Can't make initial dialog text depend on some conditions. #7

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opened 2021-07-05 00:35:46 +02:00 by whosit · 2 comments
Collaborator

Yes, it is possible to make first dialog general "Hi" and then lead to important ones via options, but it's awkward. Would be better to be able to choose initial one depending on same preconditions.

Yes, it is possible to make first dialog general "Hi" and then lead to important ones via options, but it's awkward. Would be better to be able to choose initial one depending on same preconditions.
Owner

That ought to be possible now: You can switch options to "automaticly" - that way they will be choosen automaticly without the player having to click (that is, if the preconditions of that option are all true). You can direct players from the start dialog to the right target dialog without them noticing.
A config value assures that no infinite loops are created.

That ought to be possible now: You can switch options to "automaticly" - that way they will be choosen automaticly without the player having to click (that is, if the preconditions of that option are all true). You can direct players from the start dialog to the right target dialog without them noticing. A config value assures that no infinite loops are created.
Owner

Closed the issue as it is solved now.

Closed the issue as it is solved now.
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Reference: Sokomine/yl_speak_up#7
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