnil(L, base)){
 | 
			
		||||
			// No metadata
 | 
			
		||||
			ref->m_env->getMap().removeNodeMetadata(ref->m_p);
 | 
			
		||||
@ -2497,7 +2508,7 @@ public:
 | 
			
		||||
		if(!ud) luaL_typerror(L, narg, className);
 | 
			
		||||
		return *(ObjectRef**)ud;  // unbox pointer
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static ServerActiveObject* getobject(ObjectRef *ref)
 | 
			
		||||
	{
 | 
			
		||||
		ServerActiveObject *co = ref->m_object;
 | 
			
		||||
@ -2513,7 +2524,7 @@ private:
 | 
			
		||||
			return NULL;
 | 
			
		||||
		return (LuaEntitySAO*)obj;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static PlayerSAO* getplayersao(ObjectRef *ref)
 | 
			
		||||
	{
 | 
			
		||||
		ServerActiveObject *obj = getobject(ref);
 | 
			
		||||
@ -2523,7 +2534,7 @@ private:
 | 
			
		||||
			return NULL;
 | 
			
		||||
		return (PlayerSAO*)obj;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static Player* getplayer(ObjectRef *ref)
 | 
			
		||||
	{
 | 
			
		||||
		PlayerSAO *playersao = getplayersao(ref);
 | 
			
		||||
@ -2531,9 +2542,9 @@ private:
 | 
			
		||||
			return NULL;
 | 
			
		||||
		return playersao->getPlayer();
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Exported functions
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// garbage collector
 | 
			
		||||
	static int gc_object(lua_State *L) {
 | 
			
		||||
		ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
 | 
			
		||||
@ -2552,7 +2563,7 @@ private:
 | 
			
		||||
		co->m_removed = true;
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// getpos(self)
 | 
			
		||||
	// returns: {x=num, y=num, z=num}
 | 
			
		||||
	static int l_getpos(lua_State *L)
 | 
			
		||||
@ -2570,7 +2581,7 @@ private:
 | 
			
		||||
		lua_setfield(L, -2, "z");
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// setpos(self, pos)
 | 
			
		||||
	static int l_setpos(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2584,7 +2595,7 @@ private:
 | 
			
		||||
		co->setPos(pos);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// moveto(self, pos, continuous=false)
 | 
			
		||||
	static int l_moveto(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2856,7 +2867,7 @@ private:
 | 
			
		||||
		co->setVelocity(pos);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// getvelocity(self)
 | 
			
		||||
	static int l_getvelocity(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2868,7 +2879,7 @@ private:
 | 
			
		||||
		pushFloatPos(L, v);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// setacceleration(self, {x=num, y=num, z=num})
 | 
			
		||||
	static int l_setacceleration(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2881,7 +2892,7 @@ private:
 | 
			
		||||
		co->setAcceleration(pos);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// getacceleration(self)
 | 
			
		||||
	static int l_getacceleration(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2893,7 +2904,7 @@ private:
 | 
			
		||||
		pushFloatPos(L, v);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// setyaw(self, radians)
 | 
			
		||||
	static int l_setyaw(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2905,7 +2916,7 @@ private:
 | 
			
		||||
		co->setYaw(yaw);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// getyaw(self)
 | 
			
		||||
	static int l_getyaw(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2917,7 +2928,7 @@ private:
 | 
			
		||||
		lua_pushnumber(L, yaw);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// settexturemod(self, mod)
 | 
			
		||||
	static int l_settexturemod(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2929,7 +2940,7 @@ private:
 | 
			
		||||
		co->setTextureMod(mod);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
 | 
			
		||||
	//           select_horiz_by_yawpitch=false)
 | 
			
		||||
	static int l_setsprite(lua_State *L)
 | 
			
		||||
@ -2966,7 +2977,7 @@ private:
 | 
			
		||||
		lua_pushstring(L, name.c_str());
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// get_luaentity(self)
 | 
			
		||||
	static int l_get_luaentity(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -2977,7 +2988,7 @@ private:
 | 
			
		||||
		luaentity_get(L, co->getId());
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/* Player-only */
 | 
			
		||||
 | 
			
		||||
	// is_player(self)
 | 
			
		||||
@ -2988,7 +2999,7 @@ private:
 | 
			
		||||
		lua_pushboolean(L, (player != NULL));
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// get_player_name(self)
 | 
			
		||||
	static int l_get_player_name(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -3002,7 +3013,7 @@ private:
 | 
			
		||||
		lua_pushstring(L, player->getName());
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// get_look_dir(self)
 | 
			
		||||
	static int l_get_look_dir(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -3144,7 +3155,7 @@ public:
 | 
			
		||||
		ObjectRef *o = checkobject(L, -1);
 | 
			
		||||
		o->m_object = NULL;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static void Register(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		lua_newtable(L);
 | 
			
		||||
@ -3370,7 +3381,7 @@ private:
 | 
			
		||||
		if(!ud) luaL_typerror(L, narg, className);
 | 
			
		||||
		return *(NodeTimerRef**)ud;  // unbox pointer
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static int l_set(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, 1);
 | 
			
		||||
@ -3381,7 +3392,7 @@ private:
 | 
			
		||||
		env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static int l_start(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, 1);
 | 
			
		||||
@ -3391,7 +3402,7 @@ private:
 | 
			
		||||
		env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static int l_stop(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, 1);
 | 
			
		||||
@ -3400,7 +3411,7 @@ private:
 | 
			
		||||
		env->getMap().removeNodeTimer(o->m_p);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static int l_is_started(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, 1);
 | 
			
		||||
@ -3411,7 +3422,7 @@ private:
 | 
			
		||||
		lua_pushboolean(L,(t.timeout != 0));
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static int l_get_timeout(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, 1);
 | 
			
		||||
@ -3422,7 +3433,7 @@ private:
 | 
			
		||||
		lua_pushnumber(L,t.timeout);
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static int l_get_elapsed(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, 1);
 | 
			
		||||
@ -3460,7 +3471,7 @@ public:
 | 
			
		||||
		NodeTimerRef *o = checkobject(L, -1);
 | 
			
		||||
		o->m_env = NULL;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static void Register(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		lua_newtable(L);
 | 
			
		||||
@ -3525,7 +3536,7 @@ private:
 | 
			
		||||
		if(!ud) luaL_typerror(L, narg, className);
 | 
			
		||||
		return *(EnvRef**)ud;  // unbox pointer
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Exported functions
 | 
			
		||||
 | 
			
		||||
	// EnvRef:set_node(pos, node)
 | 
			
		||||
@ -3969,7 +3980,7 @@ private:
 | 
			
		||||
		lua_getglobal(L, "table");
 | 
			
		||||
		lua_getfield(L, -1, "insert");
 | 
			
		||||
		int table_insert = lua_gettop(L);
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		lua_newtable(L);
 | 
			
		||||
		int table = lua_gettop(L);
 | 
			
		||||
		for(s16 x=minp.X; x<=maxp.X; x++)
 | 
			
		||||
@ -4094,7 +4105,7 @@ public:
 | 
			
		||||
		EnvRef *o = checkobject(L, -1);
 | 
			
		||||
		o->m_env = NULL;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static void Register(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
		lua_newtable(L);
 | 
			
		||||
@ -4147,6 +4158,8 @@ const luaL_reg EnvRef::methods[] = {
 | 
			
		||||
	method(EnvRef, find_node_near),
 | 
			
		||||
	method(EnvRef, find_nodes_in_area),
 | 
			
		||||
	method(EnvRef, get_perlin),
 | 
			
		||||
	//method{EnvRef, get_perlin_map_2d},
 | 
			
		||||
	//method{EnvRef, get_perlin_map_3d},
 | 
			
		||||
	method(EnvRef, clear_objects),
 | 
			
		||||
	method(EnvRef, spawn_tree),
 | 
			
		||||
	{0,0}
 | 
			
		||||
@ -4166,7 +4179,7 @@ private:
 | 
			
		||||
	static const luaL_reg methods[];
 | 
			
		||||
 | 
			
		||||
	// Exported functions
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// garbage collector
 | 
			
		||||
	static int gc_object(lua_State *L)
 | 
			
		||||
	{
 | 
			
		||||
@ -4217,7 +4230,7 @@ public:
 | 
			
		||||
	{
 | 
			
		||||
		return m_pseudo;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// LuaPseudoRandom(seed)
 | 
			
		||||
	// Creates an LuaPseudoRandom and leaves it on top of stack
 | 
			
		||||
	static int create_object(lua_State *L)
 | 
			
		||||
@ -4321,7 +4334,7 @@ public:
 | 
			
		||||
			u32 active_object_count, u32 active_object_count_wider)
 | 
			
		||||
	{
 | 
			
		||||
		lua_State *L = m_lua;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
		realitycheck(L);
 | 
			
		||||
		assert(lua_checkstack(L, 20));
 | 
			
		||||
		StackUnroller stack_unroller(L);
 | 
			
		||||
@ -4337,7 +4350,7 @@ public:
 | 
			
		||||
		lua_gettable(L, registered_abms);
 | 
			
		||||
		if(lua_isnil(L, -1))
 | 
			
		||||
			assert(0);
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		// Call action
 | 
			
		||||
		luaL_checktype(L, -1, LUA_TTABLE);
 | 
			
		||||
		lua_getfield(L, -1, "action");
 | 
			
		||||
@ -4442,6 +4455,77 @@ static int l_get_server_status(lua_State *L)
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// register_biome_groups({frequencies})
 | 
			
		||||
static int l_register_biome_groups(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
	luaL_checktype(L, 1, LUA_TTABLE);
 | 
			
		||||
	int index = 1;
 | 
			
		||||
	if (!lua_istable(L, index)) {
 | 
			
		||||
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
 | 
			
		||||
 | 
			
		||||
	lua_pushnil(L);
 | 
			
		||||
	for (int i = 1; lua_next(L, index) != 0; i++) {
 | 
			
		||||
		bmgr->addBiomeGroup(lua_tonumber(L, -1));
 | 
			
		||||
		lua_pop(L, 1);
 | 
			
		||||
	}
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// register_biome({lots of stuff})
 | 
			
		||||
static int l_register_biome(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
	luaL_checktype(L, 1, LUA_TTABLE);
 | 
			
		||||
	int index = 1, groupid;
 | 
			
		||||
	std::string nodename;
 | 
			
		||||
 | 
			
		||||
	IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
 | 
			
		||||
	BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
 | 
			
		||||
 | 
			
		||||
	groupid = getintfield_default(L, index, "group_id", 0);
 | 
			
		||||
 | 
			
		||||
	enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
 | 
			
		||||
					"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
 | 
			
		||||
	Biome *b = bmgr->createBiome(terrain);
 | 
			
		||||
 | 
			
		||||
	b->name = getstringfield_default(L, index, "name", "");
 | 
			
		||||
 | 
			
		||||
	if (getstringfield(L, index, "node_top", nodename))
 | 
			
		||||
		b->n_top = MapNode(ndef->getId(nodename));
 | 
			
		||||
	else
 | 
			
		||||
		b->n_top = MapNode(CONTENT_IGNORE);
 | 
			
		||||
 | 
			
		||||
	if (getstringfield(L, index, "node_filler", nodename))
 | 
			
		||||
		b->n_filler = MapNode(ndef->getId(nodename));
 | 
			
		||||
	else
 | 
			
		||||
		b->n_filler = b->n_top;
 | 
			
		||||
 | 
			
		||||
	b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
 | 
			
		||||
 | 
			
		||||
	b->height_min   = getintfield_default(L, index, "height_min", 0);
 | 
			
		||||
	b->height_max   = getintfield_default(L, index, "height_max", 0);
 | 
			
		||||
	b->heat_min     = getfloatfield_default(L, index, "heat_min", 0.);
 | 
			
		||||
	b->heat_max     = getfloatfield_default(L, index, "heat_max", 0.);
 | 
			
		||||
	b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
 | 
			
		||||
	b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
 | 
			
		||||
 | 
			
		||||
//////hrm, what to do about the noiseparams...
 | 
			
		||||
	b->np = new NoiseParams; /////just a hacky solution
 | 
			
		||||
	getfloatfield(L, index, "scale", b->np->scale);
 | 
			
		||||
	getfloatfield(L, index, "offset", b->np->offset);
 | 
			
		||||
	//TODO: add configurable spread factor and octaves!?
 | 
			
		||||
	//I'd have to create a Noise for every Biome...
 | 
			
		||||
	bmgr->addBiome(groupid, b);
 | 
			
		||||
	printf(" - added biome '%s'  -  %d %d\n", b->name.c_str(), b->n_top.param0, b->n_filler.param0);
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// register_item_raw({lots of stuff})
 | 
			
		||||
static int l_register_item_raw(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
@ -4481,7 +4565,7 @@ static int l_register_item_raw(lua_State *L)
 | 
			
		||||
		else
 | 
			
		||||
			def.node_placement_prediction = "";
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Register item definition
 | 
			
		||||
	idef->registerItem(def);
 | 
			
		||||
 | 
			
		||||
@ -4504,9 +4588,9 @@ static int l_register_alias_raw(lua_State *L)
 | 
			
		||||
	// Get the writable item definition manager from the server
 | 
			
		||||
	IWritableItemDefManager *idef =
 | 
			
		||||
			get_server(L)->getWritableItemDefManager();
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	idef->registerAlias(name, convert_to);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return 0; /* number of results */
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4615,7 +4699,7 @@ static int l_register_craft(lua_State *L)
 | 
			
		||||
	// Get the writable craft definition manager from the server
 | 
			
		||||
	IWritableCraftDefManager *craftdef =
 | 
			
		||||
			get_server(L)->getWritableCraftDefManager();
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	std::string type = getstringfield_default(L, table, "type", "shaped");
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
@ -4899,7 +4983,7 @@ static int l_get_inventory(lua_State *L)
 | 
			
		||||
		std::string name = checkstringfield(L, 1, "name");
 | 
			
		||||
		loc.setDetached(name);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	if(get_server(L)->getInventory(loc) != NULL)
 | 
			
		||||
		InvRef::create(L, loc);
 | 
			
		||||
	else
 | 
			
		||||
@ -5116,7 +5200,7 @@ static int l_get_craft_result(lua_State *L)
 | 
			
		||||
	lua_getfield(L, input_i, "items");
 | 
			
		||||
	std::vector<ItemStack> items = read_items(L, -1);
 | 
			
		||||
	lua_pop(L, 1); // items
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	IGameDef *gdef = get_server(L);
 | 
			
