Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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				| @ -22,17 +22,17 @@ | ||||
| # Client and server | ||||
| # | ||||
| 
 | ||||
| # Name of player; on a server this is the main admin | ||||
| #    Name of player; on a server this is the main admin | ||||
| #name = | ||||
| 
 | ||||
| # | ||||
| # Client stuff | ||||
| # | ||||
| 
 | ||||
| # Port to connect to (UDP) | ||||
| #    Port to connect to (UDP) | ||||
| #remote_port = | ||||
| # Key mappings | ||||
| # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 | ||||
| #    Key mappings | ||||
| #    See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 | ||||
| #keymap_forward = KEY_KEY_W | ||||
| #keymap_backward = KEY_KEY_S | ||||
| #keymap_left = KEY_KEY_A | ||||
| @ -40,7 +40,7 @@ | ||||
| #keymap_jump = KEY_SPACE | ||||
| #keymap_sneak = KEY_LSHIFT | ||||
| #keymap_inventory = KEY_KEY_I | ||||
| # Go down ladder / go down in fly mode / go fast in fast mode | ||||
| #    Go down ladder / go down in fly mode / go fast in fast mode | ||||
| #keymap_special1 = KEY_KEY_E | ||||
| #keymap_chat = KEY_KEY_T | ||||
| #keymap_cmd = / | ||||
| @ -49,212 +49,213 @@ | ||||
| #keymap_freemove = KEY_KEY_K | ||||
| #keymap_fastmove = KEY_KEY_J | ||||
| #keymap_screenshot = KEY_F12 | ||||
| # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending | ||||
| #    If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending | ||||
| #aux1_descends = false | ||||
| # Double-tapping the jump key toggles fly mode | ||||
| #    Double-tapping the jump key toggles fly mode | ||||
| #doubletap_jump = false | ||||
| # If false aux1 is used to fly fast | ||||
| #    If false aux1 is used to fly fast | ||||
| #always_fly_fast = true | ||||
| # Some (temporary) keys for debugging | ||||
| #    Some (temporary) keys for debugging | ||||
| #keymap_print_debug_stacks = KEY_KEY_P | ||||
| #keymap_quicktune_prev = KEY_HOME | ||||
| #keymap_quicktune_next = KEY_END | ||||
| #keymap_quicktune_dec = KEY_NEXT | ||||
| #keymap_quicktune_inc = KEY_PRIOR | ||||
| 
 | ||||
| # If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes | ||||
| #    If set to true, you can place blocks at the position (feet + eye level) where you stand | ||||
| #    this is helpful when working with nodeboxes | ||||
| #enable_build_where_you_stand = false | ||||
| 
 | ||||
| # Minimum FPS | ||||
| # The amount of rendered stuff is dynamically set according to this | ||||
| #    Minimum FPS | ||||
| #    The amount of rendered stuff is dynamically set according to this | ||||
| #wanted_fps = 30 | ||||
| # If FPS would go higher than this, limit it by sleeping | ||||
| # (to not waste CPU power for no benefit) | ||||
| #    If FPS would go higher than this, limit it by sleeping | ||||
| #    to not waste CPU power for no benefit | ||||
| #fps_max = 60 | ||||
| # Maximum FPS when game is paused | ||||
| #    Maximum FPS when game is paused | ||||
| #pause_fps_max = 20 | ||||
| # The allowed adjustment range for the automatic rendering range adjustment | ||||
| #    The allowed adjustment range for the automatic rendering range adjustment | ||||
| #viewing_range_nodes_max = 160 | ||||
| #viewing_range_nodes_min = 35 | ||||
| # Initial window size | ||||
| #    Initial window size | ||||
| #screenW = 800 | ||||
| #screenH = 600 | ||||
| #fullscreen = false | ||||
| #fullscreen_bpp = 24 | ||||
| # Experimental option, might cause visible spaces between blocks | ||||
| # when set to higher number than 0 | ||||
| #    Experimental option, might cause visible spaces between blocks | ||||
| #    when set to higher number than 0 | ||||
| #fsaa = 0 | ||||
| #vsync = false | ||||
| #fov = 72 | ||||
| # Address to connect to (#blank = start local server) | ||||
| #    Address to connect to (#blank = start local server) | ||||
| #address = | ||||
| # Enable random user input, for testing | ||||
| #    Enable random user input, for testing | ||||
| #random_input = false | ||||
| # Timeout for client to remove unused map data from memory | ||||
| #    Timeout for client to remove unused map data from memory | ||||
| #client_unload_unused_data_timeout = 600 | ||||
