yl_spawnit/caverealms_lite.lua

25 lines
578 B
Lua

if not yl_spawnit.has.mobs_monster then
return
end
spawnit.register({
entity_name = "mobs_monster:dungeon_master",
groups = { monster = 1 },
chance = yl_spawnit.base_chance * 7000 / 6000,
on = { "caverealms:hot_cobble" },
max_y = -8000,
max_node_light = 12,
max_in_area = 2,
max_any_in_area = 6,
min_player_distance = 12,
spawn_in_protected = false,
after_spawn = function(pos, obj)
local ent = obj:get_luaentity()
ent.hp_max = 70
ent.health = 70
ent.damage = 5
ent.shoot_interval = 1.5
ent.dogshoot_switch = 0
end,
}, yl_spawnit.settings.check_nodes)