793 lines
33 KiB
Lua
793 lines
33 KiB
Lua
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-- Which diffrent types of effects are available?
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-- -> The following fields are part of an effect/result:
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-- r_id the ID/key of the effect/result
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-- r_type selected from values_what; the staffs allow to use other
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-- types like "function" or "give_item" etc. - but that is not
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-- supported here (cannot be edited or created; only be shown)
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-- r_value used to store the subtype of r_type
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--
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-- a state/variable:
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-- r_variable name of a variable the player has *write* access to;
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-- dropdown list with allowed options
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-- r_operator selected from values_operator
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-- r_var_cmp_value can be set freely by the player (the variable will be
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-- set to this value)
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--
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-- a block in the world:
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-- r_pos a position in the world; determined by asking the player
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-- to punch the block
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-- r_node (follows from r_pos)
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-- r_param2 (follows from r_pos)
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--
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-- a craft receipe:
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-- r_value the expected craft result
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-- r_craft_grid array containing the stacks in the 9 craft grid fields in string form
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--
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-- on_failure:
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-- r_value alternate target dialog if the previous *effect* failed
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--
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-- chat_all:
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-- r_value chat message sent to all players
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--
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--
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-- give_item, take_item, move, function: requires npc_master priv
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--
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-- Unlike in preconditions, trade (the trade action already happened) and
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-- inventory actions are not supported as effects.
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--
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-- some helper lists for creating the formspecs and evaulating
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-- the player's answers:
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-- general direction of what could make up an effect
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local check_what = {
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"- please select -",
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"an internal state (i.e. of a quest)", -- 2
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"a block somewhere", -- 3
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"NPC crafts something", -- 4
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"go to other dialog if the previous effect failed", -- 5
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"send a chat message to all players", -- 6
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"give item (created out of thin air) to player (requires npc_master priv)", -- 7
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"take item from player and destroy it (requires npc_master priv)", -- 8
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"move the player to a given position (requires npc_master priv)", -- 9
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"execute Lua code (requires npc_master priv)", -- 10
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"Call custom functions that are supposed to be overridden by the server.", -- 11
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}
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-- how to store these as r_type in the precondition:
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local values_what = {"", "state", "block", "craft", "on_failure", "chat_all",
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-- the following require the npc_master priv:
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"give_item", "take_item", "move", "function",
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-- custom function (does not require npc_master priv)
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"custom"}
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-- unlike in the preconditions, the "I cannot punch it" option is
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-- not offered here - because the player (and later the NPC) needs
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-- to be able to build at this position
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local check_block = {
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"- please select -", -- 1
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"If there is air: Place a block so that it looks like now.", -- 2
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"If there is a block: Dig it.", -- 3
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"Punch the block.", -- 4
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"Right-click the block.", -- 5
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}
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-- how to store these as p_value (the actual node data gets stored as p_node, p_param2 and p_pos):
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local values_block = {"", "place", "dig", "punch", "right-click"}
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-- comparison operators for variables
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local check_operator = {
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"- please select -", -- 1
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"new value:", -- 2
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"discard/unset/forget", -- 3
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"current time", -- 4
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"quest step completed:", -- 5
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minetest.formspec_escape("max(current, new_value)"), -- 6
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minetest.formspec_escape("min(current, new_value)"), -- 7
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"increment by:", -- 8
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"decrement by:", -- 9
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}
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-- how to store these as r_value (the actual variable is stored in r_variable, and the value in r_new_value):
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local values_operator = {"", "set_to", "unset", "set_to_current_time",
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"quest_step", "maximum", "minimum", "increment", "decrement"}
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-- get the list of variables the player has *write* access to
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yl_speak_up.get_sorted_player_var_list_write_access = function(pname)
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local var_list = {}
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-- some values - like hour of day or HP of the player - can be read in
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-- a precondition but not be modified
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-- get the list of variables the player can *write*
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local tmp = yl_speak_up.get_quest_variables_with_write_access(pname)
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-- sort that list (the dropdown formspec element returns just an index)
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table.sort(tmp)
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for i, v in ipairs(tmp) do
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table.insert(var_list, v)
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end
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return var_list
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end
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-- check if a block of type node_name is blacklisted for a certain interaction
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-- (this is needed if a block is not prepared for interaction with NPC and
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-- expects to always be dealing with a player)
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-- Parameters:
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-- how how to interact with the node
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-- node_name the node to place
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-- node_there the node that can currently be found at that position
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yl_speak_up.check_blacklisted = function(how, node_name, node_there)
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return yl_speak_up.blacklist_effect_on_block_interact[ node_name ]
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or yl_speak_up.blacklist_effect_on_block_interact[ node_there ]
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or (how == "place" and yl_speak_up.blacklist_effect_on_block_place[ node_name ])
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or (how == "dig" and yl_speak_up.blacklist_effect_on_block_dig[ node_there ])
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or (how == "punch" and yl_speak_up.blacklist_effect_on_block_punch[ node_there ])
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or (how == "right-click" and yl_speak_up.blacklist_effect_on_block_right_click[ node_there])
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end
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-- returns a human-readable text as description of the effects
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-- (as shown in the edit options dialog and in the edit effect formspec)
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yl_speak_up.show_effect = function(r, pname)
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if(not(r.r_type) or r.r_type == "") then
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return "(nothing): Nothing to do. No effect."
