Remove useless recalculation of bounding box (mapblock_mesh)
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				| @ -1199,7 +1199,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data): | ||||
| 	*/ | ||||
| 
 | ||||
| 	translateMesh(m_mesh, intToFloat(data->m_blockpos * MAP_BLOCKSIZE, BS)); | ||||
| 	m_mesh->recalculateBoundingBox(); // translateMesh already does this
 | ||||
| 
 | ||||
| 	if(m_mesh) | ||||
| 	{ | ||||
|  | ||||
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