diff --git a/TODO.txt b/TODO.txt new file mode 100644 index 0000000..d1e6282 --- /dev/null +++ b/TODO.txt @@ -0,0 +1,7 @@ +sounds +painted doors + + +How to test backwards compatibility: +/eval pos = here +/eval for name, _ in pairs(core.registered_nodes) do if name:find("hidden_door") then core.set_node(pos, {name=name}) pos = pos + vector.new(1,0,0) end end \ No newline at end of file diff --git a/mod.conf b/mod.conf index 848ea06..5a8b986 100644 --- a/mod.conf +++ b/mod.conf @@ -2,4 +2,4 @@ name = hidden_doors title = hidden doors description = adds doors which look like walls depends = doors -optional_depends = default, stairs \ No newline at end of file +optional_depends = default, stairs, darkage, moreblocks \ No newline at end of file diff --git a/registrations.lua b/registrations.lua index 7d6aef5..648414a 100644 --- a/registrations.lua +++ b/registrations.lua @@ -1,16 +1,14 @@ local register = {} -if core.get_modpath("default") or true then +if core.get_modpath("default") then for _, name in ipairs({ -- stones "stone", "cobble", - "stonebrick", "stone_block", "mossycobble", "desert_stone", "desert_cobble", - "desert_stonebrick", "desert_stone_block", "sandstone", "sandstonebrick", @@ -22,7 +20,6 @@ if core.get_modpath("default") or true then "silver_sandstone_brick", "silver_sandstone_block", "obsidian", - "obsidianbrick", "obsidian_block", "brick", -- trees @@ -37,12 +34,6 @@ if core.get_modpath("default") or true then "pine_wood", "acacia_wood", "aspen_wood", - -- metal - "bronzeblock", - "copperblock", - "goldblock", - "steelblock", - "tinblock", -- other "dirt", "ice", @@ -54,8 +45,81 @@ if core.get_modpath("default") or true then "desert_sand", "permafrost" }) do - register[("hidden_doors:default_%s"):format(name)] = ("default:%s"):format(name) + register[("hidden_door_%s"):format(name)] = ("default:%s"):format(name) end + + for _, name in ipairs({ + "stone_brick", + "bronze_block", + "copper_block", + "gold_block", + "steel_block", + "tin_block", + "obsidian_brick", + }) do + register[("hidden_door_%s"):format(name)] = ("default:%s"):format(name:gsub("_", "")) + end + register["hidden_door_desert_stone_brick"] = "default:desert_stonebrick" +end + +if core.get_modpath("darkage") then + for _, name in ipairs({ + "adobe", + "basalt", + "basalt_rubble", + "basalt_brick", + "basalt_block", + "gneiss", + "gneiss_rubble", + "gneiss_brick", + "gneiss_block", + "marble", + "marble_tile", + "ors", + "ors_rubble", + "ors_brick", + "ors_block", + "serpentine", + "shale", + "schist", + "slate", + "slate_rubble", + "slate_tile", + "slate_block", + "slate_brick", + "tuff", + "tuff_bricks", + "tuff_rubble", + "rhyolitic_tuff", + "rhyolitic_tuff_bricks", + "old_tuff_bricks", + "rhyolitic_tuff_rubble" + }) do + register[("hidden_door_%s"):format(name)] = ("darkage:%s"):format(name) + end +end + +if core.get_modpath("moreblocks") then + for _, name in ipairs({ + "cactus_brick", + "circle_stone_bricks", + "coal_stone", + "cobble_compressed", + "copperpatina", + "empty_shelf", + "grey_bricks", + "iron_stone", + "iron_stone_bricks", + "plankstone", + "split_stone_tile", + "stone_tile", + "tar", + "wood_tile_full" + }) do + register[("hidden_door_%s"):format(name)] = ("moreblocks:%s"):format(name) + end + register["hidden_door_jungletree_top"] = "moreblocks:all_faces_jungle_tree" + register["hidden_door_tree_top"] = "moreblocks:all_faces_tree" end for doorname, nodename in pairs(register) do