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elseif(r.r_type == "give_item") then
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return "give_item: Add \""..tostring(r.r_value).."\" to the player's inventory."
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elseif(r.r_type == "take_item") then
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return "take_item: Take \""..tostring(r.r_value).."\" from the player's inventory."
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elseif(r.r_type == "move") then
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return "move: Move the player to "..tostring(r.r_value).."."
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elseif(r.r_type == "function") then
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return "function: execute \""..tostring(r.r_value).."\"."
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elseif(r.r_type == "trade") then
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return "trade: obsolete (now defined as an action)"
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elseif(r.r_type == "dialog") then
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return "Switch to dialog \""..tostring(r.r_value).."\"."
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elseif(r.r_type == "state") then
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local var_name = "VARIABLE[ - ? - ]"
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if(r.r_variable) then
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var_name = "VARIABLE[ "..tostring(
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yl_speak_up.strip_pname_from_var(r.r_variable, pname)).." ]"
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end
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if(not(r.r_operator)) then
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return "Error: Operator not defined."
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elseif(r.r_operator == "set_to") then
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return "set "..var_name.." to value \""..
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tostring(r.r_var_cmp_value).."\""
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elseif(r.r_operator == "unset") then
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return "discard "..var_name.." (unset)"
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elseif(r.r_operator == "set_to_current_time") then
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return "set "..var_name.." to the current time"
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elseif(r.r_operator == "quest_step") then
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return "store that the player has completed quest step \""..
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tostring(r.r_var_cmp_value).."\""
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elseif(r.r_operator == "maximum") then
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return "set "..var_name.." to value \""..
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tostring(r.r_var_cmp_value).."\" if its current value is larger than that"
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elseif(r.r_operator == "minimum") then
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return "set "..var_name.." to value \""..
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tostring(r.r_var_cmp_value).."\" if its current value is lower than that"
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elseif(r.r_operator == "increment") then
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return "increment the value of "..var_name.." by \""..
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tostring(r.r_var_cmp_value).."\""
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elseif(r.r_operator == "decrement") then
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return "decrement the value of "..var_name.." by \""..
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tostring(r.r_var_cmp_value).."\""
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else
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return "ERROR: Wrong operator \""..tostring(r.r_operator).."\" for "..var_name
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end
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elseif(r.r_type == "block") then
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if(not(r.r_pos) or type(r.r_pos) ~= "table"
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or not(r.r_pos.x) or not(r.r_pos.y) or not(r.r_pos.z)) then
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return "ERROR: r.r_pos is "..minetest.serialize(r.r_pos)
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-- we don't check here yet which node is actually there - that will be done upon execution
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elseif(yl_speak_up.check_blacklisted(r.r_value, r.r_node, r.r_node)) then
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return "ERROR: Blocks of type \""..tostring(r.r_node).."\" do not allow "..
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"interaction of type \""..tostring(r.r_value).."\" for NPC."
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elseif(r.r_value == "place") then
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return "Place \""..tostring(r.r_node).."\" with param2: "..tostring(r.r_param2)..
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" at "..minetest.pos_to_string(r.r_pos).."."
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elseif(r.r_value == "dig") then
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return "Dig the block at "..minetest.pos_to_string(r.r_pos).."."
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elseif(r.r_value == "punch") then
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return "Punch the block at "..minetest.pos_to_string(r.r_pos).."."
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elseif(r.r_value == "right-click") then
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return "Right-click the block at "..minetest.pos_to_string(r.r_pos).."."
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else
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return "ERROR: Don't know what to do with the block at "..
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minetest.pos_to_string(r.r_pos)..": \""..tostring(r.r_value).."\"?"
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end
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elseif(r.r_type == "craft") then
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-- this is only shown in the edit options menu and when editing an effect;
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-- we can afford a bit of calculation here (it's not a precondtion...)
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if(not(r.r_value) or not(r.r_craft_grid)) then
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return "ERROR: Crafting not configured correctly."
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end
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local craft_str = "Craft \""..tostring(r.r_value).."\" from "..
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table.concat(r.r_craft_grid, ", ").."."
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-- check here if the craft receipe is broken
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local input = {}
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input.items = {}
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for i, v in ipairs(r.r_craft_grid) do
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input.items[ i ] = ItemStack(v or "")
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end
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input.method = "normal" -- normal crafting; no cooking or fuel or the like
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input.width = 3
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local output, decremented_input = minetest.get_craft_result(input)
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if(output.item:is_empty()) then
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return "Error: Recipe changed! No output for "..craft_str
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end
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-- the craft receipe may have changed in the meantime and yield a diffrent result
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local expected_stack = ItemStack(r.r_value)
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if(output.item:get_name() ~= expected_stack:get_name()
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or output.item:get_count() ~= expected_stack:get_count()) then
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return "Error: Amount of output changed! "..craft_str
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end
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return craft_str
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elseif(r.r_type == "on_failure") then
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return "If the *previous* effect failed, go to dialog \""..tostring(r.r_value).. "\"."
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elseif(r.r_type == "chat_all") then
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return "Send chat message: \""..tostring(r.r_value).."\""
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elseif(r.r_type == "custom") then
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return "Call custom function with param: \""..tostring(r.r_value).."\"."
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end
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-- fallback
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return tostring(r.r_value)
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end
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-- called by yl_speak_up.input_talk(..)
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--
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-- This function is called *after* the player has clicked on an option
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-- and *after* any actions (i.e. trade) have been completed either
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-- successfully (=action_was_succesful is true) or not.
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-- Unlike the preconditions, the effects are executed in ordered form,
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-- ordered by their r_id.
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-- Returns the new target dialog that is to be displayed next. This will
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-- usually be the one with the r_type "dialog" - unless r_type "on_failure"
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-- was encountered after an unsuccessful action *or* right after an
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-- effect that returned false.
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-- Note: In edit mode, effects will *not* be executed.
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yl_speak_up.execute_all_relevant_effects = function(player, effects, o_id, action_was_successful)
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local target_dialog = ""
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local pname = player:get_player_name()
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local n_id = yl_speak_up.speak_to[pname].n_id
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if(not(effects)) then
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yl_speak_up.debug_msg(player, n_id, o_id, "No effects given.")
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-- no effects? Then...return to the start dialog
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return {next_dialog = "", alternate_text = nil}
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end
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local edit_mode = (yl_speak_up.edit_mode[pname] == n_id)
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-- Important: the list of effects is *sorted* here. The order remains constant!
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local sorted_key_list = yl_speak_up.sort_keys(effects)
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if(not(sorted_key_list) or #sorted_key_list < 1) then
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yl_speak_up.debug_msg(player, n_id, o_id, "Error: No effects found. At least one of "..
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"type \"dialog\" is necessary.")
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elseif(not(edit_mode)) then
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yl_speak_up.debug_msg(player, n_id, o_id, "Executing effects: "..
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table.concat(sorted_key_list, ", ")..".")
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else
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yl_speak_up.debug_msg(player, n_id, o_id, "Not executing effects because in edit mode.")
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end
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-- failed actions may set an alternate text
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local alternate_text = nil
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local last_result = action_was_successful
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local res = true
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for i, k in ipairs(sorted_key_list) do
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local r = effects[ k ]
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yl_speak_up.debug_msg(player, n_id, o_id, "..executing "..
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tostring(r.r_id)..": "..yl_speak_up.show_effect(r, pname))
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-- do not execute effects in edit mode
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if(not(edit_mode)) then
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yl_speak_up.debug_msg(player, n_id, o_id,
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"Executing effect "..tostring(r.r_id)..".")
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res = yl_speak_up.execute_effect(player, n_id, o_id, r)
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if(not(res)) then
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id)..
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" -> Effect failed to execute.")
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alternate_text = r.alternate_text
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end
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else
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-- in edit mode: assume that the effect was successful
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res = true
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end
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-- "dialog" gives us the normal target_dialog
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if(r.r_type and r.r_type == "dialog") then
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target_dialog = r.r_value
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alternate_text = r.alternate_text
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-- "on_failure" gives an alternate target dialog if the action
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-- or last effect failed
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elseif(r.r_type and r.r_type == "on_failure" and r.r_value and not(last_result)) then
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yl_speak_up.debug_msg(player, n_id, o_id, "Aborted executing effects at "..
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tostring(r.r_id)..". New target dialog: "..tostring(r.r_value)..".")
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-- we also stop execution here
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return {next_dialog = r.r_value, alternate_text = r.alternate_text}
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end
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last_result = res
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end
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-- all preconditions are true
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yl_speak_up.debug_msg(player, n_id, o_id, "Finished executing effects.")
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return {next_dialog = target_dialog, alternate_text = alternate_text}
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end
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-- executes an effect/result r for the player and npc n_id;
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-- returns true on success (relevant for on_failure)
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-- Note: In edit mode, this function does not get called.
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yl_speak_up.execute_effect = function(player, n_id, o_id, r)
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if(not(r.r_type) or r.r_type == "") then
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-- nothing to do
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return true
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elseif(r.r_type == "auto" or r.r_type == "trade") then
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-- these effects don't do anything
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return true
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elseif(r.r_type == "dialog"
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or r.r_type == "on_failure") then
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-- this needs to be handled in the calling function
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return true
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elseif(r.r_type == "function") then
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-- this can only be set and edited with the staff
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return yl_speak_up.eval_and_execute_function(player, r, "r_")
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-- this can only be set and edited with the staff
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elseif(r.r_type == "give_item") then
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if(not(r.r_value)) then
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return false
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end
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local item = ItemStack(r.r_value)
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if(not(minetest.registered_items[item:get_name()])) then
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
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"give_item: "..tostring(item:get_name()).." unknown.")
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return false
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end
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local r = player:get_inventory():add_item("main", item)
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if(not(r)) then
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
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"give_item: "..tostring(item:get_name()).." failed.")
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return false
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end
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return true
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-- this can only be set and edited with the staff
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elseif(r.r_type == "take_item") then
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if(not(r.r_value)) then
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return false
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end
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local item = ItemStack(r.r_value)
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if(not(minetest.registered_items[item:get_name()])) then
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
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"take_item: "..tostring(item:get_name()).." unknown.")
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return false
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end
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local r = player:get_inventory():remove_item("main", item)
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if(not(r)) then
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yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
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"take_item: "..tostring(item:get_name()).." failed.")
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return false
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end
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return true
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-- this can only be set and edited with the staff
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elseif(r.r_type == "move") then
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-- copeid/moved here from AliasAlreadyTakens code in functions.lua
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local target_pos = nil
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local target_pos_valid = false
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--pos like (100,20,400)
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if minetest.string_to_pos(r.r_value) then
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target_pos = minetest.string_to_pos(r.r_value)
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target_pos_valid = true
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end
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--pos like 100,20,400
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local maybe = string.split(r.r_value, ",")
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if not target_pos_valid and maybe and tonumber(maybe[1])
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and tonumber(maybe[2]) and tonumber(maybe[3]) and maybe[4] == nil and
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tonumber(maybe[1]) <= 32000 and tonumber(maybe[1]) >= -32000 and
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tonumber(maybe[2]) <= 32000 and tonumber(maybe[2]) >= -32000 and
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tonumber(maybe[3]) <= 32000 and tonumber(maybe[3]) >= -32000 then
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target_pos = {x=maybe[1],y=maybe[2],z=maybe[3]}
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target_pos_valid = true
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end
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--pos like {x=100,y=20,z=400}
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if not target_pos_valid and string.sub(r.r_value,1,1) == "{"
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and string.sub(r.r_value,-1,-1) == "}" then
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local might_be_pos = minetest.deserialize("return " .. r.r_value)
|
|
if tonumber(might_be_pos.x)
|
|
and tonumber(might_be_pos.x) <= 32000
|
|
and tonumber(might_be_pos.x) >= -32000
|
|
and tonumber(might_be_pos.y)
|
|
and tonumber(might_be_pos.y) <= 32000
|
|
and tonumber(might_be_pos.y) >= -32000
|
|
and tonumber(might_be_pos.z)
|
|
and tonumber(might_be_pos.z) <= 32000
|
|
and tonumber(might_be_pos.z) >= -32000 then
|
|
target_pos = might_be_pos
|
|
target_pos_valid = true
|
|
end
|
|
end
|
|
|
|
if target_pos_valid == true then
|
|
player:set_pos(target_pos)
|
|
if vector.distance(player:get_pos(),target_pos) >= 2 then
|
|
yl_speak_up.log_change(pname, n_id, tostring(r.r_id)..": "..
|
|
"Something went wrong! Player wasn't moved properly.")
|
|
end
|
|
end
|
|
|
|
-- Debug
|
|
if target_pos_valid == false then
|
|
local obj = yl_speak_up.speak_to[pname].obj
|
|
local n_id = yl_speak_up.speak_to[pname].n_id
|
|
local npc = yl_speak_up.get_number_from_id(n_id)
|
|
if obj:get_luaentity() and tonumber(npc) then
|
|
yl_speak_up.log_change(pname, n_id, tostring(r.r_id)..": "..
|
|
"NPC at "..minetest.pos_to_string(obj:get_pos(),0)..
|
|
" could not move player "..pname.." because the content of "..
|
|
tostring(r.r_id).." is wrong:"..dump(r.r_value))
|
|
else
|
|
yl_speak_up.log_change(pname, n_id, tostring(r.r_id)..": "..
|
|
"NPC with unknown ID or without proper object "..
|
|
" could not move player "..pname.." because the content of "..
|
|
tostring(r.r_id).." is wrong:"..dump(r.r_value))
|
|
end
|
|
return false
|
|
end
|
|
return true
|
|
|
|
-- "an internal state (i.e. of a quest)", -- 2
|
|
elseif(r.r_type == "state") then
|
|
if(not(r.r_variable) or r.r_variable == "") then
|
|
return false
|
|
end
|
|
local pname = player:get_player_name()
|
|
local owner = yl_speak_up.npc_owner[ n_id ]
|
|
-- set the value of the variable
|
|
local new_value = nil
|
|
if( r.r_operator and r.r_operator == "set_to") then
|
|
new_value = r.r_var_cmp_value
|
|
elseif(r.r_operator and r.r_operator == "unset") then
|
|
new_value = nil
|
|
elseif(r.r_operator and r.r_operator == "set_to_current_time") then
|
|
-- we store the time in seconds - because microseconds would just
|
|
-- confuse the users and be too fine grained anyway
|
|
new_value = math.floor(minetest.get_us_time()/1000000)
|
|
elseif(r.r_operator and r.r_operator == "quest_step") then
|
|
-- quest_step and maximum are effectively the same
|
|
-- TODO: later on, quest steps may be strings
|
|
local var_val = yl_speak_up.get_quest_variable_value(pname, r.r_variable)
|
|
if(var_value and tonumber(var_val) and tonumber(r.r_var_cmp_value)) then
|
|
new_value = math.max(tonumber(var_val), tonumber(r.r_var_cmp_value))
|
|
else
|
|
new_value = r.r_var_cmp_value
|
|
end
|
|
elseif(r.r_operator and r.r_operator == "maximum") then
|
|
local var_val = yl_speak_up.get_quest_variable_value(pname, r.r_variable)
|
|
if(var_value and tonumber(var_val) and tonumber(r.r_var_cmp_value)) then
|
|
new_value = math.max(tonumber(var_val), tonumber(r.r_var_cmp_value))
|
|
else
|
|
new_value = r.r_var_cmp_value
|
|
end
|
|
elseif(r.r_operator and r.r_operator == "minimum") then
|
|
local var_val = yl_speak_up.get_quest_variable_value(pname, r.r_variable)
|
|
if(var_value and tonumber(var_val) and tonumber(r.r_var_cmp_value)) then
|
|
new_value = math.min(tonumber(var_val), tonumber(r.r_var_cmp_value))
|
|
else
|
|
new_value = r.r_var_cmp_value
|
|
end
|
|
elseif(r.r_operator and r.r_operator == "increment") then
|
|
local var_val = yl_speak_up.get_quest_variable_value(pname, r.r_variable)
|
|
if(var_value and tonumber(var_val) and tonumber(r.r_var_cmp_value)) then
|
|
new_value = tonumber(var_val) + tonumber(r.r_var_cmp_value)
|
|
else
|
|
new_value = r.r_var_cmp_value
|
|
end
|
|
elseif(r.r_operator and r.r_operator == "decrement") then
|
|
local var_val = yl_speak_up.get_quest_variable_value(pname, r.r_variable)
|
|
if(var_value and tonumber(var_val) and tonumber(r.r_var_cmp_value)) then
|
|
new_value = tonumber(var_val) + tonumber(r.r_var_cmp_value)
|
|
else
|
|
new_value = -1 * r.r_var_cmp_value
|
|
end
|
|
else
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"state: Unsupported type: "..tostring(r.r_value)..".")
