moved some files into fs/ and api/ folders to clean up

This commit is contained in:
Sokomine 2023-12-08 22:41:27 +01:00
parent 2c2b3d173d
commit f37f07c722
16 changed files with 15 additions and 15 deletions

View File

@ -144,8 +144,8 @@ yl_speak_up.reload = function(modpath, log_entry)
minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.quest_path)
-- logging and showing the log
dofile(modpath .. "api_logging.lua")
dofile(modpath .. "fs_show_log.lua")
dofile(modpath .. "api/api_logging.lua")
dofile(modpath .. "fs/fs_show_log.lua")
-- players *and* npc need privs for certain things; this here handles the NPC side of things
dofile(modpath .. "npc_privs.lua")
-- add generic dialogs
@ -168,10 +168,10 @@ yl_speak_up.reload = function(modpath, log_entry)
-- the server's file system or can execute lua code.
-- Note: Please do not edit this file. Instead, create and edit the
-- file "local_server_do_on_reload.lua"!
dofile(modpath .. "custom_functions_you_can_override.lua")
dofile(modpath .. "api/custom_functions_you_can_override.lua")
-- assign a quest step to a dialog option/answer
dofile(modpath .. "fs_assign_quest_step.lua")
dofile(modpath .. "fs/fs_assign_quest_step.lua")
-- execute preconditions, actions and effects
dofile(modpath .. "exec_eval_preconditions.lua")
@ -184,7 +184,7 @@ yl_speak_up.reload = function(modpath, log_entry)
-- handle alternate text for dialogs
dofile(modpath .. "fs_alternate_text.lua")
-- helpful for debugging the content of the created dialog structure
dofile(modpath .. "fs_show_what_points_to_this_dialog.lua")
dofile(modpath .. "fs/fs_show_what_points_to_this_dialog.lua")
-- debugging - extended information about what (your own) NPC does
dofile(modpath .. "npc_talk_debug.lua")
-- execute lua code directly (preconditions and effects) - requires priv
@ -213,17 +213,17 @@ yl_speak_up.reload = function(modpath, log_entry)
-- just click on a button to buy items from the trade list
dofile(modpath .. "fs_trade_via_buy_button.lua")
-- easily accessible list of all trades the NPC offers
dofile(modpath .. "fs_trade_list.lua")
dofile(modpath .. "fs/fs_trade_list.lua")
-- as the name says: list which npc acesses a variable how and in which context
dofile(modpath .. "fs_get_list_of_usage_of_variable.lua")
dofile(modpath .. "fs/fs_get_list_of_usage_of_variable.lua")
-- show which values are stored for which player in a quest variable
dofile(modpath .. "fs_show_all_var_values.lua")
dofile(modpath .. "fs/fs_show_all_var_values.lua")
-- manage quest variables: add, delete, manage access rights etc.
dofile(modpath .. "fs_manage_variables.lua")
dofile(modpath .. "fs/fs_manage_variables.lua")
-- handle variables for quests for player-owned NPC
dofile(modpath .. "quest_api.lua")
-- GUI for adding/editing quests
dofile(modpath .. "fs_manage_quests.lua")
dofile(modpath .. "fs/fs_manage_quests.lua")
-- GUI for adding/editing quest steps for the quests
dofile(modpath .. "fs_manage_quest_steps.lua")
-- used by the above
@ -232,18 +232,18 @@ yl_speak_up.reload = function(modpath, log_entry)
dofile(modpath .. "fs_fashion.lua")
-- properties for NPC without specific dialogs that want to make use of
-- some generic dialogs
dofile(modpath .. "api_properties.lua")
dofile(modpath .. "fs_properties.lua")
dofile(modpath .. "api/api_properties.lua")
dofile(modpath .. "fs/fs_properties.lua")
-- the main functionality of the mod
dofile(modpath .. "functions.lua")
-- implementation of the chat commands registered in register_once.lua:
dofile(modpath .. "chat_commands.lua")
-- creating and maintaining quests
dofile(modpath .. "fs_quest_gui.lua")
dofile(modpath .. "fs/fs_quest_gui.lua")
-- export dialog for cut&paste in .json format
dofile(modpath .. "fs_export.lua")
dofile(modpath .. "fs/fs_export.lua")
-- take notes regarding what the NPC is for
dofile(modpath .. "fs_notes.lua")
dofile(modpath .. "fs/fs_notes.lua")
-- show a list of all NPC the player can edit
dofile(modpath .. "fs_npc_list.lua")