| # Whether to fog out the end of the visible area | ||||
| #    Whether to fog out the end of the visible area | ||||
| #enable_fog = true | ||||
| # Whether to show the client debug info (has the same effect as hitting F5) | ||||
| #    Whether to show the client debug info (has the same effect as hitting F5) | ||||
| #show_debug = false | ||||
| # Enable a bit lower water surface; disable for speed (not quite optimized) | ||||
| #    Enable a bit lower water surface; disable for speed (not quite optimized) | ||||
| #new_style_water = false | ||||
| # Max liquids processed per step | ||||
| #    Max liquids processed per step | ||||
| #liquid_loop_max = 100000 | ||||
| # The time (in seconds) that the liquids queue may grow beyond processing | ||||
| # capacity until an attempt is made to decrease its size by dumping old queue | ||||
| # items.  A value of 0 disables the functionality. | ||||
| #    The time (in seconds) that the liquids queue may grow beyond processing | ||||
| #    capacity until an attempt is made to decrease its size by dumping old queue | ||||
| #    items.  A value of 0 disables the functionality. | ||||
| #liquid_queue_purge_time = 0 | ||||
| # Update liquids every .. recommend for finite: 0.2 | ||||
| #    Update liquids every .. recommend for finite: 0.2 | ||||
| #liquid_update = 1.0 | ||||
| # Enable nice leaves; disable for speed | ||||
| #    Enable nice leaves; disable for speed | ||||
| #new_style_leaves = true | ||||
| # Connects glass if supported by node | ||||
| #    Connects glass if supported by node | ||||
| #connected_glass = false | ||||
| # Enable smooth lighting with simple ambient occlusion; | ||||
| # disable for speed or for different looks. | ||||
| #    Enable smooth lighting with simple ambient occlusion | ||||
| #    disable for speed or for different looks. | ||||
| #smooth_lighting = true | ||||
| # Path to texture directory. All textures are first searched from here. | ||||
| #    Path to texture directory. All textures are first searched from here. | ||||
| #texture_path = | ||||
| # Video back-end. | ||||
| # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl | ||||
| #    Video back-end. | ||||
| #    Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl | ||||
| #video_driver = opengl | ||||
| # Unobstructed movement without physics, downwards key is keymap_special1 | ||||
| #    Unobstructed movement without physics, downwards key is keymap_special1 | ||||
| #free_move = false | ||||
| # Continuous forward movement (for testing) | ||||
| #    Continuous forward movement (for testing) | ||||
| #continuous_forward = false | ||||
| # Fast movement (keymap_special1) | ||||
| #    Fast movement (keymap_special1) | ||||
| #fast_move = false | ||||
| # Invert mouse | ||||
| #    Invert mouse | ||||
| #invert_mouse = false | ||||
| # Enable/disable clouds | ||||
| #    Enable/disable clouds | ||||
| #enable_clouds = true | ||||
| #cloud_height = 120 | ||||
| #enable_3d_clouds = true | ||||
| # Use a cloud animation for the main menu background | ||||
| #    Use a cloud animation for the main menu background | ||||
| #menu_clouds = true | ||||
| # Path for screenshots | ||||
| #    Path for screenshots | ||||
| #screenshot_path = . | ||||
| # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) | ||||
| #    Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) | ||||
| #view_bobbing_amount = 1.0 | ||||
| # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) | ||||
| #    Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) | ||||
| #fall_bobbing_amount = 0.0 | ||||
| # 3d support, | ||||
| # right now: | ||||
| #     "none"       = no 3d output, | ||||
| #     "anaglyph"   = cyan/magenta color 3d, | ||||
| #     "interlaced" = odd/even line based polarisation screen support, | ||||
| #     "topbottom"  = split screen top boton, | ||||
| #     "sidebyside" = split screen side by side | ||||
| #    3d support | ||||
| #    currently: | ||||
| #        "none"       = no 3d output, | ||||
| #        "anaglyph"   = cyan/magenta color 3d, | ||||
| #        "interlaced" = odd/even line based polarisation screen support, | ||||