		||||
	ICraftDefManager *cdef = gdef->cdef();
 | 
			
		||||
	CraftInput input(method, width, items);
 | 
			
		||||
@ -5151,7 +5235,7 @@ static int l_get_craft_recipe(lua_State *L)
 | 
			
		||||
	char tmp[20];
 | 
			
		||||
	int input_i = 1;
 | 
			
		||||
	std::string o_item = luaL_checkstring(L,input_i);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	IGameDef *gdef = get_server(L);
 | 
			
		||||
	ICraftDefManager *cdef = gdef->cdef();
 | 
			
		||||
	CraftInput input;
 | 
			
		||||
@ -5254,6 +5338,8 @@ static const struct luaL_Reg minetest_f [] = {
 | 
			
		||||
	{"register_item_raw", l_register_item_raw},
 | 
			
		||||
	{"register_alias_raw", l_register_alias_raw},
 | 
			
		||||
	{"register_craft", l_register_craft},
 | 
			
		||||
	{"register_biome", l_register_biome},
 | 
			
		||||
	{"register_biome_groups", l_register_biome_groups},
 | 
			
		||||
	{"setting_set", l_setting_set},
 | 
			
		||||
	{"setting_get", l_setting_get},
 | 
			
		||||
	{"setting_getbool", l_setting_getbool},
 | 
			
		||||
@ -5304,7 +5390,7 @@ void scriptapi_export(lua_State *L, Server *server)
 | 
			
		||||
	lua_newtable(L);
 | 
			
		||||
	luaL_register(L, NULL, minetest_f);
 | 
			
		||||
	lua_setglobal(L, "minetest");
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Get the main minetest table
 | 
			
		||||
	lua_getglobal(L, "minetest");
 | 
			
		||||
 | 
			
		||||
@ -5337,7 +5423,7 @@ bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
 | 
			
		||||
				<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	bool success = false;
 | 
			
		||||
 | 
			
		||||
	try{
 | 
			
		||||
@ -5381,7 +5467,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
 | 
			
		||||
	lua_getfield(L, -1, "registered_abms");
 | 
			
		||||
	luaL_checktype(L, -1, LUA_TTABLE);
 | 
			
		||||
	int registered_abms = lua_gettop(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	if(lua_istable(L, registered_abms)){
 | 
			
		||||
		int table = lua_gettop(L);
 | 
			
		||||
		lua_pushnil(L);
 | 
			
		||||
@ -5432,7 +5518,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
 | 
			
		||||
 | 
			
		||||
			LuaABM *abm = new LuaABM(L, id, trigger_contents,
 | 
			
		||||
					required_neighbors, trigger_interval, trigger_chance);
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
			env->addActiveBlockModifier(abm);
 | 
			
		||||
 | 
			
		||||
			// removes value, keeps key for next iteration
 | 
			
		||||
@ -5476,7 +5562,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
 | 
			
		||||
	lua_getfield(L, -1, "object_refs");
 | 
			
		||||
	luaL_checktype(L, -1, LUA_TTABLE);
 | 
			
		||||
	int objectstable = lua_gettop(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// object_refs[id] = object
 | 
			
		||||
	lua_pushnumber(L, cobj->getId()); // Push id
 | 
			
		||||
	lua_pushvalue(L, object); // Copy object to top of stack
 | 
			
		||||
@ -5495,7 +5581,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
 | 
			
		||||
	lua_getfield(L, -1, "object_refs");
 | 
			
		||||
	luaL_checktype(L, -1, LUA_TTABLE);
 | 
			
		||||
	int objectstable = lua_gettop(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Get object_refs[id]
 | 
			
		||||
	lua_pushnumber(L, cobj->getId()); // Push id
 | 
			
		||||
	lua_gettable(L, objectstable);
 | 
			
		||||
@ -5759,7 +5845,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
 | 
			
		||||
	realitycheck(L);
 | 
			
		||||
	assert(lua_checkstack(L, 20));
 | 
			
		||||
	StackUnroller stack_unroller(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	get_auth_handler(L);
 | 
			
		||||
	lua_getfield(L, -1, "get_auth");
 | 
			
		||||
	if(lua_type(L, -1) != LUA_TFUNCTION)
 | 
			
		||||
@ -5767,12 +5853,12 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
 | 
			
		||||
	lua_pushstring(L, playername.c_str());
 | 
			
		||||
	if(lua_pcall(L, 1, 1, 0))
 | 
			
		||||
		script_error(L, "error: %s", lua_tostring(L, -1));
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// nil = login not allowed
 | 
			
		||||
	if(lua_isnil(L, -1))
 | 
			
		||||
		return false;
 | 
			
		||||
	luaL_checktype(L, -1, LUA_TTABLE);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	std::string password;
 | 
			
		||||
	bool found = getstringfield(L, -1, "password", password);
 | 
			
		||||
	if(!found)
 | 
			
		||||
@ -5787,7 +5873,7 @@ bool scriptapi_get_auth(lua_State *L, const std::string &playername,
 | 
			
		||||
	if(dst_privs)
 | 
			
		||||
		read_privileges(L, -1, *dst_privs);
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -5797,7 +5883,7 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername,
 | 
			
