improved readme.md: typo, link to bugtracker, mentionned markup language for the text the npc says
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readme.md
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readme.md
@ -11,7 +11,7 @@ Massive rewrite/extension: Sokomine
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License: GPLv3.0 or later (see LICENSE)
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Reporting bugs: TODO
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Reporting bugs: Please report issues <a href="https://gitea.your-land.de/Sokomine/yl_speak_up">here</a>.
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Clone via i.e. `git clone https://gitea.your-land.de/Sokomine/yl_speak_up`
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or install via <a href="https://content.minetest.net/">ContentDB</a>.
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@ -181,6 +181,13 @@ menu. You can reach it by clicking on the button of the option, i.e. on `o_1`.
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off with `/npc_talk debug off`. The NPC ID can be seen in the
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setup dialog for preconditions and effects.
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The text the NPC says is written in the markup language Minetest uses. See
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<a href="https://github.com/minetest/minetest/blob/master/doc/lua_api.md">lua_api.md</a>
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for more details. You can use the elements of that markup language for the
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text that the NPC says, i.e.
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`<img name=default_cobble.png width=100 height=100>`
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will display the image `default_cobble.png`.
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### 1.4 Skin
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<a name="skin"></a>
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@ -594,7 +601,7 @@ There is an NPC that explains a few things and adds as a tutuor.
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The savefile is: `n_1.json`
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Copy that file to the folder
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`<your wold folder>/yl_speak_up_dialogs/n_1.json`
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`<your world folder>/yl_speak_up_dialogs/n_1.json`
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(replace the 1 with a higher number if you already have some NPC defined).
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The first NPC in your world will now become a tutor (after you spawned it
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