-- show a list of all trades -- the player is accessing the trade list yl_speak_up.input_trade_list = function(player, formname, fields) local pname = player:get_player_name() local d_id = yl_speak_up.speak_to[pname].d_id local n_id = yl_speak_up.speak_to[pname].n_id local dialog = yl_speak_up.speak_to[pname].dialog if(not(dialog.trades)) then dialog.trades = {} end -- the player wants to add a new trade if(fields.trade_list_add_trade) then -- show the trade config dialog for a new trade minetest.show_formspec(pname, "yl_speak_up:add_trade_simple", yl_speak_up.get_fs_trade_simple(player, "new")) return end -- go back to the main dialog if(fields.finished_trading) then minetest.show_formspec(pname, "yl_speak_up:talk", yl_speak_up.get_fs_talkdialog(player, n_id, d_id)) return end -- normal mode: the player wants to see a particular trade for k,v in pairs(dialog.trades) do if(fields[ k ]) then minetest.show_formspec(pname, "yl_speak_up:do_trade_simple", yl_speak_up.get_fs_trade_simple(player, k)) return end end -- show the inventory of the NPC if(fields.show_inventory) then minetest.show_formspec(pname, "yl_speak_up:inventory", yl_speak_up.get_fs_inventory(player)) return end -- TODO: and otherwise? end -- show a list of all trades the NPC has to offer yl_speak_up.get_fs_trade_list = function(player) if(not(player)) then return "" end local pname = player:get_player_name() -- which NPC is the player talking to? local n_id = yl_speak_up.speak_to[pname].n_id local dialog = yl_speak_up.speak_to[pname].dialog -- do we have all the necessary data? if(not(n_id) or not(dialog.n_npc)) then return "size[6,2]".. "label[0.2,0.5;Ups! This NPC lacks ID or name.]".. "button_exit[2,1.5;1,0.9;exit;Exit]" end -- make sure the NPC has that table defined if(not(dialog.trades)) then dialog.trades = {} end yl_speak_up.load_npc_inventory(n_id) local npc_inv = minetest.get_inventory({type="detached", name="yl_speak_up_npc_"..tostring(n_id)}) local formspec = {} -- arrange the offers in yl_speak_up.trade_max_cols columns horizontally -- and yl_speak_up.trade_max_rows row vertically local row = 0 local col = 0 local anz_trades = 0 -- TODO: handle multiple pages? for k, v in pairs(dialog.trades) do if(col < yl_speak_up.trade_max_cols and v.pay and v.pay[1] and v.pay[1] ~= "" and v.buy and v.buy[1] and v.buy[1] ~= "") then local pay_stack = ItemStack(v.pay[1]) local buy_stack = ItemStack(v.buy[1]) -- do not show trades with nonexistant items if( not(minetest.registered_items[ pay_stack:get_name() ]) or not(minetest.registered_items[ buy_stack:get_name() ])) then break end anz_trades = anz_trades + 1 local kstr = tostring(minetest.formspec_escape(k)) table.insert(formspec, "item_image_button["..tostring(1+(col*4))..","..tostring(1+row)..";1,1;".. tostring(v.pay[1])..";"..kstr..";]".. "image_button["..tostring(1.8+(col*4))..","..tostring(1+row)..";1,1;".. "gui_furnace_arrow_bg.png^[transformR270;"..kstr..";]".. "item_image_button["..tostring(2.6+(col*4))..","..tostring(1+row)..";1,1;".. tostring(v.buy[1])..";"..kstr..";]") row = row + 1 if(row > yl_speak_up.trade_max_rows) then row = 0 col = col + 1 end if(not(npc_inv:contains_item("npc_main", buy_stack))) then table.insert(formspec, "label["..tostring(1.7+(col*4))..","..tostring(0.2+row)..";Sold out]") end end end -- if there are no trades, at least print a hint that there could be some here -- (a mostly empty formspec looks too boring and could irritate players) if(anz_trades == 0) then table.insert(formspec, "label[1,1;Sorry. There are currently no offers available.]") end -- button "add trade" for those who can edit the NPC (entering edit mode is not required) -- also add a quick way to access the inventory of the npc if(yl_speak_up.may_edit_npc(player, n_id)) then table.insert(formspec, "button["..tostring(yl_speak_up.trade_max_cols * 4 - 2.2).. ",0.2;2.0,0.9;trade_list_add_trade;Add trade]".. "button["..tostring(yl_speak_up.trade_max_cols * 4 - 4.2).. ",-0.5;4.0,0.9;show_inventory;Show inventory of NPC]") end return "size[".. tostring(yl_speak_up.trade_max_cols * 4)..",".. tostring(yl_speak_up.trade_max_rows + 2).."]".. "button[0.2,0.0;2.0,0.9;finished_trading;Back to talk]".. "label[3.0,0.2;"..tostring(dialog.n_npc).." offers you these trades:]".. table.concat(formspec, "") end