| #        "topbottom"  = split screen top boton, | ||||
| #        "sidebyside" = split screen side by side | ||||
| #3d_mode = none | ||||
| #3d_paralax_strength = 0.025 | ||||
| # In-game chat console background color (R,G,B) | ||||
| #    In-game chat console background color (R,G,B) | ||||
| #console_color = (0,0,0) | ||||
| # In-game chat console background alpha (opaqueness, between 0 and 255) | ||||
| #    In-game chat console background alpha (opaqueness, between 0 and 255) | ||||
| #console_alpha = 200 | ||||
| # Selection box border color (R,G,B) | ||||
| #    Selection box border color (R,G,B) | ||||
| #selectionbox_color = (0,0,0) | ||||
| # Crosshair color (R,G,B) | ||||
| #    Crosshair color (R,G,B) | ||||
| #crosshair_color = (255,255,255) | ||||
| # Cross alpha (opaqueness, between 0 and 255) | ||||
| #    Cross alpha (opaqueness, between 0 and 255) | ||||
| #crosshair_alpha = 255 | ||||
| # scale gui by a user specified value | ||||
| #    Scale gui by a user specified value | ||||
| #gui_scaling = 1.0 | ||||
| # Sensitivity multiplier | ||||
| #    Sensitivity multiplier | ||||
| #mouse_sensitivity = 0.2 | ||||
| # Sound settings | ||||
| #    Sound settings | ||||
| #enable_sound = true | ||||
| #sound_volume = 0.7 | ||||
| # Whether node texture animations should be desynchronized per MapBlock | ||||
| #    Whether node texture animations should be desynchronized per MapBlock | ||||
| #desynchronize_mapblock_texture_animation = true | ||||
| # (useful if you've there's something to be displayed right or left of hotbar) | ||||
| # Width of the selectionbox's lines (Between 1 and 5) | ||||
| #    Width of the selectionbox's lines (Between 1 and 5) | ||||
| #selectionbox_width = 2 | ||||
| # maximum percentage of current window to be used for hotbar | ||||
| #    Maximum proportion of current window to be used for hotbar | ||||
| #    useful if there's something to be displayed right or left of hotbar | ||||
| #hud_hotbar_max_width = 1.0 | ||||
| # Save the map received by the client on disk | ||||
| #    Save the map received by the client on disk | ||||
| #enable_local_map_saving = false | ||||
| # Enable highlighting for nodes (disables selectionboxes) | ||||
| #    Enable highlighting for nodes (disables selectionboxes) | ||||
| #enable_node_highlighting = false | ||||
| # Texture filtering settings | ||||
| #    Texture filtering settings | ||||
| #mip_map = false | ||||
| #anisotropic_filter = false | ||||
| #bilinear_filter = false | ||||
| #trilinear_filter = false | ||||
| # Set to true to pre-generate all item visuals | ||||
| #    Set to true to pre-generate all item visuals | ||||
| #preload_item_visuals = false | ||||
| # Set to true to enable shaders. Disable them if video_driver = direct3d9/8. | ||||
| #    Set to true to enable shaders. Disable them if video_driver = direct3d9/8. | ||||
| #enable_shaders = true | ||||
| # Set to true to enable textures bumpmapping. Requires shaders enabled. | ||||
| #    Set to true to enable textures bumpmapping. Requires shaders enabled. | ||||
| #enable_bumpmapping = false | ||||
| # Set to true enables parallax occlusion mapping. Requires shaders enabled. | ||||
| #    Set to true enables parallax occlusion mapping. Requires shaders enabled. | ||||
| #generate_normalmaps = false | ||||
| # Set to true enables on the fly normalmap generation (Emboss effect). | ||||
| # Requires bumpmapping enabled. | ||||
| #    Set to true enables on the fly normalmap generation (Emboss effect). | ||||
| #    Requires bumpmapping enabled. | ||||
| #normalmaps_strength = 0.6 | ||||
| # Strength of generated normalmaps | ||||
| #    Strength of generated normalmaps | ||||
| #normalmaps_smooth = 1 | ||||
| # Defines sampling step of texture (0 - 2) | ||||
| # Higher the value normal maps will be smoother | ||||
| #    Defines sampling step of texture (0 - 2) | ||||
| #    a higher value results in smoother normal maps | ||||
| #enable_parallax_occlusion = false | ||||
| # Scale of parallax occlusion effect | ||||
| #    Scale of parallax occlusion effect | ||||
| #parallax_occlusion_scale = 0.08 | ||||
| # Bias of parallax occlusion effect, usually scale/2 | ||||
