local ghost_bones_only = minetest.settings:get_bool("mobs_ghost_redo_bones_only", false) local DAWN = 4500 / 24000 local DUSK = 19500 / 24000 local near if ghost_bones_only then near = {"bones:bones", "mobs_humans:human_bones"} else near = {"any"} end spawnit.register({ entity_name = "mobs_ghost_redo:ghost", chance = 300, within = { "any" }, on = { "any" }, near = near, max_in_area = 2, min_time_of_day = DUSK, max_time_of_day = DAWN, min_player_distance = 12, spawn_in_protected = false, })