wip
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@ -589,6 +589,7 @@ void Client::step(float dtime)
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if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
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is_empty = false;
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// <- invalidate here?
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if (is_empty)
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delete r.mesh;
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else {
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@ -18,6 +18,8 @@
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#include "util/basic_macros.h"
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#include "util/tracy_wrapper.h"
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#include "client/renderingengine.h"
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#include "util/quicktune.h"
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#include "util/hex.h"
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#include <queue>
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@ -788,29 +790,27 @@ void MeshBufListMaps::addFromBlock(v3s16 block_pos, MapBlockMesh *block_mesh,
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* @param src buffer list
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* @param dst draw order
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* @param get_world_pos returns translation for a buffer
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* @param buffer_trash output container for temporary mesh buffers
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* @param dynamic_buffers
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* @return number of buffers that were merged
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*/
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template <typename F, typename C>
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template <typename F>
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static u32 transformBuffersToDrawOrder(
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const MeshBufListMaps::MeshBufList &src, DrawDescriptorList &draw_order,
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F get_world_pos, C &buffer_trash)
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F get_world_pos, CachedMeshBuffers &dynamic_buffers)
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{
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/**
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* This is a tradeoff between time spent merging buffers and time spent
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* due to excess drawcalls.
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* Testing has shown that the ideal value is in the low hundreds, as extra
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* CPU work quickly eats up the benefits.
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* CPU work quickly eats up the benefits (though alleviated by a cache).
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* In MTG landscape scenes this was found to save around 20-40% of drawcalls.
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*
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* NOTE: if you attempt to test this with quicktune, it won't give you valid
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* results since HW buffers stick around and Irrlicht handles large amounts
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* inefficiently.
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*
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* TODO: as a next step we should cache merged meshes, so they do not need
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* to be re-built *and* can be kept in GPU memory.
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*/
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const u32 target_min_vertices = g_settings->getU32("mesh_buffer_min_vertices");
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u32 target_min_vertices = g_settings->getU32("mesh_buffer_min_vertices");
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QUICKTUNE_AUTONAME(QVT_INT, target_min_vertices, 0, 2000);
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const auto draw_order_pre = draw_order.size();
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auto *driver = RenderingEngine::get_video_driver();
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@ -826,6 +826,30 @@ static u32 transformBuffersToDrawOrder(
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}
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}
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// iterate in reverse to get closest blocks first
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std::vector<std::pair<v3f, scene::IMeshBuffer*>> to_merge;
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for (auto it = src.rbegin(); it != src.rend(); ++it) {
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v3f translate = get_world_pos(it->first);
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auto *buf = it->second;
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if (can_merge < 2 || buf->getVertexCount() >= target_min_vertices) {
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draw_order.emplace_back(translate, buf);
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continue;
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}
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to_merge.emplace_back(translate, buf);
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// TEMP: workaround for updateAllHardwareBuffers() inefficiency
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driver->removeHardwareBuffer(buf->getVertexBuffer());
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driver->removeHardwareBuffer(buf->getIndexBuffer());
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}
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std::string kkk;
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std::sort(to_merge.begin(), to_merge.end(), [] (const auto &l, const auto &r) {
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return l.second < r.second;
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});
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for (auto &it : to_merge) {
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// TODO?: big assumptions here
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kkk.append(reinterpret_cast<const char*>(&it.second), sizeof(it.second));
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}
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scene::SMeshBuffer *tmp = nullptr;
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const auto &finish_buf = [&] () {
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if (tmp) {
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@ -842,33 +866,40 @@ static u32 transformBuffersToDrawOrder(
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tmp = nullptr;
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};
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// iterate in reverse to get closest blocks first
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for (auto it = src.rbegin(); it != src.rend(); ++it) {
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v3f translate = get_world_pos(it->first);
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auto *buf = it->second;
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if (can_merge < 2 || buf->getVertexCount() >= target_min_vertices) {
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draw_order.emplace_back(translate, buf);
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continue;
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}
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// take from cache or run merging
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auto it2 = dynamic_buffers.find(kkk);
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if (it2 != dynamic_buffers.end()) {
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g_profiler->avg("transformBuffersToDrawOrder: cache hit rate", 1);
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for (auto *buf : it2->second.buf)
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draw_order.emplace_back(v3f(0), buf);
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it2->second.age = 0;
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} else if (!kkk.empty()) {
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g_profiler->avg("transformBuffersToDrawOrder: cache hit rate", 0);
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auto &put_buffers = dynamic_buffers[kkk];
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//rawstream << "new " << hex_encode(kkk) << std::endl;
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for (auto &it : to_merge) {
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v3f translate = it.first;
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auto *buf = it.second;
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bool new_buffer = false;
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if (!tmp)
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new_buffer = true;
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else if (tmp->getVertexCount() + buf->getVertexCount() > U16_MAX)
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new_buffer = true;
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if (new_buffer) {
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finish_buf();
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tmp = new scene::SMeshBuffer();
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buffer_trash.push_back(tmp);
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assert(tmp->getPrimitiveType() == buf->getPrimitiveType());
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tmp->Material = buf->getMaterial();
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// preallocate
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tmp->Vertices->Data.reserve(total_vtx);
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tmp->Indices->Data.reserve(total_idx);
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bool new_buffer = false;
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if (!tmp)
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new_buffer = true;
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else if (tmp->getVertexCount() + buf->getVertexCount() > U16_MAX)
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new_buffer = true;
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if (new_buffer) {
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finish_buf();
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tmp = new scene::SMeshBuffer();
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put_buffers.buf.push_back(tmp);
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assert(tmp->getPrimitiveType() == buf->getPrimitiveType());
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tmp->Material = buf->getMaterial();
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// preallocate
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tmp->Vertices->Data.reserve(total_vtx);
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tmp->Indices->Data.reserve(total_idx);
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}
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appendToMeshBuffer(tmp, buf, translate);
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}
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appendToMeshBuffer(tmp, buf, translate);
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finish_buf();
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}
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finish_buf();
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// first call needs to set the material
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if (draw_order.size() > draw_order_pre)
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@ -921,7 +952,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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TimeTaker tt_collect("");
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MeshBufListMaps grouped_buffers;
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std::vector<scene::IMeshBuffer*> buffer_trash;
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DrawDescriptorList draw_order;
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auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
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@ -979,7 +1009,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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for (auto &map : grouped_buffers.maps) {
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for (auto &list : map) {
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merged_count += transformBuffersToDrawOrder(
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list.second, draw_order, get_block_wpos, buffer_trash);
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list.second, draw_order, get_block_wpos, m_dynamic_buffers);
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}
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}
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@ -1036,6 +1066,21 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if (pass == scene::ESNRP_SOLID) {
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g_profiler->avg("renderMap(): animated meshes [#]", mesh_animate_count);
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g_profiler->avg(prefix + "merged buffers [#]", merged_count);
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u32 USE_CACHE = 1;
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QUICKTUNE_AUTONAME(QVT_INT, USE_CACHE, 0, 1);
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u32 cached_count = 0;
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for (auto it = m_dynamic_buffers.begin(); it != m_dynamic_buffers.end(); ) {
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if (!USE_CACHE || ++it->second.age > 1) {
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for (auto *buf : it->second.buf)
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buf->drop();
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it = m_dynamic_buffers.erase(it);
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} else {
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cached_count += it->second.buf.size();
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it++;
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}
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}
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g_profiler->avg(prefix + "merged buffers cached [#]", cached_count);
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}
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if (pass == scene::ESNRP_TRANSPARENT) {
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@ -1045,9 +1090,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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g_profiler->avg(prefix + "vertices drawn [#]", vertex_count);
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g_profiler->avg(prefix + "drawcalls [#]", drawcall_count);
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g_profiler->avg(prefix + "material swaps [#]", material_swaps);
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for (auto &x : buffer_trash)
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x->drop();
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}
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static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
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@ -1263,7 +1305,6 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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};
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MeshBufListMaps grouped_buffers;
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std::vector<scene::IMeshBuffer*> buffer_trash;
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DrawDescriptorList draw_order;
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std::size_t count = 0;
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@ -1308,7 +1349,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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for (auto &map : grouped_buffers.maps) {
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for (auto &list : map) {
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transformBuffersToDrawOrder(
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list.second, draw_order, get_block_wpos, buffer_trash);
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list.second, draw_order, get_block_wpos, m_dynamic_buffers);
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}
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}
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@ -1373,9 +1414,6 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
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g_profiler->avg(prefix + "vertices drawn [#]", vertex_count);
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g_profiler->avg(prefix + "drawcalls [#]", drawcall_count);
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g_profiler->avg(prefix + "material swaps [#]", material_swaps);
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for (auto &x : buffer_trash)
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x->drop();
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}
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/*
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class IVideoDriver;
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}
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struct CachedMeshBuffer {
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std::vector<scene::IMeshBuffer*> buf;
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u8 age = 0;
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};
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using CachedMeshBuffers = std::unordered_map<std::string, CachedMeshBuffer>;
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/*
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ClientMap
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@ -151,6 +159,7 @@ private:
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std::vector<MapBlock*> m_keeplist;
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std::map<v3s16, MapBlock*> m_drawlist_shadow;
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bool m_needs_update_drawlist;
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CachedMeshBuffers m_dynamic_buffers;
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bool m_cache_trilinear_filter;
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bool m_cache_bilinear_filter;
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@ -211,7 +211,7 @@ void set_default_settings()
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settings->setDefault("keymap_slot31", "");
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settings->setDefault("keymap_slot32", "");
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#ifndef NDEBUG
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#if 1
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// Default keybinds for quicktune in debug builds
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settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
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settings->setDefault("keymap_quicktune_next", "KEY_END");
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