fixed adding/removing players to may_be_edited_by; fixed logging of name/desc changes
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@ -26,7 +26,11 @@ yl_speak_up.input_fs_initial_config = function(player, formname, fields)
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return
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end
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if((not(fields.save_initial_config) and not(fields.show_nametag)) or (fields and fields.exit)) then
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if((not(fields.save_initial_config)
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and not(fields.show_nametag)
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and not(fields.list_may_edit)
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and not(fields.add_may_edit)
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) or (fields and fields.exit)) then
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-- is the player editing the npc? then leaving this config
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-- dialog has to lead back to the talk dialog
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if(yl_speak_up.edit_mode[pname] == n_id and n_id) then
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@ -204,20 +208,30 @@ yl_speak_up.input_fs_initial_config = function(player, formname, fields)
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"Initial config saved. "..
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"NPC name: \""..tostring(fields.n_npc)..
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"\" Description: \""..tostring(fields.n_description).."\".")
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elseif(fields.add_may_edit and fields.add_may_edit ~= "") then
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yl_speak_up.log_change(pname, n_id,
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"Added to \"may be edited by\": "..tostring(fields.add_may_edit))
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elseif(fields.delete_may_edit and fields.delete_may_edit ~= ""
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and fields.list_may_edit and fields.list_may_edit ~= "") then
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yl_speak_up.log_change(pname, n_id,
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"Removed from \"may be edited by\": "..tostring(fields.list_may_edit))
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-- just change name and description
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elseif((fields.n_npc and fields.n_npc ~= "")
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or (fields.n_description and fields.n_description ~= "")) then
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dialog = yl_speak_up.speak_to[pname].dialog
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dialog.n_npc = fields.n_npc
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dialog.n_description = fields.n_description
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yl_speak_up.save_dialog(n_id, dialog)
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if(dialog.n_npc ~= fields.n_npc
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or dialog.n_description ~= fields.n_description) then
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dialog.n_npc = fields.n_npc
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dialog.n_description = fields.n_description
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yl_speak_up.save_dialog(n_id, dialog)
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yl_speak_up.log_change(pname, n_id,
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"Name and/or description changed. "..
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"NPC name: \""..tostring(fields.n_npc)..
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"\" Description: \""..tostring(fields.n_description)..
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"\" May be edited by: \""..
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table.concat(yl_speak_up.sort_keys(dialog.n_may_edit, true), " ").."\".")
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yl_speak_up.log_change(pname, n_id,
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"Name and/or description changed. "..
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"NPC name: \""..tostring(fields.n_npc)..
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"\" Description: \""..tostring(fields.n_description)..
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"\" May be edited by: \""..
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table.concat(yl_speak_up.sort_keys(dialog.n_may_edit, true), " ").."\".")
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end
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end
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dialog = yl_speak_up.speak_to[pname].dialog
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@ -263,8 +277,15 @@ yl_speak_up.input_fs_initial_config = function(player, formname, fields)
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{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false})
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return
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end
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-- actually start a chat with our new npc
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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if((fields.add_may_edit and fields.add_may_edit ~= "")
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or (fields.delete_may_edit and fields.delete_may_edit ~= "")) then
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-- show this formspec again
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yl_speak_up.show_fs(player, "initial_config",
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{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false})
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else
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-- actually start a chat with our new npc
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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end
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end
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@ -305,12 +326,14 @@ yl_speak_up.get_fs_initial_config = function(player, n_id, d_id, is_initial_conf
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-- offer a dropdown list and a text input field for player names for adding
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yl_speak_up.create_dropdown_playerlist(player, pname,
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table_of_names, yl_speak_up.speak_to[pname].tmp_index,
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3.0, 4.3, 0.0, 1.0, "list_may_edit", "player", "Remove player from list",
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3.0, 4.3, 0.0, 1.0, "list_may_edit", "player",
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"Remove selected\nplayer from list",
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"add_may_edit",
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"Enter the name of the player whom you\n"..
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"want to grant the right to edit your NPC.\n"..
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"The player needs at least the npc_talk_owner priv\n"..
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"in order to actually edit the NPC.",
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"in order to actually edit the NPC.\n"..
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"Click on \"Save\" to add the new player.",
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"delete_may_edit",
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"If you click here, the player will no\n"..
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"longer be able to edit your NPC."
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