|
|
return false
|
|
end
|
|
-- the owner is already encoded in the variable name
|
|
local ret = yl_speak_up.set_quest_variable_value(pname, r.r_variable, new_value)
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"state: Success: "..tostring(ret).." for setting "..tostring(r.r_variable).." to "..
|
|
tostring(new_value)..".")
|
|
return ret
|
|
-- "a block somewhere" -- 3
|
|
elseif(r.r_type == "block") then
|
|
-- is the position given correctly?
|
|
if(not(r.r_pos) or type(r.r_pos) ~= "table"
|
|
or not(r.r_pos.x) or not(r.r_pos.y) or not(r.r_pos.z)) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: Missing or wrong position given: "..
|
|
minetest.serialize(r.r_pos)..".")
|
|
return false
|
|
end
|
|
-- check protection (relevant for some actions): the *owner*
|
|
-- of the NPC needs to be able to build there
|
|
local is_protected = minetest.is_protected(r.r_pos, yl_speak_up.npc_owner[ n_id ] or "?")
|
|
-- human readable position; mostly for debug messages
|
|
local pos_str = tostring(minetest.pos_to_string(r.r_pos))
|
|
-- the area has to be loaded
|
|
local node = minetest.get_node_or_nil(r.r_pos)
|
|
if(not(node)) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: Not loaded (nil) at pos "..pos_str..".")
|
|
return false
|
|
end
|
|
-- do not interact with nodes on the blacklist
|
|
if(yl_speak_up.check_blacklisted(r.r_value, r.r_node, node.name)) then
|
|
-- construct the right text for the error message
|
|
local nname = node.name
|
|
if(r.r_value == "place") then
|
|
nname = r.r_node
|
|
end
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: Blocks of type \""..tostring(nname).."\" do not allow "..
|
|
"interaction of type \""..tostring(r.r_value).."\" for NPC.")
|
|
return false
|
|
end
|
|
-- if node has owner set: check if owner == npc owner
|
|
local meta = minetest.get_meta(r.r_pos)
|
|
if(meta
|
|
and meta:get_string("owner") and meta:get_string("owner") ~= ""
|
|
and meta:get_string("owner") ~= yl_speak_up.npc_owner[ n_id ]) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: Blocks at "..pos_str.." is owned by "..meta:get_string("owner")..
|
|
". NPC is owned by "..tostring(yl_speak_up.npc_owner[ n_id ])..
|
|
" and thus cannot interact with it.")
|
|
return false
|
|
end
|
|
-- "If there is air: Place a block so that it looks like now.", -- 2
|
|
if(r.r_value and r.r_value == "place") then
|
|
if(is_protected) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: place - "..pos_str.." is protected. Can't place.")
|
|
return false
|
|
end
|
|
if(not(node) or not(node.name) or node.name ~= "air") then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: place - there is already a block at pos "..pos_str..
|
|
". Can't place.")
|
|
return false
|
|
end
|
|
-- does the NPC have this block in his inventory? else he can't place it
|
|
local npc_inv = minetest.get_inventory({type="detached",
|
|
name="yl_speak_up_npc_"..tostring(n_id)})
|
|
if(not(npc_inv:contains_item("npc_main", tostring(r.r_node)))) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: place - NPC does not have "..tostring(r.r_node)..
|
|
" in his inventory for placing at "..pos_str..".")
|
|
return false
|
|
end
|
|
-- TODO: switch to minetest.place_node in the future once the bug with placing
|
|
-- on an air node is fixed
|
|
-- actually place the node
|
|
minetest.set_node(r.r_pos, {name=r.r_node, param2=r.r_param2})
|
|
-- consume the item
|
|
npc_inv:remove_item("npc_main", tostring(r.r_node))
|
|
return true
|
|
-- "If there is a block: Dig it.", -- 3
|
|
elseif(r.r_value and r.r_value == "dig") then
|
|
if(is_protected) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: place - "..pos_str.." is protected. Can't place.")
|
|
return false
|
|
end
|
|
if(not(node) or not(node.name) or node.name == "air"
|
|
or not(minetest.registered_items[ node.name ])) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: dig - there is no block at pos "..pos_str..".")
|
|
return false
|
|
end
|
|
-- TODO: use dig_node once that can put the items in the inventory
|
|
-- local dig_res = minetest.dig_node(r.r_pos)
|
|
if(minetest.registered_items[ node.name ].can_dig
|
|
and not(minetest.registered_items[ node.name ].can_dig(r.r_pos))) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: dig - Can't dig block at pos "..pos_str..".")
