-- allow to sort the npc list, display more info on one NPC etc. yl_speak_up.input_show_npc_list = function(player, formname, fields) local pname = player:get_player_name() -- teleport to NPC if(fields.teleport and fields.selected_id and yl_speak_up.cache_npc_list_per_player[pname] and minetest.check_player_privs(pname, {teleport=true})) then local id = tonumber(fields.selected_id) if(not(id) or id < 0 or not(yl_speak_up.npc_list[id]) or table.indexof(yl_speak_up.cache_npc_list_per_player[pname], id) < 1) then minetest.chat_send_player(pname, "Sorry. Cannot find that NPC.") return end -- try cached position local pos = yl_speak_up.npc_list[id].pos local obj = yl_speak_up.npc_list_objects[id] if(obj) then pos = obj:get_pos() end if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then pos = yl_speak_up.npc_list[id].pos end if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then minetest.chat_send_player(pname, "Sorry. Cannot find position of that NPC.") return end player:set_pos(pos) minetest.chat_send_player(pname, "Teleporting to NPC with ID ".. tostring(fields.selected_id)..': '.. tostring(yl_speak_up.npc_list[id].name)..'.') return end -- sort by column or select an NPC if(fields.show_npc_list) then local selected = minetest.explode_table_event(fields.show_npc_list) -- sort by column if(selected.row == 1) then local old_sort = yl_speak_up.sort_npc_list_per_player[pname] or 0 -- reverse sort if(old_sort == selected.column) then yl_speak_up.sort_npc_list_per_player[pname] = -1 * selected.column else -- sort by new col yl_speak_up.sort_npc_list_per_player[pname] = selected.column end -- show the update yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list", yl_speak_up.get_fs_show_npc_list(pname, nil)) return else -- show details about a specific NPC yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list", yl_speak_up.get_fs_show_npc_list(pname, selected.row)) return end end return end -- allow to toggle between trade entries and full log -- Note: takes pname instead of player(object) as first parameter yl_speak_up.get_fs_show_npc_list = function(pname, selected_row) -- which NPC can the player edit? local level = 0 if( minetest.check_player_privs(pname, {npc_master=true}) or minetest.check_player_privs(pname, {npc_talk_master=true}) or minetest.check_player_privs(pname, {npc_talk_admin=true})) then level = 2 elseif(minetest.check_player_privs(pname, {npc_talk_owner=true})) then level = 1 end if(level < 1) then return "size[5,1]label[0,0;Error: You do not have the npc_talk_owner priv.]" end local formspec_start = 'size[18,14.7]'.. 'label[4.5,0.5;List of all NPC (that you can edit)]'.. 'tablecolumns[' .. 'color;text,align=right;'.. -- the ID 'color;text,align=center;'.. -- is the NPC a generic one? 'color;text,align=left;'.. -- the name of the NPC 'color;text,align=center;'.. -- the name of the owner of the NPC 'color;text,align=right;'.. -- number of trades offered 'color;text,align=right;'.. -- number of properties set 'color;text,align=right;'.. -- number of people who can edit NPC 'color;text,align=center;'.. -- last known position 'color;text,align=center]'.. -- does he have extra privs? 'table[0.1,1.0;17.8,9.8;show_npc_list;' -- add information about a specific NPC (selected row) local info_current_row = '' if(selected_row and selected_row > 1 and yl_speak_up.cache_npc_list_per_player[pname] and yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]) then local k = yl_speak_up.cache_npc_list_per_player[pname][selected_row-1] local data = yl_speak_up.npc_list[k] local line = yl_speak_up.cache_general_npc_list_lines[k] if(data) then local edit_list = {data.owner} if(data.may_edit) then for e, t in pairs(data.may_edit or {}) do table.insert(edit_list, e) end end local n_id = 'n_'..tostring(k) local priv_list = {} if(yl_speak_up.npc_priv_table[n_id]) then for priv, has_it in pairs(yl_speak_up.npc_priv_table[n_id]) do table.insert(priv_list, priv) end else priv_list = {'- none -'} end local prop_text = 'label[3.0,2.0;- none -]' if(data.properties) then local prop_list = {} for k, v in pairs(data.properties) do table.insert(prop_list, minetest.formspec_escape( tostring(k)..' = '..tostring(v))) end if(#prop_list > 0) then prop_text = 'dropdown[3.0,1.8;8,0.6;properties;'.. table.concat(prop_list, ',')..';;]' end end local first_seen_at = '- unknown -' if(data.created_at and data.created_at ~= "") then first_seen_at = minetest.formspec_escape(os.date("%m/%d/%y", data.created_at)) end -- allow those with teleport priv to easily visit their NPC local teleport_button = '' if(minetest.check_player_privs(pname, {teleport=true})) then -- the ID of the NPC we want to visit is hidden in a field; this is unsafe, -- but the actual check needs to happen when the teleport button is pressed -- anyway teleport_button = 'field[40,40;0,0;selected_id;;'..tostring(k)..']'