added edit button to colored dialog text
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@ -1410,7 +1410,8 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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data.on_failure,
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data.on_failure,
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"1.2,5.8;18.0,2.0;d_text",
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"1.2,5.8;18.0,2.0;d_text",
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", but with the following *modified* text",
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", but with the following *modified* text",
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":]")
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":]",
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"button_effect_on_failure_text_change")
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end
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end
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formspec = formspec..
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formspec = formspec..
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"label[0.2,3.3;If the *previous* effect failed,]"..
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"label[0.2,3.3;If the *previous* effect failed,]"..
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@ -1651,15 +1652,17 @@ yl_speak_up.set_on_action_failure_dialog = function(pname, data, instruction)
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dialog,
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dialog,
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data,
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data,
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sorted_dialog_list[ nr - 1],
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sorted_dialog_list[ nr - 1],
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"1.2,10.2.0;18.0,1.8;d_text",
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"1.2,10.2;18.0,1.8;d_text",
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"label[13.8,9.9;and show the following *modified* text:]",
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"label[13.8,9.9;and show the following *modified* text:]",
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"")
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"",
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"button_action_on_failure_text_change")
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end
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end
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return on_failure_dialog
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return on_failure_dialog
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end
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end
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yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_pos, alternate_text, postfix)
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yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_pos,
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alternate_text, postfix, button_name)
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if(not(data)) then
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if(not(data)) then
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return ""
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return ""
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end
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end
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@ -1697,9 +1700,23 @@ yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_po
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-- pname
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-- pname
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"<style color=#FF8800>$PLAYER_NAME$</style>")
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"<style color=#FF8800>$PLAYER_NAME$</style>")
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local edit_button = ""
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-- if there is the possibility that an alternate text may be displayed: allow to edit it
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-- and calculate the position of the button from the hypertext_pos position and size
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if(button_name and button_name ~= "") then
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local parts = string.split(hypertext_pos, ";")
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local start = string.split(parts[1], ",")
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local size = string.split(parts[2], ",")
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edit_button = "button_exit["..
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tostring(tonumber(start[1]) + tonumber(size[1]) - 3.5)..","..
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tostring(tonumber(start[2]) + tonumber(size[2]) - 0.9)..";"..
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"3.0,0.7;"..button_name..";Edit this text]"
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end
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return add_info_alternate_text..
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return add_info_alternate_text..
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postfix..
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postfix..
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"hypertext["..hypertext_pos..";<global background=#"..color.."><normal>"..
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"hypertext["..hypertext_pos..";<global background=#"..color.."><normal>"..
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minetest.formspec_escape(text or "?")..
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minetest.formspec_escape(text or "?")..
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"\n</normal>]"
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"\n</normal>]"..
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-- display the edit button *inside*/on top of the hypertext field
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edit_button
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end
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end
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@ -331,7 +331,8 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id, calle
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action_data.a_on_failure,
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action_data.a_on_failure,
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"1.2,0.7;19.6,2.5;d_text_next",
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"1.2,0.7;19.6,2.5;d_text_next",
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"with the *modified* text",
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"with the *modified* text",
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":]")..
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":]",
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"button_edit_action_failed_dialog")..
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"container_end[]"
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"container_end[]"
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else
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else
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action_text = action_text..
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action_text = action_text..
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@ -388,7 +389,8 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id, calle
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target_dialog,
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target_dialog,
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"1.2,0.7;19.6,2.5;d_text",
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"1.2,0.7;19.6,2.5;d_text",
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"label[13.5,0.4;with the following *modified* text:]",
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"label[13.5,0.4;with the following *modified* text:]",
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"")..
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"",
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"button_edit_action_success_dialog")..
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"container_end[]"
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"container_end[]"
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end
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end
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action_text = action_text.."container_end[]"
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action_text = action_text.."container_end[]"
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@ -416,7 +418,8 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id, calle
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d_id,
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d_id,
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"1.2,0.3;20.2,2.5;d_text",
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"1.2,0.3;20.2,2.5;d_text",
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"", -- no modifications possible at this step
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"", -- no modifications possible at this step
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"")..
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"",
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"").. -- no edit button here as this text cannot be changed here
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"tooltip[1.2,0.3;20.2,3.0;This is what the NPC says to the player.]"..
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"tooltip[1.2,0.3;20.2,3.0;This is what the NPC says to the player.]"..
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"container_end[]"..
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"container_end[]"..
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