diff --git a/api.lua b/api.lua index 90a07ba..ac1bd20 100644 --- a/api.lua +++ b/api.lua @@ -1 +1,94 @@ -core.log("action", "[MOD] hidden_doors: api.lua loaded") \ No newline at end of file +-- ^ and : need escaping if they are in parentheses... +local texmod_escape = function(s) + local p_c = 0 -- parentheses_count + local n_s = "" + for i = 0, #s do + local c = s:sub(i,i) + if c == "(" then + p_c = p_c + 1 + elseif c == ")" then + p_c = p_c - 1 + elseif c == "^" and p_c > 0 then + c = ("\\"):rep(math.pow(2, p_c-1)) .. c + elseif c == ":" and p_c > 0 then + c = ("\\"):rep(math.pow(2, p_c-1)) .. c + end + n_s = n_s .. c + end + return n_s +end + +hidden_doors.create_door_texture = function (texture, resolution) + -- in case of a high-res texturepack, but a low-res texture from another mod, we need to upscale the given texture + texture = "doors_trapdoor.png^[opacity:0^" .. texture + + local base = "doors_door_wood.png^[opacity:0" + -- in case of a low-res texturepack, but a high-res texture from another mod we have to upscale the door image + if resolution and resolution > 16 then + local width = resolution * 38 / 16 + local height = resolution * 2 + base = base .. ("^[fill:%i,%i:0,0:#0000)"):format(width, height) + end + + -- ------------------------------------------------------------------------------------------------------------ + -- see snippet_create_texture.lua for the idea behind this + + -- flip the texture around y, place it onto the base texture, flip the whole texture again + local t_2 = ("%s^[combine:0x0:0,0=(%s^[transform6)^[transform6"):format(base, texture) + -- t1 can be placed and is already in the correct position + local t_12 = ("%s^[combine:0x0:0,0=(%s)"):format(t_2, texture) + + -- idea: flip t_12 around y and rotate 2x + -- first rotation brings the textures to places 1 & 3 + local t_34_rot = ("%s^[combine:0x0:0,0=(%s^[transform6^[transform3)"):format(base, t_12) + local t_34 = ("%s^[combine:0x0:0,0=(%s^[transform3)"):format(base, t_34_rot) + + -- 5 & 6 are only the sides of the door, it should be good enough to mirror t_12 + local t_56 = ("%s^[transform4"):format(t_12) + + -- t_34 and t_56 overlap, make sure t_34 is on top + local img = ("%s^[combine:0x0:0,0=(%s):0,0=(%s):0,0=(%s)"):format(base, t_56, t_34, t_12) + + return texmod_escape(img) + -- return texmod_escape(img) +end + +hidden_doors.create_inventory_image = function (texture, resolution) + -- in case of a high-res texturepack, but a low-res texture from another mod, we need to upscale the given texture + texture = "doors_trapdoor.png^[opacity:0^" .. texture + + local base = "doors_door_wood.png^[opacity:0" + -- in case of a low-res texturepack, but a high-res texture from another mod we have to upscale the door image + if resolution and resolution > 16 then + base = base .. ("^[fill:%i,%i:0,0:#0000)"):format(resolution, resolution * 2) + end + + -- flip the texture around y, place it onto the base texture, flip the whole texture again + local t_2 = ("%s^[combine:0x0:0,0=(%s^[transform6)^[transform6"):format(base, texture) + -- t1 can be placed and is already in the correct position + local t_12 = ("%s^[combine:0x0:0,0=%s"):format(t_2, texture) + + return texmod_escape(t_12) +end + + +hidden_doors.register_from_node = function (name, basenode, resolution, recipe) + local basedef = core.registered_nodes[basenode] + if not basedef then print(basenode) return end + + doors.register(name, { + description = ("hidden %s door"):format(basedef.description), + inventory_image = hidden_doors.create_inventory_image(basedef.tiles[1], resolution), + tiles = {{ name = hidden_doors.create_door_texture(basedef.tiles[1], resolution), backface_culling = true }}, + groups = { + door = 1, + dig_immediate = basedef.groups.dig_immediate, + crumbly = basedef.groups.crumbly, + cracky = basedef.groups.cracky, + snappy = basedef.groups.snappy, + choppy = basedef.groups.choppy, + }, + sound_open = (basedef.groups.crumbly and "hidden_doors_stone_door_open.ogg"), + sound_close = (basedef.groups.crumbly and "hidden_doors_stone_door_close.ogg"), + }) +end \ No newline at end of file diff --git a/init.lua b/init.lua index 8b1e752..9ae78db 100644 --- a/init.lua +++ b/init.lua @@ -1,6 +1,8 @@ local mod_start_time = core.get_us_time() core.log("action", "[MOD] hidden_doors loading") +hidden_doors = {} + local modpath = core.get_modpath("hidden_doors") dofile(modpath .. "/api.lua") diff --git a/registrations.lua b/registrations.lua index 4764149..b95afd5 100644 --- a/registrations.lua +++ b/registrations.lua @@ -1 +1,63 @@ -core.log("action", "[MOD] hidden_doors: registrations.lua loaded") \ No newline at end of file +local register = {} + +if core.get_modpath("default") or true then + for _, name in ipairs({ + -- stones + "stone", + "cobble", + "stonebrick", + "stone_block", + "mossycobble", + "desert_stone", + "desert_cobble", + "desert_stonebrick", + "desert_stone_block", + "sandstone", + "sandstonebrick", + "sandstone_block", + "desert_sandstone", + "desert_sandstone_brick", + "desert_sandstone_block", + "silver_sandstone", + "silver_sandstone_brick", + "silver_sandstone_block", + "obsidian", + "obsidianbrick", + "obsidian_block", + "brick", + -- trees + "tree", + "jungletree", + "pine_tree", + "acacia_tree", + "aspen_tree", + -- woods + "wood", + "junglewood", + "pine_wood", + "acacia_wood", + "aspen_wood", + -- metal + "bronzeblock", + "copperblock", + "goldblock", + "steelblock", + "tinblock", + -- other + "dirt", + "ice", + "diamondblock", + "mese_block", + "bookshelf", + "sand", + "silver_sand", + "desert_sand", + "permafrost" + }) do + register[("default:%s"):format(name)] = ("default:%s"):format(name) + end +end + +for doorname, nodename in pairs(register) do + hidden_doors.register_from_node(doorname, nodename, 16, false) +end \ No newline at end of file diff --git a/sounds/LICENSE.txt b/sounds/LICENSE.txt new file mode 100755 index 0000000..6f09f96 --- /dev/null +++ b/sounds/LICENSE.txt @@ -0,0 +1,329 @@ + +Copyright (C) 2017 Hamlet + +These sounds have been cut from: + +https://freesound.org/people/Slanesh/sounds/31770/# + +the original author is Slanesh https://freesound.org/people/Slanesh/ + + +Creative Commons Legal Code + +Attribution 3.0 Unported + + CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE + LEGAL SERVICES. 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