|
|
return false
|
|
end
|
|
-- actually remove the node
|
|
minetest.remove_node(r.r_pos)
|
|
-- get node drops when digging without a tool
|
|
local drop_list = minetest.get_node_drops(node, nil)
|
|
local npc_inv = minetest.get_inventory({type="detached",
|
|
name="yl_speak_up_npc_"..tostring(n_id)})
|
|
-- put the drops into the inventory of the NPC
|
|
for i, d in ipairs(drop_list) do
|
|
local rest = npc_inv:add_item("npc_main", ItemStack(d))
|
|
if(rest and not(rest:is_empty()) and rest:get_count()>0) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id)..
|
|
" block: dig (info) - NPC had no room for item drop "..
|
|
rest:to_string().." from digging at "..pos_str..".")
|
|
end
|
|
end
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: dig - success: "..tostring(node.name).." at pos "..pos_str..".")
|
|
return true
|
|
-- "Punch the block.", -- 4
|
|
elseif(r.r_value and r.r_value == "punch") then
|
|
-- even air can be punched - even if that is pretty pointless
|
|
minetest.punch_node(r.r_pos)
|
|
return true
|
|
-- "Right-click the block.", -- 5
|
|
elseif(r.r_value and r.r_value == "right-click") then
|
|
if(not(node) or not(node.name) or not(minetest.registered_nodes[node.name])) then
|
|
return false
|
|
end
|
|
-- do not right-click nodes that have a metadata formspec string
|
|
local meta = minetest.get_meta(r.r_pos)
|
|
if(meta and meta:get_string("formspec") and meta:get_string("formspec") ~= "") then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: right-click - The block at "..pos_str.." has a "..
|
|
"formspec set. NPC can't read these. Interaction not possible.")
|
|
return false
|
|
end
|
|
-- do not right-click nodes that have an inventory (they most likely show a
|
|
-- formspec - which the NPC can't use anyway)
|
|
local inv = meta:get_inventory()
|
|
for k, l in pairs(inv:get_lists()) do
|
|
-- if the inventory contains any lists: abort
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: right-click - The block at "..pos_str.." has an "..
|
|
"inventory. Most likely it will show a formspec on right-click. "..
|
|
"NPC can't read these. Interaction not possible.")
|
|
return false
|
|
end
|
|
-- is it a door?
|
|
if(doors.registered_doors[node.name]) then
|
|
doors.door_toggle( r.r_pos, node, nil) --, clicker)
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: Opened/closed door at "..pos_str..".")
|
|
-- is it a normal trapdoor?
|
|
elseif(doors.registered_trapdoors[node.name]) then
|
|
doors.trapdoor_toggle(r.r_pos, node, nil) --, clicker)
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: Opened/closed trapdoor at "..pos_str..".")
|
|
elseif(minetest.registered_nodes[node.name]
|
|
and minetest.registered_nodes[node.name].on_rightclick
|
|
and minetest.registered_nodes[node.name].on_rightclick(r.r_pos, node, nil)) then
|
|
minetest.registered_nodes[node.name].on_rightclick(r.r_pos, node, nil)
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: right-clicked at at pos "..pos_str..".")
|
|
else
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"block: right-click at at pos "..pos_str.." had no effect.")
|
|
end
|
|
end
|
|
return false
|
|
-- ""NPC crafts something", -- 4
|
|
elseif(r.r_type == "craft") then
|
|
if(not(r.r_craft_grid) or not(r.r_value)) then
|
|
return false
|
|
end
|
|
local input = {}
|
|
input.items = {}
|
|
-- multiple slots in the craft grid may contain the same item
|
|
local sum_up = {}
|
|
for i, v in ipairs(r.r_craft_grid) do
|
|
if(v and v ~= "") then
|
|
local stack = ItemStack(v)
|
|
-- store this for later crafting
|
|
input.items[ i ] = stack
|
|
local name = stack:get_name()
|
|
if(sum_up[ name ]) then
|
|
sum_up[ name ] = sum_up[ name ] + stack:get_count()
|
|
else
|
|
sum_up[ name ] = stack:get_count()
|
|
end
|
|
else
|
|
-- empty itemstack in this slot
|
|
input.items[ i ] = ItemStack("")
|
|
end
|
|
end
|
|
-- does the NPC have all these items in his inventory?
