improved readme.md: typo, link to bugtracker, mentionned markup language for the text the npc says

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Sokomine 2023-11-25 22:56:56 +01:00
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commit f3b0f10603

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@ -11,7 +11,7 @@ Massive rewrite/extension: Sokomine
License: GPLv3.0 or later (see LICENSE)
Reporting bugs: TODO
Reporting bugs: Please report issues <a href="https://gitea.your-land.de/Sokomine/yl_speak_up">here</a>.
Clone via i.e. `git clone https://gitea.your-land.de/Sokomine/yl_speak_up`
or install via <a href="https://content.minetest.net/">ContentDB</a>.
@ -181,6 +181,13 @@ menu. You can reach it by clicking on the button of the option, i.e. on `o_1`.
off with `/npc_talk debug off`. The NPC ID can be seen in the
setup dialog for preconditions and effects.
The text the NPC says is written in the markup language Minetest uses. See
<a href="https://github.com/minetest/minetest/blob/master/doc/lua_api.md">lua_api.md</a>
for more details. You can use the elements of that markup language for the
text that the NPC says, i.e.
`<img name=default_cobble.png width=100 height=100>`
will display the image `default_cobble.png`.
### 1.4 Skin
<a name="skin"></a>
@ -594,7 +601,7 @@ There is an NPC that explains a few things and adds as a tutuor.
The savefile is: `n_1.json`
Copy that file to the folder
`<your wold folder>/yl_speak_up_dialogs/n_1.json`
`<your world folder>/yl_speak_up_dialogs/n_1.json`
(replace the 1 with a higher number if you already have some NPC defined).
The first NPC in your world will now become a tutor (after you spawned it