		||||
	realitycheck(L);
 | 
			
		||||
	assert(lua_checkstack(L, 20));
 | 
			
		||||
	StackUnroller stack_unroller(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	get_auth_handler(L);
 | 
			
		||||
	lua_getfield(L, -1, "create_auth");
 | 
			
		||||
	if(lua_type(L, -1) != LUA_TFUNCTION)
 | 
			
		||||
@ -5814,7 +5900,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
 | 
			
		||||
	realitycheck(L);
 | 
			
		||||
	assert(lua_checkstack(L, 20));
 | 
			
		||||
	StackUnroller stack_unroller(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	get_auth_handler(L);
 | 
			
		||||
	lua_getfield(L, -1, "set_password");
 | 
			
		||||
	if(lua_type(L, -1) != LUA_TFUNCTION)
 | 
			
		||||
@ -5830,7 +5916,7 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
 | 
			
		||||
	player
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
void scriptapi_on_player_receive_fields(lua_State *L, 
 | 
			
		||||
void scriptapi_on_player_receive_fields(lua_State *L,
 | 
			
		||||
		ServerActiveObject *player,
 | 
			
		||||
		const std::string &formname,
 | 
			
		||||
		const std::map<std::string, std::string> &fields)
 | 
			
		||||
@ -6097,7 +6183,7 @@ bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
 | 
			
		||||
		script_error(L, "error: %s", lua_tostring(L, -1));
 | 
			
		||||
	if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
 | 
			
		||||
		return true;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -6111,7 +6197,7 @@ void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
 | 
			
		||||
	StackUnroller stack_unroller(L);
 | 
			
		||||
 | 
			
		||||
	INodeDefManager *ndef = get_server(L)->ndef();
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// If node doesn't exist, we don't know what callback to call
 | 
			
		||||
	MapNode node = get_env(L)->getMap().getNodeNoEx(p);
 | 
			
		||||
	if(node.getContent() == CONTENT_IGNORE)
 | 
			
		||||
@ -6679,7 +6765,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 | 
			
		||||
	verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
 | 
			
		||||
			<<name<<"\""<<std::endl;
 | 
			
		||||
	StackUnroller stack_unroller(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Get minetest.registered_entities[name]
 | 
			
		||||
	lua_getglobal(L, "minetest");
 | 
			
		||||
	lua_getfield(L, -1, "registered_entities");
 | 
			
		||||
@ -6694,7 +6780,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 | 
			
		||||
	}
 | 
			
		||||
	int prototype_table = lua_gettop(L);
 | 
			
		||||
	//dump2(L, "prototype_table");
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Create entity object
 | 
			
		||||
	lua_newtable(L);
 | 
			
		||||
	int object = lua_gettop(L);
 | 
			
		||||
@ -6702,7 +6788,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 | 
			
		||||
	// Set object metatable
 | 
			
		||||
	lua_pushvalue(L, prototype_table);
 | 
			
		||||
	lua_setmetatable(L, -2);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Add object reference
 | 
			
		||||
	// This should be userdata with metatable ObjectRef
 | 
			
		||||
	objectref_get(L, id);
 | 
			
		||||
@ -6718,7 +6804,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
 | 
			
		||||
	lua_pushnumber(L, id); // Push id
 | 
			
		||||
	lua_pushvalue(L, object); // Copy object to top of stack
 | 
			
		||||
	lua_settable(L, -3);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -6729,11 +6815,11 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
 | 
			
		||||
	assert(lua_checkstack(L, 20));
 | 
			
		||||
	verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
 | 
			
		||||
	StackUnroller stack_unroller(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Get minetest.luaentities[id]
 | 
			
		||||
	luaentity_get(L, id);
 | 
			
		||||
	int object = lua_gettop(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Get on_activate function
 | 
			
		||||
	lua_pushvalue(L, object);
 | 
			
		||||
	lua_getfield(L, -1, "on_activate");
 | 
			
		||||
@ -6760,12 +6846,12 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
 | 
			
		||||
	lua_getfield(L, -1, "luaentities");
 | 
			
		||||
	luaL_checktype(L, -1, LUA_TTABLE);
 | 
			
		||||
	int objectstable = lua_gettop(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Set luaentities[id] = nil
 | 
			
		||||
	lua_pushnumber(L, id); // Push id
 | 
			
		||||
	lua_pushnil(L);
 | 
			
		||||
	lua_settable(L, objectstable);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	lua_pop(L, 2); // pop luaentities, minetest
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -6779,20 +6865,20 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
 | 
			
		||||
	// Get minetest.luaentities[id]
 | 
			
		||||
	luaentity_get(L, id);
 | 
			
		||||
	int object = lua_gettop(L);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Get get_staticdata function
 | 
			
		||||
	lua_pushvalue(L, object);
 | 
			
		||||
	lua_getfield(L, -1, "get_staticdata");
 | 
			
		||||
	if(lua_isnil(L, -1))
 | 
			
		||||
		return "";
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	luaL_checktype(L, -1, LUA_TFUNCTION);
 | 
			