| #    Bias of parallax occlusion effect, usually scale/2 | ||||
| #parallax_occlusion_bias = 0.04 | ||||
| # Set to true enables waving water. Requires shaders enabled. | ||||
| #    Set to true enables waving water. Requires shaders enabled. | ||||
| #enable_waving_water = false | ||||
| # Parameters for waving water: | ||||
| #    Parameters for waving water: | ||||
| #water_wave_height = 1.0 | ||||
| #water_wave_length = 20.0 | ||||
| #water_wave_speed = 5.0 | ||||
| # Set to true enables waving leaves. Requires shaders enabled. | ||||
| #    Set to true enables waving leaves. Requires shaders enabled. | ||||
| #enable_waving_leaves = false | ||||
| # Set to true enables waving plants. Requires shaders enabled. | ||||
| #    Set to true enables waving plants. Requires shaders enabled. | ||||
| #enable_waving_plants = false | ||||
| # Enables caching of facedir rotated meshes | ||||
| #    Enables caching of facedir rotated meshes | ||||
| #enable_mesh_cache = true | ||||
| # The time in seconds it takes between repeated | ||||
| # right clicks when holding the right mouse button | ||||
| #    The time in seconds it takes between repeated | ||||
| #    right clicks when holding the right mouse button | ||||
| #repeat_rightclick_time = 0.25 | ||||
| # Make fog and sky colors depend on daytime (dawn/sunset) and view direction | ||||
| #    Make fog and sky colors depend on daytime (dawn/sunset) and view direction | ||||
| #directional_colored_fog = true | ||||
| #    Delay showing tooltips, in miliseconds | ||||
| #tooltip_show_delay = 400 | ||||
| # Delay showing tooltips, in miliseconds | ||||
| #    Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens | ||||
| #screen_dpi = 72 | ||||
| # adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens | ||||
| 
 | ||||
| # Default timeout for cURL, in milliseconds | ||||
| # Only has an effect if compiled with cURL | ||||
| #    Default timeout for cURL, in milliseconds | ||||
| #    Only has an effect if compiled with cURL | ||||
| #curl_timeout = 5000 | ||||
| # Limits number of parallel HTTP requests. Affects: | ||||
| # - Media fetch if server uses remote_media setting | ||||
| # - Serverlist download and server announcement | ||||
| # - Downloads performed by main menu (e.g. mod manager) | ||||
| # Only has an effect if compiled with cURL | ||||
| #    Limits number of parallel HTTP requests. Affects: | ||||
| #        Media fetch if server uses remote_media setting | ||||
| #        Serverlist download and server announcement | ||||
| #        Downloads performed by main menu (e.g. mod manager) | ||||
| #    Only has an effect if compiled with cURL | ||||
| #curl_parallel_limit = 8 | ||||
| # maximum time in ms a file download (e.g. a mod download) may take | ||||
| #    Maximum time in ms a file download (e.g. a mod download) may take | ||||
| #curl_file_download_timeout = 300000 | ||||
| 
 | ||||
| # enable usage of remote media server (if provided by server) | ||||
| #    Enable usage of remote media server (if provided by server) | ||||
| #enable_remote_media_server = true | ||||
| 
 | ||||
| # Url to the server list displayed in the Multiplayer Tab | ||||
| #    Url to the server list displayed in the Multiplayer Tab | ||||
| #serverlist_url = servers.minetest.net | ||||
| # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab | ||||
| #    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab | ||||
| #serverlist_file = favoriteservers.txt | ||||
| 
 | ||||
| # Whether freetype fonts are used, requires freetype support to be compiled in | ||||
| #    Whether freetype fonts are used, requires freetype support to be compiled in | ||||
| #freetype = true | ||||
| # Path to TrueTypeFont or bitmap | ||||
| #    Path to TrueTypeFont or bitmap | ||||
| #font_path = fonts/liberationsans.ttf | ||||
| #font_size = 13 | ||||
| # Font shadow offset, if 0 then shadow will not be drawn. | ||||
| #    Font shadow offset, if 0 then shadow will not be drawn. | ||||
| #font_shadow = 1 | ||||
| # Font shadow alpha (opaqueness, between 0 and 255) | ||||
| #    Font shadow alpha (opaqueness, between 0 and 255) | ||||
| #font_shadow_alpha = 128 | ||||
