local BASE_CHANCE_RATIO = 60 * 8000 -- cow spawnit.register({ entity_name = "yl_commons:biome_cow", groups = { animal = 1 }, chance = yl_spawnit.base_chance * (60 * 80000) / BASE_CHANCE_RATIO, on = { "group:soil" }, near = { "group:grass" }, min_y = 1, max_y = 1000, min_node_light = 12, max_in_area = 1, max_any_in_area = 6, min_time_of_day = yl_spawnit.dawn, max_time_of_day = yl_spawnit.dusk, spawn_in_protected = true, }, true)