		||||
	lua_pushvalue(L, object); // self
 | 
			
		||||
	// Call with 1 arguments, 1 results
 | 
			
		||||
	if(lua_pcall(L, 1, 1, 0))
 | 
			
		||||
		script_error(L, "error running function get_staticdata: %s\n",
 | 
			
		||||
				lua_tostring(L, -1));
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	size_t len=0;
 | 
			
		||||
	const char *s = lua_tolstring(L, -1, &len);
 | 
			
		||||
	return std::string(s, len);
 | 
			
		||||
@ -6812,9 +6898,9 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
 | 
			
		||||
 | 
			
		||||
	// Set default values that differ from ObjectProperties defaults
 | 
			
		||||
	prop->hp_max = 10;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/* Read stuff */
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
 | 
			
		||||
 | 
			
		||||
	getboolfield(L, -1, "physical", prop->physical);
 | 
			
		||||
@ -6829,10 +6915,10 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
 | 
			
		||||
	getstringfield(L, -1, "visual", prop->visual);
 | 
			
		||||
 | 
			
		||||
	getstringfield(L, -1, "mesh", prop->mesh);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Deprecated: read object properties directly
 | 
			
		||||
	read_object_properties(L, -1, prop);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Read initial_properties
 | 
			
		||||
	lua_getfield(L, -1, "initial_properties");
 | 
			
		||||
	read_object_properties(L, -1, prop);
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										98
									
								
								src/server.h
									
									
									
									
									
								
							
							
						
						
									
										98
									
								
								src/server.h
									
									
									
									
									
								
							@ -103,14 +103,14 @@ public:
 | 
			
		||||
			delete q;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		peer_id=0 adds with nobody to send to
 | 
			
		||||
	*/
 | 
			
		||||
	void addBlock(u16 peer_id, v3s16 pos, u8 flags)
 | 
			
		||||
	{
 | 
			
		||||
		DSTACK(__FUNCTION_NAME);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
		JMutexAutoLock lock(m_mutex);
 | 
			
		||||
 | 
			
		||||
		if(peer_id != 0)
 | 
			
		||||
@ -130,7 +130,7 @@ public:
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		/*
 | 
			
		||||
			Add the block
 | 
			
		||||
		*/
 | 
			
		||||
@ -160,7 +160,7 @@ public:
 | 
			
		||||
		JMutexAutoLock lock(m_mutex);
 | 
			
		||||
		return m_queue.size();
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	u32 peerItemCount(u16 peer_id)
 | 
			
		||||
	{
 | 
			
		||||
		JMutexAutoLock lock(m_mutex);
 | 
			
		||||
@ -238,7 +238,7 @@ struct PlayerInfo
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Used for queueing and sorting block transfers in containers
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	Lower priority number means higher priority.
 | 
			
		||||
*/
 | 
			
		||||
struct PrioritySortedBlockTransfer
 | 
			
		||||
@ -303,7 +303,7 @@ struct ServerSoundParams
 | 
			
		||||
		max_hear_distance(32*BS),
 | 
			
		||||
		loop(false)
 | 
			
		||||
	{}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -347,7 +347,7 @@ public:
 | 
			
		||||
	~RemoteClient()
 | 
			
		||||
	{
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Finds block that should be sent next to the client.
 | 
			
		||||
		Environment should be locked when this is called.
 | 
			
		||||
@ -367,7 +367,7 @@ public:
 | 
			
		||||
	{
 | 
			
		||||
		return m_blocks_sending.size();
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Increments timeouts and removes timed-out blocks from list
 | 
			
		||||
	// NOTE: This doesn't fix the server-not-sending-block bug
 | 
			
		||||
	//       because it is related to emerging, not sending.
 | 
			
		||||
@ -386,13 +386,13 @@ public:
 | 
			
		||||
 | 
			
		||||
	// Time from last placing or removing blocks
 | 
			
		||||
	float m_time_from_building;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*JMutex m_dig_mutex;
 | 
			
		||||
	float m_dig_time_remaining;
 | 
			
		||||
	// -1 = not digging
 | 
			
		||||
	s16 m_dig_tool_item;
 | 
			
		||||
	v3s16 m_dig_position;*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		List of active objects that the client knows of.
 | 
			
		||||
		Value is dummy.
 | 
			
		||||
@ -405,7 +405,7 @@ private:
 | 
			
		||||
		- These don't have to be sent again.
 | 
			
		||||
		- A block is cleared from here when client says it has
 | 
			
		||||
		  deleted it from it's memory
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
		Key is position, value is dummy.
 | 
			
		||||
		No MapBlock* is stored here because the blocks can get deleted.
 | 
			
		||||
	*/
 | 
			
		||||
@ -413,7 +413,7 @@ private:
 | 
			
		||||
	s16 m_nearest_unsent_d;
 | 
			
		||||
	v3s16 m_last_center;
 | 
			
		||||
	float m_nearest_unsent_reset_timer;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Blocks that are currently on the line.
 | 
			
		||||
		This is used for throttling the sending of blocks.
 | 
			
		||||
@ -432,7 +432,7 @@ private:
 | 
			
		||||
		This is resetted by PrintInfo()
 | 
			
		||||
	*/
 | 
			
		||||
	u32 m_excess_gotblocks;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// CPU usage optimization
 | 
			
		||||
	u32 m_nothing_to_send_counter;
 | 
			
		||||
	float m_nothing_to_send_pause_timer;
 | 
			
		||||
@ -446,7 +446,7 @@ public:
 | 
			
		||||
	/*
 | 
			
		||||
		NOTE: Every public method should be thread-safe
 | 
			
		||||
	*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	Server(
 | 
			
		||||
		const std::string &path_world,
 | 
			
		||||
		const std::string &path_config,
 | 
			
		||||
@ -477,7 +477,7 @@ public:
 | 
			
		||||
	{
 | 
			
		||||
		return m_shutdown_requested;
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Shall be called with the environment locked.
 | 
			
		||||
		This is accessed by the map, which is inside the environment,
 | 
			
		||||
@ -503,7 +503,7 @@ public:
 | 
			
		||||
	// Envlock + conlock
 | 
			
		||||
	s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
 | 
			
		||||
	void stopSound(s32 handle);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Envlock + conlock
 | 
			
		||||
	std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
 | 
			
		||||
	bool checkPriv(const std::string &name, const std::string &priv);
 | 
			
		||||
@ -534,26 +534,30 @@ public:
 | 
			
		||||
	{
 | 
			
		||||
		return m_con.GetPeerAddress(peer_id);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Envlock and conlock should be locked when calling this
 | 
			
		||||
	void notifyPlayer(const char *name, const std::wstring msg);
 | 
			
		||||
	void notifyPlayers(const std::wstring msg);
 | 
			
		||||
 | 
			
		||||
	void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Creates or resets inventory
 | 
			
		||||
	Inventory* createDetachedInventory(const std::string &name);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Envlock and conlock should be locked when using Lua
 | 
			
		||||
	lua_State *getLua(){ return m_lua; }
 | 
			
		||||
 | 
			
		||||
	// Envlock should be locked when using the rollback manager
 | 
			
		||||
	IRollbackManager *getRollbackManager(){ return m_rollback; }
 | 
			
		||||
 | 
			
		||||
	//TODO:  determine what should be locked when accessing the emerge manager
 | 
			
		||||
	EmergeManager *getEmergeManager(){ return m_emerge; }
 | 
			
		||||
 | 
			
		||||
	// actions: time-reversed list
 | 
			
		||||
	// Return value: success/failure
 | 
			
		||||
	bool rollbackRevertActions(const std::list<RollbackAction> &actions,
 | 
			
		||||
			std::list<std::string> *log);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// IGameDef interface
 | 
			
		||||
	// Under envlock
 | 
			
		||||
	virtual IItemDefManager* getItemDefManager();
 | 
			
		||||
@ -565,7 +569,7 @@ public:
 | 
			
		||||
	virtual ISoundManager* getSoundManager();
 | 
			
		||||
	virtual MtEventManager* getEventManager();
 | 
			
		||||
	virtual IRollbackReportSink* getRollbackReportSink();
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	IWritableItemDefManager* getWritableItemDefManager();
 | 
			
		||||
	IWritableNodeDefManager* getWritableNodeDefManager();
 | 
			
		||||
	IWritableCraftDefManager* getWritableCraftDefManager();
 | 
			
		||||
@ -573,7 +577,7 @@ public:
 | 
			
		||||
	const ModSpec* getModSpec(const std::string &modname);
 | 
			
		||||
	void getModNames(core::list<std::string> &modlist);
 | 
			
		||||
	std::string getBuiltinLuaPath();
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	std::string getWorldPath(){ return m_path_world; }
 | 
			
		||||
 | 
			
		||||
	bool isSingleplayer(){ return m_simple_singleplayer_mode; }
 | 
			
		||||
@ -591,11 +595,11 @@ private:
 | 
			
		||||
	// As of now, these create and remove clients and players.
 | 
			
		||||
	void peerAdded(con::Peer *peer);
 | 
			
		||||
	void deletingPeer(con::Peer *peer, bool timeout);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Static send methods
 | 
			
		||||
	*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
 | 
			
		||||
	static void SendAccessDenied(con::Connection &con, u16 peer_id,
 | 
			
		||||
			const std::wstring &reason);
 | 
			
		||||
@ -605,7 +609,7 @@ private:
 | 
			
		||||
			IItemDefManager *itemdef);
 | 
			
		||||
	static void SendNodeDef(con::Connection &con, u16 peer_id,
 | 
			
		||||
			INodeDefManager *nodedef, u16 protocol_version);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Non-static send methods.
 | 
			
