Can't make initial dialog text depend on some conditions. #7
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Yes, it is possible to make first dialog general "Hi" and then lead to important ones via options, but it's awkward. Would be better to be able to choose initial one depending on same preconditions.
That ought to be possible now: You can switch options to "automaticly" - that way they will be choosen automaticly without the player having to click (that is, if the preconditions of that option are all true). You can direct players from the start dialog to the right target dialog without them noticing.
A config value assures that no infinite loops are created.
Closed the issue as it is solved now.