From 33363c2a7ee5537eb9f9cbc8bc24a2774ed0279a Mon Sep 17 00:00:00 2001 From: Jean-Patrick Guerrero Date: Sat, 24 Dec 2022 18:26:56 +0100 Subject: [PATCH] Fix progress bar look on HiDPI displays (#13055) --- src/client/renderingengine.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index 465e3fd4f..b6b8619ab 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -466,8 +466,8 @@ void RenderingEngine::draw_load_screen(const std::wstring &text, #ifndef __ANDROID__ const core::dimension2d &img_size = progress_img_bg->getSize(); - u32 imgW = rangelim(img_size.Width, 200, 600); - u32 imgH = rangelim(img_size.Height, 24, 72); + u32 imgW = rangelim(img_size.Width, 200, 600) * getDisplayDensity(); + u32 imgH = rangelim(img_size.Height, 24, 72) * getDisplayDensity(); #else const core::dimension2d img_size(256, 48); float imgRatio = (float)img_size.Height / img_size.Width;