585 lines
22 KiB
Lua
585 lines
22 KiB
Lua
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-- These two functions
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-- * yl_speak_up.input_fs_edit_option_related and
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-- * yl_speak_up.get_fs_edit_option_related
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-- are very similar for preconditions and effects. Therefore they're called here
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-- with a lot of parameters. fs_edit_preconditions.lua and fs_edit_effects.lua
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-- contain only wrappers.
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yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
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id_prefix, element_list_name, max_entries_allowed,
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element_desc, tmp_data_cache,
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text_ask_for_punching,
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values_what, values_operator, values_block, values_trade, values_inv,
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check_what, check_operator, check_block, check_trade, check_inv,
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get_sorted_player_var_list_function,
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formspec_input_to
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)
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if(not(player)) then
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return
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end
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local pname = player:get_player_name()
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-- what are we talking about?
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local n_id = yl_speak_up.speak_to[pname].n_id
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local d_id = yl_speak_up.speak_to[pname].d_id
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local o_id = yl_speak_up.speak_to[pname].o_id
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local x_id = yl_speak_up.speak_to[pname][ id_prefix.."id"]
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-- this only works in edit mode
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if(not(n_id) or yl_speak_up.edit_mode[pname] ~= n_id) then
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return
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end
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-- delete precondition
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if(fields.delete_element) then
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(dialog and dialog.n_dialogs
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and x_id
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and dialog.n_dialogs[d_id]
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and dialog.n_dialogs[d_id].d_options
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and dialog.n_dialogs[d_id].d_options[o_id]) then
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-- actually delete the element
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dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ][ x_id ] = nil
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-- record this as a change, but do not save do disk yet
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..tostring(d_id)..": "..element_desc.." "..tostring( x_id )..
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" deleted for option "..tostring(o_id)..".")
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-- TODO: when trying to save: save to disk as well?
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-- show the new/changed element
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-- go back to the edit option dialog (after all we just deleted the prerequirement)
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = "size[6,2]"..
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"label[0.2,0.5;"..element_desc.." \""..
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minetest.formspec_escape(tostring( x_id ))..
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"\" has been deleted.]"..
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"button[1.5,1.5;2,0.9;back_from_delete_element;Back]"})
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return
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end
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end
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if(fields.select_block_pos) then
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minetest.chat_send_player(pname, text_ask_for_punching)
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-- this formspec expects the block punch:
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yl_speak_up.speak_to[pname].expect_block_punch = formspec_input_to
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return
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end
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-- field inputs: those do not trigger a sending of the formspec on their own
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-- are we talking about an inventory?
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-- (inventory only applies to preconditions; not effects)
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local data = yl_speak_up.speak_to[pname][ tmp_data_cache ]
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if(fields.inv_stack_name and fields.inv_stack_name ~= ""
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and id_prefix == "p_"
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and data and data.what and data.what >= 5 and data.what <= 6) then
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local parts = fields.inv_stack_name:split(" ")
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local size = 1
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if(parts and #parts > 1) then
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size = tonumber(parts[2])
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if(not(size) or size < 1) then
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size = 1
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end
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end
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-- does the item exist?
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if(minetest.registered_items[ parts[1] ]) then
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data.inv_stack_name = parts[1].." "..tostring(size)
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else
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-- show error message
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = "size[8,2]"..
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"label[0.2,0.5;Error: \""..
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minetest.formspec_escape(fields.inv_stack_name)..
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"\" is not a valid item(stack).]"..
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"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
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return
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end
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-- comparison value for a variable (same for both preconditions and effects)
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elseif(fields.var_cmp_value
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and data and data.what and data.what == 2) then
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data.var_cmp_value = fields.var_cmp_value
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end
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-- the save button was pressed
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if(fields.save_element and data and data.what and values_what[ data.what ]) then
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-- for creating the new prerequirement; normal elements: p_type, p_value, p_id
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local v = {}
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-- determine p_type
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v[ id_prefix.."type" ] = values_what[ data.what ]
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog) or not(dialog.n_dialogs)
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or not(dialog.n_dialogs[d_id])
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or not(dialog.n_dialogs[d_id].d_options)
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or not(dialog.n_dialogs[d_id].d_options[o_id])) then
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-- this really should not happen during the normal course of operation
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-- (only if the player sends forged formspec data or a bug occoured)
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minetest.chat_send_player(pname, "Dialog or option does not exist.")
