66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
yl_speak_up = {}
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local modpath = minetest.get_modpath("yl_speak_up")..DIR_DELIM
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yl_speak_up.worldpath = minetest.get_worldpath()..DIR_DELIM
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yl_speak_up.modpath = modpath
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yl_speak_up.modstorage = minetest.get_mod_storage()
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-- status
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-- 0: NPCs may speak
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-- 1: NPCs may not speak
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-- 2: NPCs must selfdestruct on load. Their dialogs remain safed
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yl_speak_up.status = yl_speak_up.modstorage:get_int("status") or 0
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yl_speak_up.number_of_npcs = yl_speak_up.modstorage:get_int("amount") or 0
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yl_speak_up.speak_to = {}
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dofile(modpath .. "config.lua")
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dofile(modpath .. "privs.lua")
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-- handle on_player_receive_fields and showing of formspecs
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dofile(modpath .. "show_fs.lua")
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-- ask if the player wants to save, discard or go back in edit mode
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dofile(modpath .. "fs_save_or_discard_or_back.lua")
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-- as the name says: a collection of custom functions that you can
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-- override on your server or in your game to suit your needs;
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-- Note: No special privs are needed to call custom functions. But...
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--       of course you can change them only if you have access to
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--       the server's file system or can execute lua code.
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dofile(modpath .. "custrom_functions_you_can_override.lua")
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-- common functions for editing preconditions and effects
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dofile(modpath .. "fs_edit_general.lua")
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-- edit preconditions (can be reached through edit options dialog)
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dofile(modpath .. "fs_edit_preconditions.lua")
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-- edit actions (can be reached through edit options dialog)
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dofile(modpath .. "fs_edit_actions.lua")
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-- edit effects (can be reached through edit options dialog)
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dofile(modpath .. "fs_edit_effects.lua")
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-- edit options dialog (detailed configuration of options in edit mode)
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dofile(modpath .. "fs_edit_options_dialog.lua")
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-- set name, description and owner (owner only with npc_talk_master priv)
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dofile(modpath .. "fs_initial_config.lua")
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-- inventory management, trading and handling of quest items:
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dofile(modpath .. "inventory.lua")
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-- trade one item(stack) against one other item(stack)
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dofile(modpath .. "trade_simple.lua")
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-- easily accessible list of all trades the NPC offers
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dofile(modpath .. "trade_list.lua")
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-- handle variables for quests for player-owned NPC
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dofile(modpath .. "quest_api.lua")
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-- the main functionality of the mod
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dofile(modpath .. "functions.lua")
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-- a way of determining a node position
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dofile(modpath .. "register_node_punch.lua")
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-- the staffs (requires npc_master priv)
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dofile(modpath .. "tools.lua")
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-- the actual mobs, using mobs_redo
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dofile(modpath .. "mobs.lua")
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--dofile(modpath .. "debug.lua")
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minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.path)
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minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.inventory_path)
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yl_speak_up.mob_table = yl_speak_up.init_mob_table() or {}
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minetest.log("action","[MOD] yl_speak_up loaded")
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