| #mono_font_path = fonts/liberationmono.ttf | ||||
| #mono_font_size = 13 | ||||
| 
 | ||||
| # This font will be used for certain languages | ||||
| #    This font will be used for certain languages | ||||
| #fallback_font_path = fonts/DroidSansFallbackFull.ttf | ||||
| #fallback_font_size = 13 | ||||
| #fallback_font_shadow = 1 | ||||
| @ -263,137 +264,140 @@ | ||||
| # | ||||
| # Server stuff | ||||
| # | ||||
| # Network port to listen (UDP) | ||||
| 
 | ||||
| #    Network port to listen (UDP) | ||||
| #port = 30000 | ||||
| # Bind address | ||||
| #    Bind address | ||||
| #bind_address = | ||||
| # Name of server | ||||
| #    Name of server | ||||
| #server_name = Minetest server | ||||
| # Description of server | ||||
| #    Description of server | ||||
| #server_description = mine here | ||||
| # Domain name of server | ||||
| #    Domain name of server | ||||
| #server_address = game.minetest.net | ||||
| # Homepage of server | ||||
| #    Homepage of server | ||||
| #server_url = http://minetest.net | ||||
| # Automaticaly report to masterserver | ||||
| #    Automaticaly report to masterserver | ||||
| #server_announce = 0 | ||||
| # Announce to this masterserver. if you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net | ||||
| #    Announce to this masterserver. | ||||
| #    If you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net | ||||
| #serverlist_url = servers.minetest.net | ||||
| # Default game (default when creating a new world) | ||||
| #    Default game (default when creating a new world) | ||||
| #default_game = minetest | ||||
| # World directory (everything in the world is stored here) | ||||
| #    World directory (everything in the world is stored here) | ||||
| #map-dir = /custom/world | ||||
| # Message of the Day | ||||
| #    Message of the Day | ||||
| #motd = Welcome to this awesome Minetest server! | ||||
| # Maximum number of players connected simultaneously | ||||
| #    Maximum number of players connected simultaneously | ||||
| #max_users = 15 | ||||
| # Set to true to disallow old clients from connecting | ||||
| #    Set to true to disallow old clients from connecting | ||||
| #strict_protocol_version_checking = false | ||||
| # Time in seconds for item entity to live. Default value: 900s | ||||
| # Setting it to -1 disables the feature | ||||
| #    Time in seconds for item entity to live. Default value: 900s | ||||
| #    Setting it to -1 disables the feature | ||||
| #item_entity_ttl = 900 | ||||
| # Set to true to enable creative mode (unlimited inventory) | ||||
| #    Set to true to enable creative mode (unlimited inventory) | ||||
| #creative_mode = false | ||||
| # Enable players getting damage and dying | ||||
| #    Enable players getting damage and dying | ||||
| #enable_damage = false | ||||
| # A chosen map seed for a new map, leave empty for random | ||||
| #    A chosen map seed for a new map, leave empty for random | ||||
| #fixed_map_seed = | ||||
| # Gives some stuff to players at the beginning | ||||
| #    Gives some stuff to players at the beginning | ||||
| #give_initial_stuff = false | ||||
| # New users need to input this password | ||||
| #    New users need to input this password | ||||
| #default_password = | ||||
| # Available privileges: interact, shout, teleport, settime, privs, ... | ||||
| # See /privs in game for a full list on your server and mod configuration. | ||||
| #    Available privileges: interact, shout, teleport, settime, privs, ... | ||||
| #    See /privs in game for a full list on your server and mod configuration. | ||||
| #default_privs = interact, shout | ||||
| # Whether players are shown to clients without any range limit | ||||
| # deprecated, use the setting player_transfer_distance instead | ||||
| #    Whether players are shown to clients without any range limit | ||||
| #    Deprecated, use the setting player_transfer_distance instead | ||||
| #unlimited_player_transfer_distance = true | ||||
| # Defines the maximal player transfer distance in blocks (0 = unlimited) | ||||
| #    Defines the maximal player transfer distance in blocks (0 = unlimited) | ||||
| #player_transfer_distance = 0 | ||||
| # Whether to enable players killing each other | ||||
| #    Whether to enable players killing each other | ||||
| #enable_pvp = true | ||||
| # If this is set, players will always (re)spawn at the given position | ||||
| #    If this is set, players will always (re)spawn at the given position | ||||
| #static_spawnpoint = 0, 10, 0 | ||||
| # If true, new players cannot join with an empty password | ||||
| #    If true, new players cannot join with an empty password | ||||
| #disallow_empty_password = false | ||||
| # If true, disable cheat prevention in multiplayer | ||||
| #    If true, disable cheat prevention in multiplayer | ||||
| #disable_anticheat = false | ||||
| # If true, actions are recorded for rollback | ||||
| #    If true, actions are recorded for rollback | ||||
| #enable_rollback_recording = false | ||||
| # handling for deprecated lua api calls | ||||
| #    "legacy" = (try to) mimic old behaviour (default for release) | ||||
| #    "log"    = mimic and log backtrace of deprecated call (default for debug) | ||||
| #    "error"  = abort on usage of deprecated call (suggested for mod developers) | ||||
| #    handling for deprecated lua api calls | ||||
| #        "legacy" = (try to) mimic old behaviour (default for release) | ||||
| #        "log"    = mimic and log backtrace of deprecated call (default for debug) | ||||
| #        "error"  = abort on usage of deprecated call (suggested for mod developers) | ||||
| #deprecated_lua_api_handling = legacy | ||||
| 
 | ||||
| # Mod profiler | ||||
| #    Mod profiler | ||||
| #mod_profiling = false | ||||
| # Detailed mod profile data | ||||
| #    Detailed mod profile data | ||||
| #detailed_profiling = false | ||||
| 
 | ||||
| # Profiler data print interval. #0 = disable. | ||||
| #    Profiler data print interval. #0 = disable. | ||||
| #profiler_print_interval = 0 | ||||
| #enable_mapgen_debug_info = false | ||||
| # from how far client knows about objects | ||||
| #    From how far client knows about objects | ||||
| #active_object_send_range_blocks = 3 | ||||
| # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) | ||||
| #    How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) | ||||
| #active_block_range = 2 | ||||
| # how many blocks are flying in the wire simultaneously per client | ||||
| #    How many blocks are flying in the wire simultaneously per client | ||||
| #max_simultaneous_block_sends_per_client = 10 | ||||
| # how many blocks are flying in the wire simultaneously per server | ||||
| #    How many blocks are flying in the wire simultaneously per server | ||||
| #max_simultaneous_block_sends_server_total = 40 | ||||
| # From how far blocks are sent to clients (value * 16 nodes) | ||||
| #    From how far blocks are sent to clients (value * 16 nodes) | ||||
| #max_block_send_distance = 10 | ||||
| # From how far blocks are generated for clients (value * 16 nodes) | ||||
| #    From how far blocks are generated for clients (value * 16 nodes) | ||||
| #max_block_generate_distance = 6 | ||||
| # Number of extra blocks that can be loaded by /clearobjects at once | ||||
| # This is a trade-off between sqlite transaction overhead and | ||||
| # memory consumption (4096=100MB, as a rule of thumb) | ||||
| #    Number of extra blocks that can be loaded by /clearobjects at once | ||||
| #    This is a trade-off between sqlite transaction overhead and | ||||
| #    memory consumption (4096=100MB, as a rule of thumb) | ||||
| #max_clearobjects_extra_loaded_blocks = 4096 | ||||
| # Maximum number of forceloaded blocks | ||||
| #    Maximum number of forceloaded blocks | ||||
| #max_forceloaded_blocks = 16 | ||||
| # Interval of sending time of day to clients | ||||
| #    Interval of sending time of day to clients | ||||
| #time_send_interval = 5 | ||||
| # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged | ||||
| #    Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged | ||||
| #time_speed = 72 | ||||
| # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours | ||||
| #    Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. | ||||
| #    30 days = 10 real hours | ||||
| #year_days = 30 | ||||
