spawnit.register({ entity_name = "mobs_gazer:gazer", groups = { monster = 1 }, chance = yl_spawnit.base_chance, max_y = -500, max_in_area = 1, max_any_in_area = 6, min_player_distance = 12, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes)