Fix disappearing of wielditem
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				| @ -147,12 +147,13 @@ void Camera::step(f32 dtime) | ||||
| 			m_view_bobbing_fall = -1; // Mark the effect as finished
 | ||||
| 	} | ||||
| 
 | ||||
| 	bool was_under_zero = m_wield_change_timer < 0; | ||||
| 	if(m_wield_change_timer < 0.125) | ||||
| 		m_wield_change_timer += dtime; | ||||
| 	if(m_wield_change_timer > 0.125) | ||||
| 		m_wield_change_timer = 0.125; | ||||
| 
 | ||||
| 	if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) { | ||||
| 	if(m_wield_change_timer >= 0 && was_under_zero) { | ||||
| 		if(m_wield_mesh_next) { | ||||
| 			m_wieldnode->setMesh(m_wield_mesh_next); | ||||
| 			m_wieldnode->setVisible(true); | ||||
|  | ||||
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