* possible fix for large cubic holes in map
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				| @ -1317,7 +1317,8 @@ void make_block(BlockMakeData *data) | |||||||
| 			data->seed, v2s16(blockpos.X, blockpos.Z), 1); | 			data->seed, v2s16(blockpos.X, blockpos.Z), 1); | ||||||
| 	// Maximum amount of ground above the bottom of the central block
 | 	// Maximum amount of ground above the bottom of the central block
 | ||||||
| 	s16 maximum_ground_depth = maximum_groundlevel - node_min.Y; | 	s16 maximum_ground_depth = maximum_groundlevel - node_min.Y; | ||||||
| 	 | 
 | ||||||
|  | 	#if 0 | ||||||
| 	/*
 | 	/*
 | ||||||
| 		Special case for high air or water: Just fill with air and water. | 		Special case for high air or water: Just fill with air and water. | ||||||
| 	*/ | 	*/ | ||||||
| @ -1351,6 +1352,7 @@ void make_block(BlockMakeData *data) | |||||||
| 		// We're done
 | 		// We're done
 | ||||||
| 		return; | 		return; | ||||||
| 	} | 	} | ||||||
|  | 	#endif | ||||||
| 
 | 
 | ||||||
| 	/*
 | 	/*
 | ||||||
| 		If block is deep underground, this is set to true and ground | 		If block is deep underground, this is set to true and ground | ||||||
|  | |||||||
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