.. 'button_exit[12.1,1.8;5,0.6;teleport;Teleport to this NPC]' end info_current_row = 'container[0.1,11.2]'.. 'label[0.1,0.0;Name, Desc:]'.. 'label[3.0,0.0;'..tostring(line.n_name)..']'.. 'label[0.1,0.5;Typ:]'.. 'label[3.0,0.5;'.. minetest.formspec_escape(tostring(data.typ or '- ? -'))..']'.. 'label[12.1,0.5;First seen at:]'.. 'label[14.4,0.5;'.. first_seen_at..']'.. 'label[0.1,1.0;Can be edited by:]'.. 'label[3.0,1.0;'.. minetest.formspec_escape(table.concat(edit_list, ', '))..']'.. 'label[0.1,1.5;Has the privs:]'.. 'label[3.0,1.5;'.. minetest.formspec_escape(table.concat(priv_list, ', '))..']'.. 'label[0.1,2.0;Properties:]'.. prop_text.. teleport_button.. 'container_end[]' end else selected_row = 1 info_current_row = 'label[0.1,11.2;Click on a column name/header in order to sort by '.. 'that column. Click it again in order to reverse sort order.\n'.. 'Click on a row to get more information about a specific NPC.\n'.. 'Only NPC that can be edited by you are shown.\n'.. 'Legend: \"G\": is generic NPC. '.. '\"#Tr\", \"#Pr\": Number of trades or properties the NPC offers.\n'.. ' \"#Ed\": Number of players that can edit the NPC. '.. '\"Privs\": List of abbreviated names of privs the NPC has.]' end local formspec = {} -- TODO: blocks may also be talked to local tmp_liste = {} for k, v in pairs(yl_speak_up.npc_list) do -- show only NPC - not blocks if(type(k) == "number" and (level == 2 or (v.owner and v.owner == pname) or (v.may_edit and v.may_edit[pname]))) then table.insert(tmp_liste, k) end end -- the columns with the colors count as well even though they can't be selected -- (don't sort the first column by n_ STRING - sort by NUMBER) local col_names = {"id", "id", "is_generic", "is_generic", "n_name", "n_name", "owner", "owner", "anz_trades", "anz_trades", "anz_properties", "anz_properties", "anz_editors", "anz_editors", "pos", "pos", "priv_list", "priv_list"} local sort_col = yl_speak_up.sort_npc_list_per_player[pname] if(not(sort_col) or sort_col == 0) then table.sort(tmp_liste) elseif(sort_col > 0) then -- it is often more helpful to sort in descending order local col_name = col_names[sort_col] table.sort(tmp_liste, function(a, b) return yl_speak_up.cache_general_npc_list_lines[a][col_name] > yl_speak_up.cache_general_npc_list_lines[b][col_name] end) else local col_name = col_names[sort_col * -1] table.sort(tmp_liste, function(a, b) return yl_speak_up.cache_general_npc_list_lines[a][col_name] < yl_speak_up.cache_general_npc_list_lines[b][col_name] end) end local col_headers = {'n_id', 'G', 'Name', 'Owner', '#Tr', '#Pr', '#Ed', 'Position', 'Privs'} for i, k in ipairs(col_headers) do if( sort_col and sort_col == (i * 2)) then table.insert(formspec, 'yellow') table.insert(formspec, 'v '..k..' v') elseif(sort_col and sort_col == (i * -2)) then table.insert(formspec, 'yellow') table.insert(formspec, '^ '..k..' ^') else table.insert(formspec, '#FFFFFF') table.insert(formspec, k) end end yl_speak_up.cache_npc_list_per_player[pname] = tmp_liste for i, k in ipairs(tmp_liste) do local data = yl_speak_up.npc_list[k] local line = yl_speak_up.cache_general_npc_list_lines[k] -- own NPC are colored green, others white local owner_color = '#FFFFFF' if(data.owner == pname) then owner_color = '#00FF00' elseif (data.may_edit and data.may_edit[pname]) then owner_color = '#FFFF00' end table.insert(formspec, line.is_loaded_color) table.insert(formspec, line.n_id) table.insert(formspec, 'orange') table.insert(formspec, line.is_generic) table.insert(formspec, line.npc_color) table.insert(formspec, line.n_name) table.insert(formspec, owner_color) -- diffrent for each player table.insert(formspec, line.owner) table.insert(formspec, line.is_loaded_color) table.insert(formspec, line.anz_trades) table.insert(formspec, line.is_loaded_color) table.insert(formspec, line.anz_properties) table.insert(formspec, owner_color) -- diffrent for each player table.insert(formspec, line.anz_editors) table.insert(formspec, line.is_loaded_color) table.insert(formspec, line.pos) table.insert(formspec, line.is_loaded_color) table.insert(formspec, line.priv_list) end table.insert(formspec, ";"..selected_row.."]") return table.concat({formspec_start, table.concat(formspec, ','), info_current_row, 'button_exit[0.1,14;19.6,0.6;exit;Exit]'}, '') end -- at load/reload of the mod: read the list of existing NPC yl_speak_up.npc_list_load()