196 lines
4.6 KiB
Lua
196 lines
4.6 KiB
Lua
local BASE_CHANCE = 300 -- one every 5 minutes
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local BASE_CHANCE_RATIO = 6000 -- dirt monster
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local DAWN = 4500 / 24000
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local DUSK = 19500 / 24000
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spawnit.register({
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entity_name = "mobs_monster:dirt_monster",
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on = {"group:soil"},
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chance = BASE_CHANCE * 6000 / BASE_CHANCE_RATIO,
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min_y = 0,
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max_light = 7,
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min_time_of_day = DUSK,
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max_time_of_day = DAWN,
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max_in_area = 2,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:dungeon_master",
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chance = BASE_CHANCE * 9000 / BASE_CHANCE_RATIO,
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max_y = -70,
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max_light = 5,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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if yl_spawnit.has.nether and nether.DEPTH_FLOOR > -70 then
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spawnit.register({
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entity_name = "mobs_monster:dungeon_master",
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chance = 300,
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min_y = nether.DEPTH_FLOOR,
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max_y = nether.DEPTH_CEILING,
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max_light = 5,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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end
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spawnit.register({
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entity_name = "mobs_monster:fire_spirit",
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on = {"default:obsidian", "caverealms:hot_cobble"},
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near = {"group:fire"},
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chance = BASE_CHANCE * 1500 / BASE_CHANCE_RATIO,
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max_y = -150,
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min_light = 12,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:land_guard",
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on = {
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"default:snow", "default:ice", "default:stone",
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"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
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},
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chance = BASE_CHANCE * 25000 / BASE_CHANCE_RATIO,
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min_y = 0,
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max_light = 7,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:lava_flan",
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within = {"default:lava_source"},
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on = { "any" },
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chance = BASE_CHANCE * 1500 / BASE_CHANCE_RATIO,
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max_y = 0,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:mese_monster",
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on = { "any" },
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near = { "default:mese", "default:stone_with_mese"},
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chance = BASE_CHANCE * 5000 / BASE_CHANCE_RATIO,
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max_y = -20,
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max_light = 7,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:oerkki",
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on = { "group:cracky", "group:crumbly" },
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chance = BASE_CHANCE * 6000 / BASE_CHANCE_RATIO,
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max_y = -10,
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max_light = 6,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:oerkki",
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on = { "group:cracky", "group:crumbly" },
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chance = BASE_CHANCE * 3000 / BASE_CHANCE_RATIO,
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max_y = -10000,
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max_light = 6,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:oerkki",
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on = { "group:cracky", "group:crumbly" },
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chance = BASE_CHANCE * 1000 / BASE_CHANCE_RATIO,
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max_y = -25000,
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max_light = 6,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:sand_monster",
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on = {"default:desert_sand"},
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chance = BASE_CHANCE * 7000 / BASE_CHANCE_RATIO,
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min_y = 0,
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max_light = 7,
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max_in_area = 2,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:spider",
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on = {"default:dirt_with_rainforest_litter", "default:snowblock",
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"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"},
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chance = BASE_CHANCE * 7000 / BASE_CHANCE_RATIO,
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min_y = 25,
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max_light = 8,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:spider",
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chance = BASE_CHANCE * 7000 / BASE_CHANCE_RATIO,
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max_y = -40,
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max_light = 7,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:stone_monster",
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chance = BASE_CHANCE * 7000 / BASE_CHANCE_RATIO,
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on = {"default:stone", "default:desert_stone", "default:sandstone"},
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max_y = 0,
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max_light = 7,
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max_in_area = 1,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:tree_monster",
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chance = BASE_CHANCE * 7000 / BASE_CHANCE_RATIO,
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on = {"group:soil"},
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near = {"group:tree", "group:leaves"},
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min_y = 0,
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max_y = 5000,
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max_light = 6,
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max_in_area = 1,
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min_time_of_day = DUSK,
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max_time_of_day = DAWN,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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spawnit.register({
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entity_name = "mobs_monster:tree_monster",
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chance = BASE_CHANCE * 7000 / BASE_CHANCE_RATIO,
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on = {"group:leaves"},
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min_y = 0,
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max_light = 7,
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max_in_area = 1,
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min_time_of_day = DUSK,
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max_time_of_day = DAWN,
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min_player_distance = 12,
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spawn_in_protected = false,
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})
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