183 lines
6.9 KiB
Lua
183 lines
6.9 KiB
Lua
-- set name, description and owner of the NPC
|
|
-- (owner can only be set if the player has the npc_talk_master
|
|
-- priv - not with npc_talk_owner priv alone)
|
|
yl_speak_up.input_fs_initial_config = function(player, formname, fields)
|
|
local pname = player:get_player_name()
|
|
local n_id = yl_speak_up.speak_to[pname].n_id
|
|
|
|
if(fields.back_from_error_msg) then
|
|
-- no point in showing the formspec or error message again if we did so already
|
|
if(not(yl_speak_up.may_edit_npc(player, n_id))) then
|
|
return
|
|
end
|
|
-- show this formspec again
|
|
yl_speak_up.show_fs(player, "initial_config",
|
|
{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false})
|
|
return
|
|
end
|
|
|
|
if(not(fields.save_initial_config)) then
|
|
-- is the player editing the npc? then leaving this config
|
|
-- dialog has to lead back to the talk dialog
|
|
if(yl_speak_up.edit_mode[pname] == n_id and n_id) then
|
|
yl_speak_up.show_fs(player, "talk",
|
|
{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id})
|
|
end
|
|
-- else we can quit here
|
|
return
|
|
end
|
|
|
|
local error_msg = nil
|
|
-- the player is trying to save the initial configuration
|
|
-- is the player allowed to initialize this npc?
|
|
if(not(yl_speak_up.may_edit_npc(player, n_id))) then
|
|
error_msg = "You are not allowed to edit this NPC."
|
|
elseif(not(fields.n_npc) or string.len(fields.n_npc) < 2) then
|
|
error_msg = "The name of your NPC needs to be\nat least two characters long."
|
|
elseif(not(fields.n_description) or string.len(fields.n_description) < 2) then
|
|
error_msg = "Please provide a description of your NPC!"
|
|
-- sensible length limit
|
|
elseif(string.len(fields.n_npc)>40 or string.len(fields.n_description)>40) then
|
|
error_msg = "The name and description of your NPC\ncannot be longer than 40 characters."
|
|
-- want to change the owner?
|
|
elseif(fields.n_owner and fields.n_owner ~= yl_speak_up.npc_owner[ n_id ]) then
|
|
if( not(minetest.check_player_privs(player, {npc_talk_master=true}))) then
|
|
error_msg = "You need the \"npc_talk_master\" priv\nin order to change the owner."
|
|
elseif(not(minetest.check_player_privs(fields.n_owner, {npc_talk_owner=true}))) then
|
|
error_msg = "The NPC can only be owned by players that\n"..
|
|
"have the \"npc_talk_owner\" priv. Else the\n"..
|
|
"new owner could not edit his own NPC."
|
|
end
|
|
end
|
|
if(error_msg) then
|
|
yl_speak_up.show_fs(player, "msg", { input_to = "yl_speak_up:initial_config",
|
|
formspec = "size[6,2]"..
|
|
"label[0.2,0.0;"..tostring(error_msg).."]"..
|
|
"button[2,1.5;1,0.9;back_from_error_msg;Back]"})
|
|
return
|
|
end
|
|
|
|
local dialog = yl_speak_up.speak_to[pname].dialog
|
|
local d_id = yl_speak_up.speak_to[pname].d_id
|
|
local count = 0
|
|
if(dialog and dialog.n_dialogs) then
|
|
for k,v in pairs(dialog.n_dialogs) do
|
|
count = count + 1
|
|
end
|
|
end
|
|
|
|
|
|
-- we checked earlier if the player doing this change and the
|
|
-- player getting the NPC have appropriate privs
|
|
if(fields.n_owner ~= yl_speak_up.npc_owner[ n_id ]) then
|
|
yl_speak_up.log_change(pname, n_id,
|
|
"Owner changed from "..tostring(yl_speak_up.npc_owner[ n_id ])..
|
|
" to "..tostring(fields.n_owner).." for "..
|
|
"NPC name: \""..tostring(fields.n_npc))
|
|
yl_speak_up.npc_owner[ n_id ] = fields.n_owner
|
|
end
|
|
|
|
-- give the NPC its first dialog
|
|
if(not(dialog) or count==0) then
|
|
local f = {}
|
|
-- create a new dialog
|
|
f.d_id = yl_speak_up.text_new_dialog_id
|
|
-- ...with this text
|
|
f.d_text = "$GOOD_DAY$ $PLAYER_NAME$,\nI am $NPC_NAME$. I don't know much yet.\n"..
|
|
"Hopefully $OWNER_NAME$ will teach me to talk soon."
