use just one register_on_player_receive_fields function - that also returns properly true instead of nil as before
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				@ -1696,8 +1696,32 @@ end
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-- options
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minetest.register_on_player_receive_fields(
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    function(player, formname, fields)
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-- route player input to the right functions;
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-- return true when the right function has been found
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minetest.register_on_player_receive_fields( function(player, formname, fields)
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	if     formname == "yl_speak_up:optiondialog" then
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		yl_speak_up.input_optiondialog(player, formname, fields)
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		return true
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	elseif formname == "yl_speak_up:setdialog" then
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		yl_speak_up.input_setdialog(player, formname, fields)
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		return true
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	elseif formname == "yl_speak_up:confirm_save" then
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		yl_speak_up.input_confirm_save(player, formname, fields)
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		return true
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	elseif formname == "yl_speak_up:edit_option_dialog" then
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		yl_speak_up.input_edit_option_dialog(player, formname, fields)
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		return true
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	elseif formname == "yl_speak_up:talk" then
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		yl_speak_up.input_talk(player, formname, fields)
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		return true
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	elseif formname == "yl_speak_up:fashion" then
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		yl_speak_up.input_fashion(player, formname, fields)
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		return true
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	end
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end)
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yl_speak_up.input_optiondialog = function(player, formname, fields)
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        if formname ~= "yl_speak_up:optiondialog" then
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            return
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        end
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@ -1855,13 +1879,11 @@ minetest.register_on_player_receive_fields(
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            "yl_speak_up:optiondialog",
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            get_fs_optiondialog(player, n_id, d_id, o_id, p_id, r_id)
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        )
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    end
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)
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end
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-- dialog
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minetest.register_on_player_receive_fields(
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    function(player, formname, fields)
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yl_speak_up.input_setdialog = function(player, formname, fields)
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        if formname ~= "yl_speak_up:setdialog" then
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            return
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        end
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@ -1952,8 +1974,7 @@ minetest.register_on_player_receive_fields(
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            yl_speak_up.speak_to[pname].d_id = fields.d_id
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            minetest.show_formspec(pname, "yl_speak_up:setdialog", get_fs_setdialog(player, n_id, fields.d_id))
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        end
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    end
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)
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end
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-- talk
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@ -2491,19 +2512,16 @@ end
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-- end of yl_speak_up.edit_mode_apply_changes
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minetest.register_on_player_receive_fields(
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    function(player, formname, fields)
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yl_speak_up.input_confirm_save = function(player, formname, fields)
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	if formname ~= "yl_speak_up:confirm_save" then
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		return
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	end
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	yl_speak_up.save_changes_and_switch_to_other_dialog(player, fields, fields.goto_target_dialog)
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    end
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)
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end
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-- process input from formspec created in get_fs_edit_option_dialog(..)
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minetest.register_on_player_receive_fields(
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    function(player, formname, fields)
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yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
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	if formname ~= "yl_speak_up:edit_option_dialog" then
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		return
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	end
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@ -2580,8 +2598,7 @@ minetest.register_on_player_receive_fields(
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	-- if ESC is pressed or anything else unpredicted happens: go back to the main dialog edit window
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	-- reason: don't loose any unsaved changes to the dialog
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	minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(player, n_id, d_id))
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    end
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)
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end
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-- identify multiple results that lead to target dialogs
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@ -2621,8 +2638,7 @@ yl_speak_up.check_for_disambigous_results = function(n_id, pname)
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end
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minetest.register_on_player_receive_fields(
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    function(player, formname, fields)
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yl_speak_up.input_talk = function(player, formname, fields)
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        if formname ~= "yl_speak_up:talk" then
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            return
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        end
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@ -3010,8 +3026,7 @@ minetest.register_on_player_receive_fields(
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                end
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            end
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        end
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    end
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)
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end
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-- Make the NPC talk
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@ -3417,8 +3432,7 @@ yl_speak_up.get_fs_fashion = function(pname)
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    return table.concat(formspec, "")
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end
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minetest.register_on_player_receive_fields( --fashion
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    function(player, formname, fields)
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yl_speak_up.input_fashion = function(player, formname, fields)
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        if formname ~= "yl_speak_up:fashion" then
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            return
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        end
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@ -3495,8 +3509,7 @@ minetest.register_on_player_receive_fields( --fashion
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        end
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        minetest.show_formspec(pname, "yl_speak_up:fashion", yl_speak_up.get_fs_fashion(pname))
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    end
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)
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end
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function yl_speak_up.fashion(player, obj)
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    local luaentity = obj:get_luaentity()
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