local BASE_CHANCE_RATIO = 6000 -- dirt monster spawnit.register({ entity_name = "mobs_monster:dirt_monster", groups = { monster = 1 }, on = { "group:soil" }, chance = yl_spawnit.base_chance * 6000 / BASE_CHANCE_RATIO, min_y = 0, max_node_light = 7, min_time_of_day = yl_spawnit.dusk, max_time_of_day = yl_spawnit.dawn, max_in_area = 2, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:dungeon_master", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 9000 / BASE_CHANCE_RATIO, max_y = -70, max_node_light = 5, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) if yl_spawnit.has.nether and nether.DEPTH_FLOOR > -70 then spawnit.register({ entity_name = "mobs_monster:dungeon_master", groups = { monster = 1 }, chance = 300, min_y = nether.DEPTH_FLOOR, max_y = nether.DEPTH_CEILING, max_node_light = 5, max_in_area = 1, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) end spawnit.register({ entity_name = "mobs_monster:fire_spirit", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 1500 / BASE_CHANCE_RATIO, on = { "default:obsidian", "caverealms:hot_cobble" }, near = { "group:fire" }, max_y = -150, min_node_light = 12, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:land_guard", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 25000 / BASE_CHANCE_RATIO, on = { "default:snow", "default:ice", "default:stone", "default:dry_dirt_with_dry_grass", "ethereal:dry_dirt", }, min_y = 0, max_node_light = 7, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:lava_flan", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 1500 / BASE_CHANCE_RATIO, within = { "default:lava_source" }, on = { "any" }, max_y = 0, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:mese_monster", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 5000 / BASE_CHANCE_RATIO, on = { "any" }, near = { "default:mese", "default:stone_with_mese" }, max_y = -20, max_node_light = 7, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:oerkki", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 30000 / BASE_CHANCE_RATIO, on = { "group:cracky", "group:crumbly" }, max_y = -10, max_node_light = 6, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:oerkki", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 15000 / BASE_CHANCE_RATIO, on = { "group:cracky", "group:crumbly" }, max_y = -10000, max_node_light = 6, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:oerkki", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 5000 / BASE_CHANCE_RATIO, on = { "group:cracky", "group:crumbly" }, max_y = -25000, max_node_light = 6, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:sand_monster", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 7000 / BASE_CHANCE_RATIO, on = { "default:desert_sand" }, min_y = 0, max_node_light = 7, max_in_area = 2, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:spider", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 21000 / BASE_CHANCE_RATIO, on = { "default:dirt_with_rainforest_litter", "default:snowblock", "default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt", }, min_y = 25, max_node_light = 8, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:spider", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 7000 / BASE_CHANCE_RATIO, max_y = -40, max_node_light = 7, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:stone_monster", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 35000 / BASE_CHANCE_RATIO, on = { "default:stone", "default:desert_stone", "default:sandstone" }, max_y = 0, max_node_light = 7, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:tree_monster", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 7000 / BASE_CHANCE_RATIO, on = { "group:soil" }, near = { "group:tree", "group:leaves" }, min_y = 0, max_y = 5000, max_node_light = 6, max_in_area = 1, max_any_in_area = 6, min_time_of_day = yl_spawnit.dusk, max_time_of_day = yl_spawnit.dawn, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_monster:tree_monster", groups = { monster = 1 }, chance = yl_spawnit.base_chance * 7000 / BASE_CHANCE_RATIO, on = { "group:leaves" }, min_y = 0, max_node_light = 7, max_in_area = 1, max_any_in_area = 6, min_time_of_day = yl_spawnit.dusk, max_time_of_day = yl_spawnit.dawn, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes)