moved yl_speak_up.init_mob_table to a more appropriate place
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46ebb1d894
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@ -27,10 +27,6 @@ yl_speak_up.npc_owner = {}
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-- store the current trade between player and npc in case it gets edited in the meantime
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yl_speak_up.trade = {}
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function yl_speak_up.init_mob_table()
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return false
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end
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yl_speak_up.reset_vars_for_player = function(pname, reset_fs_version)
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yl_speak_up.speak_to[pname] = nil
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3
init.lua
3
init.lua
@ -145,6 +145,8 @@ if(yl_speak_up.enable_yl_mobs) then
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dofile(modpath .. "interface_mobs_api.lua")
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-- the actual mobs, using mobs_redo
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dofile(modpath .. "mobs.lua")
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-- may store a table of registered mobs in the future; currently not really used
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yl_speak_up.mob_table = yl_speak_up.init_mob_table() or {}
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end
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-- register all the necessary things; this ought to be done only once
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@ -153,7 +155,6 @@ end
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dofile(modpath .. "register_once.lua")
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yl_speak_up.mob_table = yl_speak_up.init_mob_table() or {}
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minetest.log("action","[MOD] yl_speak_up loaded")
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@ -4,6 +4,11 @@
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-- Mob functions
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--###
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function yl_speak_up.init_mob_table()
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return false
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end
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function yl_speak_up.on_rightclick(self, clicker)
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--local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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