|
|
local npc_inv = minetest.get_inventory({type="detached",
|
|
name="yl_speak_up_npc_"..tostring(n_id)})
|
|
for k, v in pairs(sum_up) do
|
|
if(not(npc_inv:contains_item("npc_main", k.." "..v))) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"Crafting failed: NPC does not have "..tostring(k.." "..v))
|
|
return false
|
|
end
|
|
end
|
|
-- do these input items form a valid craft recipe?
|
|
input.method = "normal" -- normal crafting; no cooking or fuel or the like
|
|
input.width = 3
|
|
local output, decremented_input = minetest.get_craft_result(input)
|
|
if(output.item:is_empty()) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"Crafting failed: No output for that recipe.")
|
|
return false
|
|
end
|
|
-- the craft receipe may have changed in the meantime and yield a diffrent result
|
|
local expected_stack = ItemStack(r.r_value)
|
|
if(output.item:get_name() ~= expected_stack:get_name()
|
|
or output.item:get_count() ~= expected_stack:get_count()) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"Crafting failed: Diffrent output: "..tostring(output.item:to_string()))
|
|
return false
|
|
end
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"Great: Crafting is possible!")
|
|
-- actually consume the items required, return the ones in decremented_input
|
|
for i, v in ipairs(r.r_craft_grid) do
|
|
if(v and v ~= "") then
|
|
npc_inv:remove_item("npc_main", ItemStack(v))
|
|
end
|
|
end
|
|
-- add the craft result
|
|
if(not(npc_inv:room_for_item("npc_main", output.item))) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"No room for craft result "..output.item:to_string())
|
|
end
|
|
npc_inv:add_item("npc_main", output.item)
|
|
-- add the decremented_inputs
|
|
for k,v in pairs(decremented_input.items) do
|
|
if(k and not(v:is_empty())) then
|
|
if(not(npc_inv:room_for_item("npc_main", v))) then
|
|
yl_speak_up.debug_msg(player, n_id, o_id, tostring(r.r_id).." "..
|
|
"No room for craft decr. input "..v:to_string())
|
|
end
|
|
-- actually give the decremented input to the NPC
|
|
npc_inv:add_item("npc_main", v)
|
|
end
|
|
end
|
|
return true
|
|
-- "send a chat message to all players", -- 6
|
|
elseif(r.r_type == "chat_all") then
|
|
local pname = player:get_player_name()
|
|
local dialog = yl_speak_up.speak_to[pname].dialog
|
|
local text = r.r_value
|
|
-- replace $NPC_NAME$, $OWNER_NAME$, $PLAYER_NAME$ etc.
|
|
text = yl_speak_up.replace_vars_in_text(text, dialog, pname)
|
|
minetest.chat_send_all(text)
|
|
-- sending a chat message always counts as successful
|
|
return true
|
|
-- "Call custom functions that are supposed to be overridden by the server.", -- 11
|
|
elseif(r.r_type == "custom") then
|
|
-- execute the custom function
|
|
return yl_speak_up.effect_custom(player, r.r_value)
|
|
end
|
|
-- fallback: unkown type
|
|
return false
|
|
end
|
|
|
|
|
|
-- these are only wrapper functions for those in fs_edit_general.lua
|
|
|
|
yl_speak_up.input_fs_edit_effects = function(player, formname, fields)
|
|
return yl_speak_up.input_fs_edit_option_related(player, formname, fields,
|
|
"r_", "o_results", yl_speak_up.max_result_effects,
|
|
"(Ef)fect", "tmp_result",
|
|
"Please punch the block you want to manipulate in your effect!",
|
|
values_what, values_operator, values_block, {}, {},
|
|
check_what, check_operator, check_block, {}, {},
|
|
-- player variables with write access
|
|
yl_speak_up.get_sorted_player_var_list_write_access,
|
|
"edit_effects"
|
|
)
|
|
end
|
|
|
|
yl_speak_up.get_fs_edit_effects = function(player, table_click_result)
|
|
return yl_speak_up.get_fs_edit_option_related(player, table_click_result,
|
|
"r_", "o_results", yl_speak_up.max_result_effects,
|
|
"(Ef)fect", "tmp_result",
|
|
"What do you want to change with this effect?",
|
|
values_what, values_operator, values_block, {}, {},
|
|
check_what, check_operator, check_block, {}, {},
|
|
-- player variables with write access
|
|
yl_speak_up.get_sorted_player_var_list_write_access,
|
|
yl_speak_up.show_effect,
|
|
"table_of_elements",
|
|
"Change the value of the following variable:", "Set variable to:", "New value:",
|
|
"The NPC shall do something to the block at the following position:"
|
|
)
|
|
end
|