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return
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end
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local elements = dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ]
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if(not(elements)) then
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dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ] = {}
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elements = dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ]
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x_id = "new"
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end
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-- set x_id appropriately
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if(not(x_id) or x_id == "new") then
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x_id = id_prefix..yl_speak_up.find_next_id(elements)
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end
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v[ id_prefix.."id" ] = x_id
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local sorted_key_list = yl_speak_up.sort_keys(elements)
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if( x_id == "new" and #sorted_key_list >= max_entries_allowed) then
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-- this really should not happen during the normal course of operation
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-- (only if the player sends forged formspec data or a bug occoured)
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minetest.chat_send_player(pname, "Maximum number of allowed entries exceeded.")
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return
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end
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-- "an internal state (i.e. of a quest)", -- 2
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if(data.what == 2) then
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v[ id_prefix.."value" ] = "expression"
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v[ id_prefix.."operator" ] = values_operator[ data.operator ]
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v[ id_prefix.."var_cmp_value" ] = (data.var_cmp_value or "")
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v[ id_prefix.."variable" ] = data.variable_name
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-- "a block somewhere", -- 3
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elseif(data.what == 3) then
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v[ id_prefix.."value" ] = values_block[ data.block ]
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if(not(data.block_pos) or not(data.node_data) or not(data.node_data.name)) then
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = "size[8,2]"..
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"label[0.2,0.5;Error: Please select a block first!]"..
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"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
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return
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end
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-- for "node_is_air", there is no need to store node name and parameter
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if(v[ id_prefix.."value" ]
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and (v[ id_prefix.."value" ] == "node_is_like"
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or v[ id_prefix.."value" ] == "node_is_diffrent_from")) then
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v[ id_prefix.."node" ] = data.node_data.name
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v[ id_prefix.."param2" ] = data.node_data.param2
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end
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-- we also need to store the position of the node
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v[ id_prefix.."pos" ] = {x = data.block_pos.x, y = data.block_pos.y, z = data.block_pos.z }
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-- "I can't punch it. The block is as the block *above* the one I punched.",
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if(id_prefix == "p_" and data.block == 5) then
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v.p_pos.y = v.p_pos.y + 1
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end
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-- "a trade", -- 4
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-- (only for preconditions; not for effects)
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elseif(data.what == 4 and id_prefix == "p_") then
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-- this depends on the trade associated with that option; therefore,
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-- it does not need any more parameters (they come dynamicly from the
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-- trade)
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v.p_value = values_trade[ data.trade ]
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-- "the inventory of the player", -- 5
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-- "the inventory of the NPC", -- 6
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-- (only for preconditions; not for effects)
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elseif((data.what == 5 or data.what == 6) and id_prefix == "p_") then
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v.p_value = values_inv[ data.inv ]
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if(v.p_value and v.p_value ~= "inv_is_empty") then
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-- we have checked this value earlier on
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v[ "p_itemstack" ] = data.inv_stack_name
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end
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-- "NPC crafts soemthing", -- 4
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-- (only for effects; not for preconditions)
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elseif(data.what and id_prefix == "r_" and data.what == 4) then
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local player_inv = player:get_inventory()
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if(player_inv:get_stack("craftpreview", 1):is_empty()) then
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = "size[8,2]"..
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"label[0.2,0.5;Error: Please prepare your craft grid first!"..
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"\nYour NPC needs to know what to craft.]"..
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"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
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return
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end
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-- store the craft result (Note: the craft result may change in the future
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-- if the server changes its craft result, making this craft invalid)
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v[ "r_value" ] = player_inv:get_stack("craftpreview", 1):to_string()
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v[ "r_craft_grid"] = {}
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for i = 1, 9 do
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-- store all the indigrents of the craft grid
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table.insert( v[ "r_craft_grid" ],
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player_inv:get_stack("craft", i):to_string())
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end
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-- "go to other dialog if the action (i.e. trade) failed", -- 5
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-- (only for effects; not for preconditions)
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elseif(data.what and id_prefix == "r_" and data.what == 5) then
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v[ "r_value" ] = data.on_failure
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end
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-- only save if something was actually selected
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if(v[ id_prefix.."value"]) then
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if(not(dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ])) then
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dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ] = {}
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end
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-- store the change in the dialog
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dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ][ x_id ] = v
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-- clear up data
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yl_speak_up.speak_to[pname][ id_prefix.."id" ] = nil
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = nil
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-- record this as a change, but do not save do disk yet
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..tostring(d_id)..": "..element_desc.." "..tostring(x_id)..
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" added/changed for option "..tostring(o_id)..".")
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-- TODO: when trying to save: save to disk as well?
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-- show the new/changed precondition
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yl_speak_up.show_fs(player, formspec_input_to, x_id)
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return
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end
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end
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-- selections in a dropdown menu (they trigger sending the formspec)
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-- select a general direction/type first
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if(fields.select_what) then
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local nr = table.indexof(check_what, fields.select_what)
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = { what = nr }
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-- select a subtype for the "a trade" selection
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elseif(fields.select_trade) then
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local nr = table.indexof(check_trade, fields.select_trade)
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yl_speak_up.speak_to[pname][ tmp_data_cache ].trade = nr
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-- select a subtype for the inventory selection (player or NPC)
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elseif(fields.select_inv) then
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local nr = table.indexof(check_inv, fields.select_inv)
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yl_speak_up.speak_to[pname][ tmp_data_cache ].inv = nr
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-- select data regarding a block
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elseif(fields.select_block) then
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local nr = table.indexof(check_block, fields.select_block)
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yl_speak_up.speak_to[pname][ tmp_data_cache ].block = nr
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-- select data regarding a variable
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elseif(fields.select_variable) then
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-- get the list of available variables (with the same elements
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-- and the same sort order as when the dropdown was displayed)
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local var_list = get_sorted_player_var_list_function(pname)
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local nr = table.indexof(var_list, fields.select_variable)
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if(nr) then
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yl_speak_up.speak_to[pname][ tmp_data_cache ].variable = nr
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yl_speak_up.speak_to[pname][ tmp_data_cache ].variable_name = var_list[ nr ]
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end
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-- select data regarding an operator
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elseif(fields.select_operator) then
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local nr = table.indexof(check_operator, fields.select_operator)
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yl_speak_up.speak_to[pname][ tmp_data_cache ].operator = nr
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elseif(fields.select_on_failure) then
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-- in this case we really want the name of the target dialog
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yl_speak_up.speak_to[pname][ tmp_data_cache ].on_failure = fields.select_on_failure
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end
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-- the player wants to change/edit a precondition
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if(not(fields.back)
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and (fields.change_element or fields.select_what or fields.select_trade
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or fields.select_inv or fields.select_block
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or fields.select_variable or fields.select_operator
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or fields.select_on_failure
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or fields.back_from_error_msg)) then
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yl_speak_up.show_fs(player, formspec_input_to)
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return
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end
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-- go back to the edit option dialog
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yl_speak_up.show_fs(player, "edit_option_dialog",
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{n_id = n_id, d_id = d_id, o_id = o_id, caller= formspec_input_to})
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end
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yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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id_prefix, element_list_name, max_entries_allowed,
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element_desc, tmp_data_cache,
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what_do_you_want_txt,
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check_what, check_operator, check_block, check_trade, check_inv,
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get_sorted_player_var_list_function,
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show_element_function,
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table_of_name,
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text_variable, text_select_operator, text_select_value,
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text_block_position)
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if(not(player)) then
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return ""
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end
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local pname = player:get_player_name()
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-- what are we talking about?
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local n_id = yl_speak_up.speak_to[pname].n_id
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local d_id = yl_speak_up.speak_to[pname].d_id
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local o_id = yl_speak_up.speak_to[pname].o_id
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local x_id = yl_speak_up.speak_to[pname][ id_prefix.."id" ]
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-- this only works in edit mode
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if(not(n_id) or yl_speak_up.edit_mode[pname] ~= n_id) then
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return "size[1,1]label[0,0;You cannot edit this NPC.]"
