yl_speak_up/config.lua

49 lines
2.2 KiB
Lua

-- Do the NPCs talk right after they spawned?
yl_speak_up.talk_after_spawn = true
-- What shall we call the folder all the dialogs will reside in?
yl_speak_up.path = "yl_speak_up_dialogs"
-- What shall we call the folder all the inventories of the NPC will reside in?
yl_speak_up.inventory_path = "yl_speak_up_inventories"
-- Texts
yl_speak_up.message_button_option_exit = "Farewell!"
yl_speak_up.message_button_option_prerequisites_not_met_default = "Locked answer"
yl_speak_up.message_tool_taken_because_of_lacking_priv = "We took the tool from you and logged this event. You used an admin item while lacking the neccessary priv npc_master"
yl_speak_up.text_new_dialog_id = "New dialog"
yl_speak_up.text_new_option_id = "New option"
yl_speak_up.text_new_prerequisite_id = "New prerequisite"
yl_speak_up.text_new_result_id = "New result"
yl_speak_up.text_version_warning = "You are using an outdated Minetest version!\nI will have a hard time talking to you properly, but I will try my best.\nYou can help me by upgrading to at least 5.3.0!\nGet it at https://minetest.net/downloads"
yl_speak_up.infotext = "Rightclick to talk"
-- how many buttons will be shown simultaneously without having to scroll?
yl_speak_up.max_number_of_buttons = 7
-- how many buttons can be added to one dialog?
yl_speak_up.max_number_of_options_per_dialog = 15
-- how many rows and cols shall be used for the trade overview list?
yl_speak_up.trade_max_rows = 10
yl_speak_up.trade_max_cols = 4
-- how many prerequirements can the player define per dialog option?
yl_speak_up.max_prerequirements = 12
-- how many effects can the player define per dialog option?
yl_speak_up.max_result_effects = 6
-- these blacklists forbid NPC to use effects on blocks; format:
-- yl_speak_up.blacklist_effect_on_block_interact[ node_name ] = true
-- forbids all interactions;
-- use this if a node isn't prepared for a type of interaction with
-- an NPC and cannot be changed easily;
-- Example: yl_speak_up.blacklist_effect_on_block_right_click["default:chest"] = true
yl_speak_up.blacklist_effect_on_block_interact = {}
yl_speak_up.blacklist_effect_on_block_place = {}
yl_speak_up.blacklist_effect_on_block_dig = {}
yl_speak_up.blacklist_effect_on_block_punch = {}
yl_speak_up.blacklist_effect_on_block_right_click = {}