improved readme.md: typo, link to bugtracker, mentionned markup language for the text the npc says
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							| @ -11,7 +11,7 @@ Massive rewrite/extension: Sokomine | |||||||
| 
 | 
 | ||||||
| License: GPLv3.0 or later (see LICENSE) | License: GPLv3.0 or later (see LICENSE) | ||||||
| 
 | 
 | ||||||
| Reporting bugs: TODO | Reporting bugs: Please report issues <a href="https://gitea.your-land.de/Sokomine/yl_speak_up">here</a>. | ||||||
| 
 | 
 | ||||||
| Clone via i.e. `git clone https://gitea.your-land.de/Sokomine/yl_speak_up` | Clone via i.e. `git clone https://gitea.your-land.de/Sokomine/yl_speak_up` | ||||||
| or install via <a href="https://content.minetest.net/">ContentDB</a>. | or install via <a href="https://content.minetest.net/">ContentDB</a>. | ||||||
| @ -181,6 +181,13 @@ menu. You can reach it by clicking on the button of the option, i.e. on `o_1`. | |||||||
|       off with `/npc_talk debug off`. The NPC ID can be seen in the |       off with `/npc_talk debug off`. The NPC ID can be seen in the | ||||||
|       setup dialog for preconditions and effects. |       setup dialog for preconditions and effects. | ||||||
| 
 | 
 | ||||||
|  | The text the NPC says is written in the markup language Minetest uses. See | ||||||
|  | <a href="https://github.com/minetest/minetest/blob/master/doc/lua_api.md">lua_api.md</a> | ||||||
|  | for more details. You can use the elements of that markup language for the | ||||||
|  | text that the NPC says, i.e. | ||||||
|  |     `<img name=default_cobble.png width=100 height=100>` | ||||||
|  | will display the image `default_cobble.png`. | ||||||
|  | 
 | ||||||
| 
 | 
 | ||||||
| ### 1.4 Skin | ### 1.4 Skin | ||||||
| <a name="skin"></a> | <a name="skin"></a> | ||||||
| @ -594,7 +601,7 @@ There is an NPC that explains a few things and adds as a tutuor. | |||||||
| The savefile is: `n_1.json` | The savefile is: `n_1.json` | ||||||
| 
 | 
 | ||||||
| Copy that file to the folder | Copy that file to the folder | ||||||
| 	`<your wold folder>/yl_speak_up_dialogs/n_1.json` | 	`<your world folder>/yl_speak_up_dialogs/n_1.json` | ||||||
| (replace the 1 with a higher number if you already have some NPC defined). | (replace the 1 with a higher number if you already have some NPC defined). | ||||||
| 
 | 
 | ||||||
| The first NPC in your world will now become a tutor (after you spawned it | The first NPC in your world will now become a tutor (after you spawned it | ||||||
|  | |||||||
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