tweaking mapgenv2 settings for maximum awesomeness.
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				| @ -2317,12 +2317,15 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, | ||||
| 		Add some random stone obstacles | ||||
| 	*/ | ||||
| 
 | ||||
| 	for(u32 ri=0; ri<10; ri++) | ||||
| 	for(u32 ri=0; ri<15; ri++) | ||||
| 	{ | ||||
| 		// Randomize max height so usually stuff will be quite low
 | ||||
| 		s16 maxheight_randomized = myrand_range(0, 30); | ||||
| 
 | ||||
| 		// The size of these could actually be m_chunksize*MAP_BLOCKSIZE*2
 | ||||
| 		v3s16 ob_size( | ||||
| 			myrand_range(5, stone_obstacle_max_size), | ||||
| 			myrand_range(0, 23), | ||||
| 			myrand_range(0, maxheight_randomized), | ||||
| 			myrand_range(5, stone_obstacle_max_size) | ||||
| 		); | ||||
| 		v2s16 ob_place( | ||||
|  | ||||
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