| #server_unload_unused_data_timeout = 29 | ||||
| # Maximum number of statically stored objects in a block | ||||
| #    Maximum number of statically stored objects in a block | ||||
| #max_objects_per_block = 49 | ||||
| # Interval of saving important changes in the world | ||||
| #    Interval of saving important changes in the world | ||||
| #server_map_save_interval = 5.3 | ||||
| # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 | ||||
| #    http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 | ||||
| #sqlite_synchronous = 2 | ||||
| # To reduce lag, block transfers are slowed down when a player is building something. | ||||
| # This determines how long they are slowed down after placing or removing a node. | ||||
| #    To reduce lag, block transfers are slowed down when a player is building something. | ||||
| #    This determines how long they are slowed down after placing or removing a node. | ||||
| #full_block_send_enable_min_time_from_building = 2.0 | ||||
| # Length of a server tick and the interval at which objects are generally updated over network | ||||
| #    Length of a server tick and the interval at which objects are generally updated over network | ||||
| #dedicated_server_step = 0.1 | ||||
| # Can be set to true to disable shutting down on invalid world data | ||||
| #    Can be set to true to disable shutting down on invalid world data | ||||
| #ignore_world_load_errors = false | ||||
| # Specifies URL from which client fetches media instead of using UDP | ||||
| # $filename should be accessible from $remote_media$filename via cURL | ||||
| # (obviously, remote_media should end with a slash) | ||||
| # Files that are not present would be fetched the usual way | ||||
| #    Specifies URL from which client fetches media instead of using UDP | ||||
| #    $filename should be accessible from $remote_media$filename via cURL | ||||
| #    (obviously, remote_media should end with a slash) | ||||
| #    Files that are not present would be fetched the usual way | ||||
| #remote_media = | ||||
| # Level of logging to be written to debug.txt. | ||||
| # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose | ||||
| #    Level of logging to be written to debug.txt. | ||||
| #    0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose | ||||
| #debug_log_level = 2 | ||||
| # Maximum number of blocks that can be queued for loading. | ||||
| #    Maximum number of blocks that can be queued for loading. | ||||
| #emergequeue_limit_total = 256 | ||||
| # Maximum number of blocks to be queued that are to be loaded from file. | ||||
| # Set to blank for an appropriate amount to be chosen automatically. | ||||
| #    Maximum number of blocks to be queued that are to be loaded from file. | ||||
| #    Set to blank for an appropriate amount to be chosen automatically. | ||||
| #emergequeue_limit_diskonly = 32 | ||||
| # Maximum number of blocks to be queued that are to be generated. | ||||
| # Set to blank for an appropriate amount to be chosen automatically. | ||||
| #    Maximum number of blocks to be queued that are to be generated. | ||||
| #    Set to blank for an appropriate amount to be chosen automatically. | ||||
| #emergequeue_limit_generate = 32 | ||||
| # Number of emerge threads to use.  Make this field blank, or increase this number, to use multiple threads. | ||||
| # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. | ||||
| #    Number of emerge threads to use.  Make this field blank, or increase this number, to use multiple threads. | ||||
| #    On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. | ||||
| #num_emerge_threads = 1 | ||||
| # maximum number of packets sent per send step, if you have a slow connection | ||||
| # try reducing it, but don't reduce it to a number below double of targeted | ||||
| # client number | ||||
| #    Maximum number of packets sent per send step, if you have a slow connection | ||||
| #    try reducing it, but don't reduce it to a number below double of targeted | ||||
| #    client number | ||||
| #max_packets_per_iteration = 1024 | ||||
| 
 | ||||
| # | ||||
|  | ||||
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