spawnit.register({ entity_name = "mobs_umbra:umbra", chance = yl_spawnit.base_chance, max_y = -300, max_node_light = 5, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes)