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README.md
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# Canned Food
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# Crafting
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This mod introduces a number of canned foods to add some pleasant variety into the available
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assortment of foods and item uses. It relies on the glass bottle from the default vessels mod,
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giving this otherwise little used item a considerable purpose.
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This mod adds new recipes and unified_inventory craft types, for extra convenience.
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All products are defined by shapless recipes, and yield items which can be placed in the
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real world. Although the cans with non-symmetrical items on labels look good only from
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half of the angles.
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What you should expect:
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New craft type: Mob killing
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A multitude of new recipes
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The recipes follow the scheme of "glass bottle" + "produce" × "amount" [ + "sugar" ]
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The amount of ingredients differs, roughly based on the original nutritional value of
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the items, so that you'd need more less nutricious items to fill a mason jar.
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The default 4 recipes do not require sugar, even though 3 of those are jams and probably
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would taste horribly IRL without sugar. With 5.0, an extra recipe was added for "wild"
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blueberry (the berries that reappear on cubic bushes), making it 5 default recipes in total:
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* Apple jam
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* Canned brown mushrooms
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* Rose petal jam
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* Dandelion jam
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* Wild blueberry jam
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This is to guarantee that they will always be available in vanilla game. As you can notice,
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canning also turns two othwerise inedible objects (in game - such jams do exist IRL) into food.
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Ethereal and farming (redo) mods introduce items that can be canned, too.
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Some of them (jams) require sugar as the third ingredient. So some of them require both mods.
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There also is a jar of honey, which requires honey from mobs/mobs_animal mod.
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![The Riches Untold](https://github.com/h-v-smacker/canned_food/blob/master/inv_screenshot.png)
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The mason jars with canned food can be put into vessel storage shelves. Or put on display
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just like the glass vessels can, and destroyed by hand (retreiving the item).
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For some of the varieties this operation isn't just interior decoration. A number of foods
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will turn into a "better" variety if left in a dark (10 or less light level) place on wooden
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shelves. For example, canned tomatoes will become marinated tomatoes. This operation rewards
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the player with twice the nutritional amount compared to the regular version, and the
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resulting products are marked by a red&white checkered paper cover over the lid. And by
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"left on wooden shelf" we mean quite literally — place them on a wooden surface in a dark place.
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Basically, build a cellar.
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The benefit of canning the food is higher nutritional value (since shelf life is irrelevant
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in minetest game, where food never goes bad), this is a "reward" for applying the effort
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to obtain the glass vessels. When the contents of the jar are consumed,
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the player is left with an empty glass bottle which can be reused.
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This mod is it's development stages.
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(Forked from canned_food as a template)
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