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end
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog) or not(dialog.n_dialogs)
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or not(dialog.n_dialogs[d_id])
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or not(dialog.n_dialogs[d_id].d_options)
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or not(dialog.n_dialogs[d_id].d_options[o_id])) then
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return "size[4,1]label[0,0;Dialog option does not exist.]"
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end
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local elements = dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ]
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if(not(elements)) then
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elements = {}
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end
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-- did we arrive here through clicking on an element in the dialog edit options menu?
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if(table_click_result or elements[ table_click_result ]) then
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if(not(elements[ table_click_result ])) then
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-- which element has the player selected?
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local sorted_key_list = yl_speak_up.sort_keys(elements)
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local selected = minetest.explode_table_event(table_click_result)
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-- use "new" if nothing fits
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x_id = "new"
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if((selected.type == "CHG" or selected.type == "DLC")
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and selected.row <= #sorted_key_list) then
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x_id = sorted_key_list[ selected.row ]
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end
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if( x_id == "new" and #sorted_key_list >= max_entries_allowed) then
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return "size[9,1.5]"..
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"label[0.2,0.0;There are only up to "..
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minetest.formspec_escape(yl_speak_up.max_result_effects)..
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" "..element_desc.."s allowed per dialog option.]"..
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"button[2.0,0.8;1.0,0.9;back;Back]"
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end
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else
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-- allow to directly specify a x_id to show
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x_id = table_click_result
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end
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-- store which element we are talking about
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yl_speak_up.speak_to[pname][ id_prefix.."id" ] = x_id
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-- display the selected element
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if(x_id ~= "new") then
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return "formspec_version[3]"..
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"size[20,3]"..
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"bgcolor[#00000000;false]"..
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"label[0.2,0.5;Selected "..element_desc..":]"..
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"tablecolumns[text;color,span=1;text;text]"..
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"table[0.2,0.8;19.6,0.7;"..table_of_name..";"..
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minetest.formspec_escape(elements[ x_id ][ id_prefix.."id"])..
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",#FFFF00,"..
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minetest.formspec_escape(elements[ x_id ][ id_prefix.."type"])..
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","..
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minetest.formspec_escape(
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show_element_function(elements[ x_id ]))..";0]"..
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"button[2.0,1.8;1.5,0.9;delete_element;Delete]"..
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"button[4.0,1.8;1.5,0.9;change_element;Change]"..
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"button[6.0,1.8;1,0.9;back;Back]"
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end
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end
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-- did the player get here through punching a block in the meantime?
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local block_pos = yl_speak_up.speak_to[pname].block_punched
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yl_speak_up.speak_to[pname].block_punched = nil
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local data = yl_speak_up.speak_to[pname][ tmp_data_cache ]
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if(not(data) or not(data.what)) then
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data = { what = 1}
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end
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-- fallback
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if(not(x_id)) then
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x_id = "new"
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end
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local save_button = "button[5.0,9.0;1,0.7;save_element;Save]"
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local formspec =
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"formspec_version[3]"..
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"size[20,10]"..
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"label[5,0.5;Edit "..element_desc.." \""..minetest.formspec_escape(x_id).."\"]"..
|
|
"label[0.2,1.5;"..what_do_you_want_txt.."]"..
|
|
"label[0.2,2.0;Something regarding...]"..
|
|
"dropdown[4.0,1.8;14.0,0.6;select_what;"..
|
|
table.concat(check_what, ",")..";"..
|
|
tostring(data.what)..";]"..
|
|
"button[3.0,9.0;1,0.7;back;Abort]"
|
|
|
|
-- "an internal state (i.e. of a quest)", -- 2
|
|
-- (state is the second offered option in both preconditions and effects list)
|
|
if(data.what and data.what == 2) then
|
|
if(not(data.variable) or data.variable == 1) then
|
|
data.variable = 1
|
|
-- not enough selected yet for saving
|
|
save_button = ""
|
|
elseif(not(data.operator) or data.operator == 1) then
|
|
data.operator = 1
|
|
save_button = ""
|
|
end
|
|
local field_for_value = "field[11.2,4.8;7.0,0.6;var_cmp_value;;"..
|
|
minetest.formspec_escape(data.var_cmp_value or "- enter value -").."]"
|
|
-- do not show value input field for unary operators
|
|
-- (unary operators are diffrent for prerequirements and effects)
|
|
if(not(data.operator)
|
|
or (id_prefix == "p_" and (data.operator == 1 or data.operator >= 8))
|
|
or (id_prefix == "r_" and (data.operator == 3))) then
|
|
field_for_value = "label[11.2,5.1;- not used for this operator -]"
|
|
end
|
|
-- the list of available variables needs to be extended with the ones
|
|
-- the player has read access to, and the order has to be constant
|
|
-- (because dropdown just returns an index)
|
|
local var_list = get_sorted_player_var_list_function(pname)
|
|
formspec = formspec..
|
|
"label[0.2,3.3;"..text_variable.."]"..
|
|
"label[0.2,4.3;Name of variable:]"..
|
|
"dropdown[0.2,4.8;6.5,0.6;select_variable;"..
|
|
table.concat(var_list, ",")..";"..
|
|
tostring(data.variable)..";]"..
|
|
"label[7.0,4.3;"..text_select_operator.."]"..
|
|
"dropdown[7.0,4.8;4.0,0.6;select_operator;"..
|
|
table.concat(check_operator, ",")..";"..
|
|
tostring(data.operator)..";]"..
|
|
"label[11.2,4.3;"..text_select_value.."]"..
|
|
field_for_value
|
|
|
|
-- "a block somewhere", -- 3
|
|
-- (block is the third offered option in both preconditions and effects list)
|
|
elseif(data.what and data.what == 3) then
|
|
local block_pos_str = "- none set -"
|
|
local node = {name = "- unknown -", param2 = "- unkown -"}
|
|
if(not(block_pos) and data and data.block_pos) then
|
|
block_pos = data.block_pos
|
|
end
|
|
local error_is_protected = ""
|
|
if(block_pos) then
|
|
-- store for later usage
|
|
data.block_pos = block_pos
|
|
local tmp_pos = {x=block_pos.x, y=block_pos.y, z=block_pos.z}
|
|
-- "I can't punch it. The block is as the block *above* the one I punched.",
|
|
-- (only valid for preconditions; not for effects - because the player and
|
|
-- his NPC need to be able to build there)
|
|
if(data.block and id_prefix == "p_" and data.block == 5) then
|
|
tmp_pos.y = block_pos.y + 1
|
|
end
|
|
-- effects (and, likewise, preconditions): the player at least has to be able to
|
|
-- build at that position - check that
|
|
if(minetest.is_protected(tmp_pos, pname)) then
|
|
error_is_protected = "label[0.2,7.8;Error: "..
|
|
"The position you punched is protected. It cannot be used by "..
|
|
"your NPC for checks or building. Please select a diffrent block!]"
|
|
block_pos = nil
|
|
data.block_pos = nil
|
|
else
|
|
block_pos_str = minetest.pos_to_string(tmp_pos)
|
|
node = minetest.get_node_or_nil(tmp_pos)
|
|
if(not(node)) then
|
|
node = {name = "- unknown -", param2 = "- unkown -"}
|
|
end
|
|
-- "There shall be air instead of this block.",
|
|
-- (only valid for preconditions)
|
|
if(data.block and id_prefix == "p_" and data.block == 3) then
|
|
node = {name = "air", param2 = 0}
|
|
end
|
|
-- cache that (in case a sapling grows or someone else changes it)
|
|
data.node_data = node
|
|
end
|
|
end
|
|
if(node.name == "- unknown -") then
|
|
save_button = ""
|
|
end
|
|
if(not(data.block) or data.block == 1) then
|
|
data.block = 1
|
|
-- not enough selected yet for saving
|
|
save_button = ""
|
|
end
|
|
formspec = formspec..
|
|
"label[0.2,3.3;"..text_block_position.."]"..
|
|
"dropdown[4.0,3.5;16.0,0.6;select_block;"..
|
|
table.concat(check_block, ",")..";"..
|
|
tostring(data.block)..";]"..
|
|
"label[0.2,4.8;Position of the block:]"..
|
|
"label[4.0,4.8;"..minetest.formspec_escape(block_pos_str).."]"..
|
|
"label[0.2,5.8;Name of block:]"..
|
|
"label[4.0,5.8;"..minetest.formspec_escape(node.name).."]"..