|
|
-- it is the first, initial dialog
|
|
f.d_sort = "0"
|
|
f.n_npc = fields.n_npc
|
|
f.n_description = fields.n_description
|
|
f.npc_owner = yl_speak_up.npc_owner[ n_id ]
|
|
-- create and save the first dialog for this npc
|
|
local dialog = yl_speak_up.fields_to_dialog(pname, f)
|
|
yl_speak_up.save_dialog(n_id, dialog)
|
|
yl_speak_up.speak_to[pname].dialog = dialog
|
|
|
|
yl_speak_up.log_change(pname, n_id,
|
|
"Initial config saved. "..
|
|
"NPC name: \""..tostring(fields.n_npc)..
|
|
"\" Description: \""..tostring(fields.n_description).."\"")
|
|
-- just change name and description
|
|
else
|
|
dialog = yl_speak_up.speak_to[pname].dialog
|
|
dialog.n_npc = fields.n_npc
|
|
dialog.n_description = fields.n_description
|
|
yl_speak_up.save_dialog(n_id, dialog)
|
|
|
|
yl_speak_up.log_change(pname, n_id,
|
|
"Name and/or description changed. "..
|
|
"NPC name: \""..tostring(fields.n_npc)..
|
|
"\" Description: \""..tostring(fields.n_description).."\"")
|
|
end
|
|
|
|
dialog = yl_speak_up.speak_to[pname].dialog
|
|
|
|
-- show nametag etc.
|
|
if yl_speak_up.speak_to[pname].obj then
|
|
local obj = yl_speak_up.speak_to[pname].obj
|
|
local ent = obj:get_luaentity()
|
|
if ent ~= nil then
|
|
ent.yl_speak_up.npc_name = dialog.n_npc
|
|
ent.yl_speak_up.npc_description = dialog.n_description
|
|
ent.owner = dialog.npc_owner
|
|
local i_text = dialog.n_npc .. "\n" ..
|
|
dialog.n_description .. "\n" ..
|
|
yl_speak_up.infotext
|
|
obj:set_properties({infotext = i_text})
|
|
yl_speak_up.update_nametag(ent)
|
|
end
|
|
end
|
|
|
|
-- actually start a chat with our new npc
|
|
yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
|
|
end
|
|
|
|
|
|
-- initialize the npc without having to use a staff;
|
|
-- returns true when initialization possible
|
|
yl_speak_up.get_fs_initial_config = function(player, n_id, d_id, is_initial_config)
|
|
local pname = player:get_player_name()
|
|
|
|
-- is the player allowed to edit this npc?
|
|
if(not(yl_speak_up.may_edit_npc(player, n_id))) then
|
|
return "size[6,2]"..
|
|
"label[0.2,0.0;Sorry. You are not authorized\nto edit this NPC.]"..
|
|
"button_exit[2,1.5;1,0.9;back_from_error_msg;Exit]"
|
|
end
|
|
|
|
local tmp_name = n_id
|
|
local tmp_descr = "A new NPC without description"
|
|
local tmp_text = "Please provide your new NPC with a name and description!"
|
|
local tmp_owner = (yl_speak_up.npc_owner[ n_id ] or "- none -")
|
|
-- use existing name and description as presets when just editing
|
|
if(not(is_initial_config)) then
|
|
local dialog = yl_speak_up.speak_to[pname].dialog
|
|
tmp_name = (dialog.n_npc or tmp_name)
|
|
tmp_descr = (dialog.n_description or tmp_descr)
|
|
tmp_text = "You can change the name and description of your NPC."
|
|
end
|
|
local formspec = "size[10,5]"..
|
|
"label[0.2,0.2;"..tmp_text.."]"..
|
|
-- name of the npc
|
|
"label[0.2,1.05;Name:]"..
|
|
"field[2.0,1.2;4,0.9;n_npc;;"..minetest.formspec_escape(tmp_name).."]"..
|
|
"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]"..
|
|
-- description of the npc
|
|
"label[0.2,2.05;Description:]"..
|
|
"field[2.0,2.2;8,0.9;n_description;;"..minetest.formspec_escape(tmp_descr).."]"..
|
|
"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]"..
|
|
-- the owner of the NPC
|
|
"label[0.2,3.05;Owner:]"..
|
|
"field[2.0,3.2;8,0.9;n_owner;;"..minetest.formspec_escape(tmp_owner).."]"..
|
|
"tooltip[n_owner;The owner of the NPC. This can only be changed\n"..
|
|
"if you have the npc_talk_master priv.;#FFFFFF;#000000]"..
|
|
-- save and exit buttons
|
|
"button_exit[3.2,4.2;2,0.9;save_initial_config;Save]"..
|
|
"button_exit[5.4,4.2;2,0.9;exit;Exit]"
|
|
-- show the formspec to the player
|
|
return formspec
|
|
end
|
|
|