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SFENCE 2024-11-04 05:21:00 +01:00
parent d576336406
commit 328c565b4e
11 changed files with 32 additions and 76 deletions

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@ -8326,8 +8326,8 @@ child will follow movement and rotation of that bone.
}
```
* `get_guid()`: returns a global unique identifier (a string)
* For players a global unique identiticator is a player name.
* For non-player objects, it is unique generated string.
* For players this is a player name.
* For Lua entities, it is a unique generated string.
#### Lua entity only (no-op for other objects)

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@ -1,21 +1,6 @@
/*
Minetest
Copyright (C) 2021, DS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2024 SFENCE
#include "guid.h"
#include <sstream>
@ -26,24 +11,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIdGenerator::GUIdGenerator() :
m_uniform(0, UINT64_MAX)
{
m_rand_usable = m_rand.entropy() > 0.01;
if (m_rand.entropy() <= 0.010)
throw BaseException("The system's provided random generator does not match "
"the entropy requirements for the GUId generator.");
}
GUId GUIdGenerator::next(const std::string &prefix)
GUId GUIdGenerator::next()
{
std::stringstream s_guid;
u64 a[2];
if (m_rand_usable) {
a[0] = m_uniform(m_rand);
a[1] = m_uniform(m_rand);
}
else {
a[0] = (static_cast<u64>(m_env->getGameTime()) << 32) + m_next;
a[1] = m_uniform(m_rand);
m_next++;
}
s_guid << prefix << base64_encode(std::string_view(reinterpret_cast<char *>(a), 16));
s_guid << std::hex << std::setfill('0');
s_guid << std::setw(8) << (m_uniform(m_rand) & 0xFFFFFFFF) << "-";
s_guid << std::setw(4) << (m_uniform(m_rand) & 0xFFFF) << "-";
s_guid << std::setw(4) << (m_uniform(m_rand) & 0xFFFF) << "-";
s_guid << std::setw(4) << (m_uniform(m_rand) & 0xFFFF) << "-";
s_guid << std::setw(8) << (m_uniform(m_rand) & 0xFFFFFFFF);
s_guid << std::setw(4) << (m_uniform(m_rand) & 0xFFFF);
return s_guid.str();
}

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@ -1,21 +1,6 @@
/*
Minetest
Copyright (C) 2021, DS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2024 SFENCE
#pragma once
@ -40,9 +25,6 @@ class GUIdGenerator {
public:
/**
* Creates a new uninitialized generator.
* @param env ServerEnvironment where generator is running
* @param prefix Prefix of generated GUId
* @param next next value getted from loadMeta
*/
GUIdGenerator();
@ -51,9 +33,9 @@ public:
/**
* Generates the next guid, which it will never return again.
* @return the new guid, or "" if the generator is not yet initialized
* @return the new guid
*/
GUId next(const std::string &prefix);
GUId next();
private:
void setServerEnvironment(ServerEnvironment *env) { m_env = env; }
@ -61,8 +43,6 @@ private:
ServerEnvironment *m_env;
std::random_device m_rand;
std::uniform_int_distribution<u64> m_uniform;
bool m_rand_usable;
u32 m_next;
friend class ServerEnvironment;
};

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@ -109,9 +109,7 @@ int ObjectRef::l_get_guid(lua_State *L)
if (sao == nullptr)
return 0;
const std::string &guid = sao->getGuid();
lua_pushstring(L, guid.c_str());
lua_pushstring(L, sao->getGuid().c_str());
return 1;
}

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@ -434,10 +434,10 @@ bool LuaEntitySAO::setGuid(std::string &guid)
}
return false;
}
GUId LuaEntitySAO::getGuid()
const GUId& LuaEntitySAO::getGuid()
{
if (m_guid.empty()) {
m_guid = m_env->getGUIdGenerator().next(std::string("@"));
m_guid = m_env->getGUIdGenerator().next();
}
return m_guid;
}

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@ -45,7 +45,7 @@ public:
void setHP(s32 hp, const PlayerHPChangeReason &reason);
u16 getHP() const;
bool setGuid(std::string &guid);
GUId getGuid() override;
const GUId& getGuid() override;
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);

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@ -410,7 +410,7 @@ void PlayerSAO::setPlayerYaw(const float yaw)
UnitSAO::setRotation(rotation);
}
GUId PlayerSAO::getGuid()
const GUId& PlayerSAO::getGuid()
{
return m_guid;
}

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@ -78,7 +78,7 @@ public:
void addPos(const v3f &added_pos) override;
void moveTo(v3f pos, bool continuous) override;
void setPlayerYaw(const float yaw);
GUId getGuid() override;
const GUId& getGuid() override;
// Data should not be sent at player initialization
void setPlayerYawAndSend(const float yaw);
void setLookPitch(const float pitch);

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@ -143,7 +143,7 @@ public:
{ return 0; }
// Returns always the same unique string for the same object.
virtual GUId getGuid() = 0;
virtual const GUId& getGuid() = 0;
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
@ -220,11 +220,6 @@ public:
about handling it.
*/
bool m_static_exists = false;
/*
Set this to true when the staticdata needs to be saved even though it
looks like it did not change.
*/
bool m_force_write_staticdata = false;
/*
The block from which the object was loaded from, and in which
a copy of the static data resides.

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@ -2258,9 +2258,7 @@ void ServerEnvironment::deactivateFarObjects(const bool _force_delete)
While changes are always saved, blocks are only marked as modified
if the object has moved or different staticdata. (see above)
*/
bool shall_be_written = (!stays_in_same_block || data_changed ||
obj->m_force_write_staticdata);
obj->m_force_write_staticdata = false;
bool shall_be_written = (!stays_in_same_block || data_changed);
u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;
// Delete old static object

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@ -14,5 +14,7 @@ public:
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
virtual std::string getGuid() {return "";}
virtual const GUId& getGuid() {return m_guid;}
private:
GUId m_guid;
};