		||||
		Conlock should be always used.
 | 
			
		||||
@ -633,18 +637,18 @@ private:
 | 
			
		||||
	void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
 | 
			
		||||
			core::list<u16> *far_players=NULL, float far_d_nodes=100);
 | 
			
		||||
	void setBlockNotSent(v3s16 p);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Environment and Connection must be locked when called
 | 
			
		||||
	void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Sends blocks to clients (locks env and con on its own)
 | 
			
		||||
	void SendBlocks(float dtime);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	void fillMediaCache();
 | 
			
		||||
	void sendMediaAnnouncement(u16 peer_id);
 | 
			
		||||
	void sendRequestedMedia(u16 peer_id,
 | 
			
		||||
			const core::list<MediaRequest> &tosend);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	void sendDetachedInventory(const std::string &name, u16 peer_id);
 | 
			
		||||
	void sendDetachedInventoryToAll(const std::string &name);
 | 
			
		||||
	void sendDetachedInventories(u16 peer_id);
 | 
			
		||||
@ -652,15 +656,15 @@ private:
 | 
			
		||||
	/*
 | 
			
		||||
		Something random
 | 
			
		||||
	*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	void DiePlayer(u16 peer_id);
 | 
			
		||||
	void RespawnPlayer(u16 peer_id);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	void UpdateCrafting(u16 peer_id);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// When called, connection mutex should be locked
 | 
			
		||||
	RemoteClient* getClient(u16 peer_id);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// When called, environment mutex should be locked
 | 
			
		||||
	std::string getPlayerName(u16 peer_id)
 | 
			
		||||
	{
 | 
			
		||||
@ -687,7 +691,7 @@ private:
 | 
			
		||||
		Call with env and con locked.
 | 
			
		||||
	*/
 | 
			
		||||
	PlayerSAO *emergePlayer(const char *name, u16 peer_id);
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Locks environment and connection by its own
 | 
			
		||||
	struct PeerChange;
 | 
			
		||||
	void handlePeerChange(PeerChange &c);
 | 
			
		||||
@ -696,7 +700,7 @@ private:
 | 
			
		||||
	/*
 | 
			
		||||
		Variables
 | 
			
		||||
	*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// World directory
 | 
			
		||||
	std::string m_path_world;
 | 
			
		||||
	// Path to user's configuration file ("" = no configuration file)
 | 
			
		||||
@ -709,7 +713,7 @@ private:
 | 
			
		||||
 | 
			
		||||
	// Thread can set; step() will throw as ServerError
 | 
			
		||||
	MutexedVariable<std::string> m_async_fatal_error;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Some timers
 | 
			
		||||
	float m_liquid_transform_timer;
 | 
			
		||||
	float m_print_info_timer;
 | 
			
		||||
@ -717,14 +721,14 @@ private:
 | 
			
		||||
	float m_emergethread_trigger_timer;
 | 
			
		||||
	float m_savemap_timer;
 | 
			
		||||
	IntervalLimiter m_map_timer_and_unload_interval;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// NOTE: If connection and environment are both to be locked,
 | 
			
		||||
	// environment shall be locked first.
 | 
			
		||||
 | 
			
		||||
	// Environment
 | 
			
		||||
	ServerEnvironment *m_env;
 | 
			
		||||
	JMutex m_env_mutex;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Connection
 | 
			
		||||
	con::Connection m_con;
 | 
			
		||||
	JMutex m_con_mutex;
 | 
			
		||||
@ -748,23 +752,23 @@ private:
 | 
			
		||||
 | 
			
		||||
	// Item definition manager
 | 
			
		||||
	IWritableItemDefManager *m_itemdef;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Node definition manager
 | 
			
		||||
	IWritableNodeDefManager *m_nodedef;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Craft definition manager
 | 
			
		||||
	IWritableCraftDefManager *m_craftdef;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Event manager
 | 
			
		||||
	EventManager *m_event;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Mods
 | 
			
		||||
	std::vector<ModSpec> m_mods;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Threads
 | 
			
		||||
	*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// A buffer for time steps
 | 
			
		||||
	// step() increments and AsyncRunStep() run by m_thread reads it.
 | 
			
		||||
	float m_step_dtime;
 | 
			
		||||
@ -776,7 +780,7 @@ private:
 | 
			
		||||
	EmergeThread m_emergethread;
 | 
			
		||||
	// Queue of block coordinates to be processed by the emerge thread
 | 
			
		||||
	BlockEmergeQueue m_emerge_queue;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Time related stuff
 | 
			
		||||
	*/
 | 
			
		||||
@ -785,7 +789,7 @@ private:
 | 
			
		||||
	float m_time_of_day_send_timer;
 | 
			
		||||
	// Uptime of server in seconds
 | 
			
		||||
	MutexedVariable<double> m_uptime;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Peer change queue.
 | 
			
		||||
		Queues stuff from peerAdded() and deletingPeer() to
 | 
			
		||||
@ -807,7 +811,7 @@ private:
 | 
			
		||||
	/*
 | 
			
		||||
		Random stuff
 | 
			
		||||
	*/
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Mod parent directory paths
 | 
			
		||||
	core::list<std::string> m_modspaths;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user