|
|
"label[0.2,6.8;Orientation (param2):]"..
|
|
"label[4.0,6.8;"..minetest.formspec_escape(node.param2).."]"..
|
|
"button_exit[10.0,5.5;4.0,0.7;select_block_pos;Set position of block]"..
|
|
"tooltip[select_block_pos;Click on this button to select a block.\n"..
|
|
"This menu will close and you will be asked to punch\n"..
|
|
"the block at the position you want to check or change.\n"..
|
|
"After punching it, you will be returned to this menu.]"..
|
|
error_is_protected
|
|
|
|
-- "a trade", -- 4
|
|
-- (trade - only for preconditions; effects have something else here)
|
|
elseif(data.what and id_prefix == "p_" and data.what == 4) then
|
|
if(not(data.trade) or data.trade == 1) then
|
|
data.trade = 1
|
|
-- not enough selected yet for saving
|
|
save_button = ""
|
|
end
|
|
formspec = formspec..
|
|
"label[0.2,3.3;If the action is a trade, the following shall be true:]"..
|
|
"dropdown[4.0,3.5;16.0,0.6;select_trade;"..
|
|
table.concat(check_trade, ",")..";"..
|
|
tostring(data.trade)..";]"
|
|
|
|
-- "the inventory of the player", -- 5
|
|
-- "the inventory of the NPC", -- 6
|
|
-- (inventory - only for preconditions; effects have something else here)
|
|
elseif(data.what and id_prefix == "p_" and data.what >= 5 and data.what <= 6) then
|
|
if(not(data.inv) or data.inv == 1) then
|
|
data.inv = 1
|
|
-- not enough selected yet for saving
|
|
save_button = ""
|
|
end
|
|
formspec = formspec..
|
|
"label[0.2,3.3;The following shall be true about the inventory:]"..
|
|
"dropdown[4.0,3.5;16.0,0.6;select_inv;"..
|
|
table.concat(check_inv, ",")..";"..
|
|
tostring(data.inv)..";]"..
|
|
"label[0.2,4.5;Name of the item(stack):]"..
|
|
"field[4.0,4.3;16.0,0.6;inv_stack_name;;"..(data.inv_stack_name or "").."]"..
|
|
"tooltip[inv_stack_name;Enter name of the block and amount.\n"..
|
|
"Example: \"default:apple 3\" for three apples,\n"..
|
|
" \"farming:bread\" for a bread.]"
|
|
|
|
-- "NPC crafts soemthing", -- 4
|
|
-- (craft - only for effects - not for preconditions)
|
|
elseif(data.what and id_prefix == "r_" and data.what == 4) then
|
|
formspec = formspec..
|
|
"label[8,2.6;Your invnetory:]"..
|
|
"list[current_player;main;8,3;8,4;]"..
|
|
"label[1,3.1;Your craft grid:]"..
|
|
"list[current_player;craft;1,3.5;3,3;]"..
|
|
"list[current_player;craftpreview;5.8,4.75;1,1;]"..
|
|
"image[4.6,4.8;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
|
"label[1,8.0;Use your craft grid to show your NPC what to craft "..
|
|
"and how. Click on \"Save\" to save.]"
|
|
|
|
-- "go to other dialog if the action (i.e. trade) failed", -- 5
|
|
-- (on_failure - only for effects - not for preconditions)
|
|
elseif(data.what and id_prefix == "r_" and data.what == 5) then
|
|
local dialog = yl_speak_up.speak_to[pname].dialog
|
|
local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
|
|
local nr = 1
|
|
if(not(data) or not(data.on_failure)) then
|
|
save_button = ""
|
|
else
|
|
nr = table.indexof(sorted_dialog_list, data.on_failure)
|
|
end
|
|
formspec = formspec..
|
|
"label[0.2,3.3;If the action *failed* (i.e. the player didn't trade),]"..
|
|
"label[0.2,3.8;switch to the following dialog:]"..
|
|
"dropdown[5.0,3.5;6.5,0.6;select_on_failure;"..
|
|
table.concat(sorted_dialog_list, ",")..";"..
|
|
tostring(nr)..";]"
|
|
end
|
|
|
|
return formspec..save_button
|
|
end
|