hidden_doors.RegisterHiddenDoors = function(a_s_ModName, a_s_SubName, s_RecipeItem1, s_RecipeItem2, s_RecipeItem3, a_s_Description, a_t_Sounds, a_s_SoundOpen, a_s_SoundClose) core.log("warning", "[Mod] hidden_doors: deprenciated call to RegisterHiddenDoors, " .. "please use register_from_node instead") local texture = a_s_ModName .. "_" .. a_s_SubName .. ".png" doors.register("hidden_door_" .. a_s_SubName, { description = "Concealed " .. a_s_Description .. " Door", inventory_image = hidden_doors.create_inventory_image(texture), tiles = {{ name = hidden_doors.create_door_texture(texture), backface_culling = true }}, groups = {cracky = 1, level = 2}, sounds = a_t_Sounds, sound_open = a_s_SoundOpen, sound_close = a_s_SoundClose, recipe = { { s_RecipeItem1, s_RecipeItem2, s_RecipeItem3 }, } }) end